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* Doc: Fix documentation issuesTopi Reinio2019-04-102-4/+4
* Dragon: Introduce NodeTreeSvenn-Arne Dragly2019-03-2116-212/+355
* Dragon: Make changes ordered in TrackingChangesContainerSvenn-Arne Dragly2019-03-2113-135/+178
* Dragon: Add get function that asserts if element does not existSvenn-Arne Dragly2019-03-212-3/+4
* Dragon: Use LoadedBuffer and not Buffer when accessing dataSvenn-Arne Dragly2019-03-214-16/+16
* Dragon: Properly handle enabled state for backend nodesSvenn-Arne Dragly2019-03-218-22/+21
* Fix crash in dragon texture jobAntti Määttä2019-03-181-2/+2
* Dragon: Fix dirty markingKaj Grönholm2019-03-071-0/+5
* Dragon: Reset bounding volume containersSvenn-Arne Dragly2019-02-271-3/+4
* Dragon: Remove buffer type from comparisonSvenn-Arne Dragly2019-02-252-2/+1
* Dragon cleanups and improvements #3Kaj Grönholm2019-02-2549-1279/+71
* Dragon cleanups and improvements #2Kaj Grönholm2019-02-2532-583/+58
* Cleanup dragon Renderer and ActivatedSurfaceKaj Grönholm2019-02-257-455/+124
* Add support for scene2d in dragonMäättä Antti2019-02-217-4/+656
* Allow dragon Renderer to remove components from EntitiesAndy Nichols2019-02-202-0/+40
* Fix debug view with dragonKaj Grönholm2019-02-201-0/+3
* Dragon: Improve filtering methodsKaj Grönholm2019-02-063-77/+11
* Change OffscreenSurfaceHelper to receive formatMäättä Antti2019-02-053-11/+8
* Dragon: Reset OpenGL state correctly before frameKaj Grönholm2019-02-011-5/+5
* Dragon: Make sure layers are sortedKaj Grönholm2019-01-303-0/+4
* Merge remote-tracking branch 'origin/2.2'Laszlo Agocs2018-12-1314-12/+45
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| * Dragon: Clean up resources properly on shutdownv2.2.0-rcv2.2.0-beta3Svenn-Arne Dragly2018-12-044-0/+36
| * Dragon: Remove debug output and add message when Dragon is enabledSvenn-Arne Dragly2018-12-049-10/+2
| * Dragon: Return result of task as const reference instead of copySvenn-Arne Dragly2018-11-271-1/+1
| * Dragon: Only build render view commands if necessarySvenn-Arne Dragly2018-11-271-0/+3
| * Dragon: Make sure root has worldTransformSvenn-Arne Dragly2018-11-271-1/+3
* | Dragon: Improve performance of calculateBoundingVolumesSvenn-Arne Dragly2018-11-199-396/+498
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* Dragon: Optimize and simplify gatherMaterialParametersSvenn-Arne Dragly2018-11-092-82/+16
* Dragon: Don't warn when disabling seamless cube maps on ES2Svenn-Arne Dragly2018-11-091-2/+2
* Dragon: Add Q3DSV_PRIVATE_EXPORT to BackendNodeSvenn-Arne Dragly2018-11-091-1/+2
* Dragon: Reduce the number of texture-related includesSvenn-Arne Dragly2018-11-098-63/+127
* Dragon: Properly handle state changesSvenn-Arne Dragly2018-11-097-77/+48
* Dragon: Derive mipLevels of texture based on texture imagesSvenn-Arne Dragly2018-11-091-1/+3
* Do not share textures in Dragon if they are used for render targetsSvenn-Arne Dragly2018-11-091-1/+13
* Clean up buffer loading in Dragon render aspectSvenn-Arne Dragly2018-11-093-80/+25
* Clean up texture loading in Dragon render aspectSvenn-Arne Dragly2018-11-097-126/+18
* Do not load textures or images if nothing changedSvenn-Arne Dragly2018-11-091-6/+5
* Reuse existing GLTexture for equal LoadedTextureSvenn-Arne Dragly2018-11-099-6/+118
* Make comparison operators of Mutable and Immutable constSvenn-Arne Dragly2018-11-092-4/+4
* Add missing virtual destructorChristian Strømme2018-10-292-0/+6
* Add support for the alternative renderer in Q3DSWidgetLaszlo Agocs2018-10-181-0/+2
* Add support for the Dragon render aspect in Studio3DSvenn-Arne Dragly2018-10-166-32/+75
* Fix build with llvm 9.1Laszlo Agocs2018-10-152-4/+4
* Import Dragon Render Aspect PrototypeSvenn-Arne Dragly2018-10-14190-0/+32647