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-rw-r--r--src/runtime/shaders/distancefieldtext_dropshadow.frag29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/runtime/shaders/distancefieldtext_dropshadow.frag b/src/runtime/shaders/distancefieldtext_dropshadow.frag
new file mode 100644
index 0000000..da51c5c
--- /dev/null
+++ b/src/runtime/shaders/distancefieldtext_dropshadow.frag
@@ -0,0 +1,29 @@
+varying highp vec2 sampleCoord;
+varying highp vec2 alphas;
+varying highp vec2 shadowSampleCoord;
+varying highp vec4 normalizedTextureBounds;
+
+uniform sampler2D _qt_texture;
+uniform highp vec4 color;
+uniform highp vec4 shadowColor;
+
+void main()
+{
+ highp float shadowAlpha = smoothstep(alphas.x,
+ alphas.y,
+ texture2D(_qt_texture,
+ clamp(shadowSampleCoord,
+ normalizedTextureBounds.xy,
+ normalizedTextureBounds.zw)).a);
+ highp vec4 shadowPixel = shadowColor * shadowAlpha;
+
+ highp float textAlpha = smoothstep(alphas.x,
+ alphas.y,
+ texture2D(_qt_texture,
+ clamp(sampleCoord,
+ normalizedTextureBounds.xy,
+ normalizedTextureBounds.zw)).a);
+ highp vec4 textPixel = color * textAlpha;
+
+ gl_FragColor = mix(shadowPixel, textPixel, textPixel.a);
+}