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-rw-r--r--src/runtime/doc/src/attributenames.qdoc31
1 files changed, 26 insertions, 5 deletions
diff --git a/src/runtime/doc/src/attributenames.qdoc b/src/runtime/doc/src/attributenames.qdoc
index ac24645..2392149 100644
--- a/src/runtime/doc/src/attributenames.qdoc
+++ b/src/runtime/doc/src/attributenames.qdoc
@@ -1,4 +1,4 @@
-/****************************************************************************
+!/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2018 The Qt Company Ltd.
@@ -26,9 +26,8 @@
**
****************************************************************************/
-// This is a wrapper for getting script-generated
-// content in attributenames.html into qdoc.
-// (note: hand edited for 2.0)
+// Pull in attributenames.html into qdoc. Note that attributenames.html is
+// manually maintained since 2.0 and is not auto-generated.
/*!
\page qt3d-runtime-attribute-names.html
@@ -36,7 +35,29 @@
\keyword Attributes
Below is a list of the attributes that can be set on the various scene
- objects via Q3DSPresentation::setAttribute() or Q3DSElement::setAttribute():
+ objects via Q3DSPresentation::setAttribute() or Q3DSElement::setAttribute().
+
+ \note vector (e.g. a group's or model's \c rotation) and color (e.g. a
+ material's \c diffuse) attributes allow setting/getting all components in
+ one operation, and are mapped to QVector3D and QColor, respectively.
+
+ \note As of Qt 3D Studio 2.0 not all properties can be changed on the fly at
+ run time. As a general rule attributes that are animatable in the Qt 3D
+ Studio application are freely changeable by the applications during run time
+ as well.
\include attributenames.html
+
+ Custom materials and effects have their custom set of properties that are
+ defined in the \c{.material} or \c{.effect} file. For example, an instances
+ of an effect with the following metadata will have an attribute \c HBlurBias
+ with the type \c number that can be set and queried as if it was a built-in
+ attribute.
+
+ \badcode
+ <Effect>
+ <MetaData>
+ <Property name="HBlurBias" formalName="Horizontal Blur" min="0" max="10" default="2" description="Amount of corona horizontally."/>
+ ...
+ \endcode
*/