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-rw-r--r--res/effectlib/screenSpaceAO.glsllib43
1 files changed, 30 insertions, 13 deletions
diff --git a/res/effectlib/screenSpaceAO.glsllib b/res/effectlib/screenSpaceAO.glsllib
index 9c8c36a..54204a1 100644
--- a/res/effectlib/screenSpaceAO.glsllib
+++ b/res/effectlib/screenSpaceAO.glsllib
@@ -1,8 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
#ifndef SCREEN_SPACE_AO_GLSLLIB
#define SCREEN_SPACE_AO_GLSLLIB 1
-#if GLSL_130
-
#include "depthpass.glsllib"
@@ -119,15 +147,4 @@ float SSambientOcclusion(sampler2D depthSampler, vec3 viewNorm, vec4 aoParams, v
return ret;
}
-//ambient occlusion and shadow occlusion will not work without 130 support.
-
-#else
-
-float ambientOcclusion(sampler2D depthSampler, vec3 worldNorm, vec3 worldPos, mat4 viewMat, mat4 viewProj, vec4 aoParams, vec4 aoParams2, vec2 camProps, vec4 aoScreen, vec4 UvToEye)
-{
- return 1.0;
-}
-
-#endif
-
#endif