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Diffstat (limited to 'src/runtime/dragon/dragonnodetree_p.h')
-rw-r--r-- | src/runtime/dragon/dragonnodetree_p.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/runtime/dragon/dragonnodetree_p.h b/src/runtime/dragon/dragonnodetree_p.h new file mode 100644 index 0000000..94cd72a --- /dev/null +++ b/src/runtime/dragon/dragonnodetree_p.h @@ -0,0 +1,124 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef DRAGONNODETREE_P_H +#define DRAGONNODETREE_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Dragon { + +/*! + * Qt3D passes very limited information to the backend about the child/parent hierarchy. + * Only parent information is passed on creation and only child information is passed in updates. + * The nodeTree tries its best to use information from the different + * NodeFunctors (a.k.a. QBackendNodeMappers) to construct a usable tree. + * + * TODO: Make Qt3D pass the parent id to the backend when parent changes and/or + * children on node creation. + */ +class NodeTree +{ +public: + struct NodeInfo + { + Qt3DCore::QNodeId parentId; + QVector<Qt3DCore::QNodeId> childIds; + }; + using Nodes = QHash<Qt3DCore::QNodeId, NodeInfo>; + + void addNode(Qt3DCore::QNodeId id) + { + // node might already exist if setParent or addChild was called first + if (!m_nodes.contains(id)) + m_nodes.insert(id, NodeInfo()); + } + + void removeNode(Qt3DCore::QNodeId id) + { + // this is mostly to clear the data in case the node appears again + NodeInfo node = m_nodes.take(id); + if (!node.parentId.isNull()) + m_nodes[node.parentId].childIds.removeOne(id); + } + + void setParent(Qt3DCore::QNodeId childId, Qt3DCore::QNodeId parentId) + { + // remove child from old parent + if (m_nodes.contains(childId)) { + Qt3DCore::QNodeId oldParentId = m_nodes[childId].parentId; + if (m_nodes.contains(oldParentId)) { + m_nodes[oldParentId].childIds.removeOne(childId); + } + } + // using operator[] here on purpose - we want to set it even if addNode has not been called + m_nodes[childId].parentId = parentId; + if (!parentId.isNull() && !m_nodes[parentId].childIds.contains(childId)) + m_nodes[parentId].childIds.push_back(childId); + } + + const QHash<Qt3DCore::QNodeId, NodeInfo> &nodes() + { + return m_nodes; + } + + // Task interface + QHash<Qt3DCore::QNodeId, NodeInfo> result() + { + return m_nodes; + } + + bool isFinished() + { + return true; + } + +private: + QHash<Qt3DCore::QNodeId, NodeInfo> m_nodes; +}; + +} // namespace Dragon +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // DRAGONNODETREE_P_H |