diff options
Diffstat (limited to 'res/effectlib/screenSpaceAO.glsllib')
-rw-r--r-- | res/effectlib/screenSpaceAO.glsllib | 43 |
1 files changed, 30 insertions, 13 deletions
diff --git a/res/effectlib/screenSpaceAO.glsllib b/res/effectlib/screenSpaceAO.glsllib index 9c8c36a..54204a1 100644 --- a/res/effectlib/screenSpaceAO.glsllib +++ b/res/effectlib/screenSpaceAO.glsllib @@ -1,8 +1,36 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + #ifndef SCREEN_SPACE_AO_GLSLLIB #define SCREEN_SPACE_AO_GLSLLIB 1 -#if GLSL_130 - #include "depthpass.glsllib" @@ -119,15 +147,4 @@ float SSambientOcclusion(sampler2D depthSampler, vec3 viewNorm, vec4 aoParams, v return ret; } -//ambient occlusion and shadow occlusion will not work without 130 support. - -#else - -float ambientOcclusion(sampler2D depthSampler, vec3 worldNorm, vec3 worldPos, mat4 viewMat, mat4 viewProj, vec4 aoParams, vec4 aoParams2, vec2 camProps, vec4 aoScreen, vec4 UvToEye) -{ - return 1.0; -} - -#endif - #endif |