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#ifndef VIEW_PROPERTIES_GLSLLIB
#define VIEW_PROPERTIES_GLSLLIB

uniform mat4 viewProjectionMatrix;
uniform mat4 viewMatrix;
uniform vec2 camera_properties; //near clip x, far clip y
#ifndef SSAO_CUSTOM_MATERIAL_GLSLLIB
uniform vec3 eyePosition; //position in world space of the camera
#endif

#endif