diff options
Diffstat (limited to 'res/effectlib/perlinNoiseBumpTexture.glsllib')
-rw-r--r-- | res/effectlib/perlinNoiseBumpTexture.glsllib | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/res/effectlib/perlinNoiseBumpTexture.glsllib b/res/effectlib/perlinNoiseBumpTexture.glsllib new file mode 100644 index 0000000..66204c7 --- /dev/null +++ b/res/effectlib/perlinNoiseBumpTexture.glsllib @@ -0,0 +1,18 @@ +vec3 perlinNoiseBumpTexture( in texture_coordinate_info uvw, in float factor, in float size, in bool applyMarble + , in bool applyDent, in float noisePhase, in int noiseLevels, in bool absoluteNoise, in vec3 noiseDistortion + , in float noiseThresholdHigh, in float noiseThresholdLow, in float noiseBands, in vec3 normal ) +{ + float delta = 0.1 / noiseBands; + vec3 pos = uvw.position / size; + + float r0 = perlinNoise( pos, noisePhase, noiseLevels, noiseDistortion, absoluteNoise + , applyMarble, applyDent, noiseBands, noiseThresholdLow, noiseThresholdHigh ); + float r1 = perlinNoise( pos + delta * uvw.tangent_u, noisePhase, noiseLevels, noiseDistortion, absoluteNoise + , applyMarble, applyDent, noiseBands, noiseThresholdLow, noiseThresholdHigh ); + float r2 = perlinNoise( pos + delta * uvw.tangent_v, noisePhase, noiseLevels, noiseDistortion, absoluteNoise + , applyMarble, applyDent, noiseBands, noiseThresholdLow, noiseThresholdHigh ); + float r3 = perlinNoise( pos + delta * normal, noisePhase, noiseLevels, noiseDistortion, absoluteNoise + , applyMarble, applyDent, noiseBands, noiseThresholdLow, noiseThresholdHigh ); + + return( normalize( normal - factor * ( ( r1 - r0 ) * uvw.tangent_u + ( r2 - r0 ) * uvw.tangent_v + ( r3 - r0 ) * normal ) ) ); +} |