diff options
Diffstat (limited to 'res/effectlib/tessellationPhongCM.glsllib')
-rw-r--r-- | res/effectlib/tessellationPhongCM.glsllib | 65 |
1 files changed, 48 insertions, 17 deletions
diff --git a/res/effectlib/tessellationPhongCM.glsllib b/res/effectlib/tessellationPhongCM.glsllib index 2413cf0..0b2fbc7 100644 --- a/res/effectlib/tessellationPhongCM.glsllib +++ b/res/effectlib/tessellationPhongCM.glsllib @@ -1,3 +1,33 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + #ifndef TESSELLATION_PHONG_CM_GLSLLIB #define TESSELLATION_PHONG_CM_ GLSLLIB @@ -16,33 +46,33 @@ attribute vec3 varObjPos[]; varying vec3 varNormalTC[]; varying vec3 varObjPosTC[]; -#if UIC_ENABLE_UV0 +#if QT3DS_ENABLE_UV0 attribute vec3 varTexCoord0[]; varying vec3 varTexCoord0TC[]; #endif -#if UIC_ENABLE_TEXTAN +#if QT3DS_ENABLE_TEXTAN attribute vec3 varTangent[]; attribute vec3 varObjTangent[]; varying vec3 varTangentTC[]; varying vec3 varObjTangentTC[]; #endif -#if UIC_ENABLE_BINORMAL +#if QT3DS_ENABLE_BINORMAL attribute vec3 varBinormal[]; attribute vec3 varObjBinormal[]; varying vec3 varBinormalTC[]; varying vec3 varObjBinormalTC[]; #endif -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION attribute vec3 varWorldPos[]; varying vec3 varWorldPosTC[]; #endif void main() { -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION ctWorldPos[0] = varWorldPos[0]; ctWorldPos[1] = varWorldPos[1]; ctWorldPos[2] = varWorldPos[2]; @@ -57,18 +87,18 @@ void main() { varObjPosTC[gl_InvocationID] = varObjPos[gl_InvocationID]; varNormalTC[gl_InvocationID] = varNormal[gl_InvocationID]; -#if UIC_ENABLE_UV0 +#if QT3DS_ENABLE_UV0 varTexCoord0TC[gl_InvocationID] = varTexCoord0[gl_InvocationID]; #endif -#if UIC_ENABLE_TEXTAN +#if QT3DS_ENABLE_TEXTAN varTangentTC[gl_InvocationID] = varTangent[gl_InvocationID]; varObjTangentTC[gl_InvocationID] = varObjTangent[gl_InvocationID]; #endif -#if UIC_ENABLE_BINORMAL +#if QT3DS_ENABLE_BINORMAL varBinormalTC[gl_InvocationID] = varBinormal[gl_InvocationID]; varObjBinormalTC[gl_InvocationID] = varObjBinormal[gl_InvocationID]; #endif -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION varWorldPosTC[gl_InvocationID] = varWorldPos[gl_InvocationID]; #endif } @@ -93,26 +123,26 @@ attribute vec3 varObjPosTC[]; varying vec3 VARYING_NAME(varNormal); varying vec3 VARYING_NAME(varObjPos); -#if UIC_ENABLE_UV0 +#if QT3DS_ENABLE_UV0 attribute vec3 varTexCoord0TC[]; varying vec3 VARYING_NAME(varTexCoord0); #endif -#if UIC_ENABLE_TEXTAN +#if QT3DS_ENABLE_TEXTAN attribute vec3 varTangentTC[]; attribute vec3 varObjTangentTC[]; varying vec3 VARYING_NAME(varTangent); varying vec3 VARYING_NAME(varObjTangent); #endif -#if UIC_ENABLE_BINORMAL +#if QT3DS_ENABLE_BINORMAL attribute vec3 varBinormalTC[]; attribute vec3 varObjBinormalTC[]; varying vec3 VARYING_NAME(varBinormal); varying vec3 VARYING_NAME(varObjBinormal); #endif -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION attribute vec3 varWorldPosTC[]; varying vec3 VARYING_NAME(varWorldPos); #endif @@ -125,18 +155,18 @@ void main() { VARYING_NAME(varObjPos) = gl_TessCoord.x * varObjPosTC[0] + gl_TessCoord.y * varObjPosTC[1] + gl_TessCoord.z * varObjPosTC[2]; VARYING_NAME(varNormal) = gl_TessCoord.x * varNormalTC[0] + gl_TessCoord.y * varNormalTC[1] + gl_TessCoord.z * varNormalTC[2]; -#if UIC_ENABLE_UV0 +#if QT3DS_ENABLE_UV0 VARYING_NAME(varTexCoord0) = gl_TessCoord.x * varTexCoord0TC[0] + gl_TessCoord.y * varTexCoord0TC[1] + gl_TessCoord.z * varTexCoord0TC[2]; #endif -#if UIC_ENABLE_TEXTAN +#if QT3DS_ENABLE_TEXTAN VARYING_NAME(varTangent) = gl_TessCoord.x * varTangentTC[0] + gl_TessCoord.y * varTangentTC[1] + gl_TessCoord.z * varTangentTC[2]; VARYING_NAME(varObjTangent) = gl_TessCoord.x * varObjTangentTC[0] + gl_TessCoord.y * varObjTangentTC[1] + gl_TessCoord.z * varObjTangentTC[2]; #endif -#if UIC_ENABLE_BINORMAL +#if QT3DS_ENABLE_BINORMAL VARYING_NAME(varBinormal) = gl_TessCoord.x * varBinormalTC[0] + gl_TessCoord.y * varBinormalTC[1] + gl_TessCoord.z * varBinormalTC[2]; VARYING_NAME(varObjBinormal) = gl_TessCoord.x * varObjBinormalTC[0] + gl_TessCoord.y * varObjBinormalTC[1] + gl_TessCoord.z * varObjBinormalTC[2]; #endif -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION VARYING_NAME(varWorldPos) = gl_TessCoord.x * varWorldPosTC[0] + gl_TessCoord.y * varWorldPosTC[1] + gl_TessCoord.z * varWorldPosTC[2]; #endif @@ -146,3 +176,4 @@ void main() { #endif #endif + |