1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_DRAGON_FRAMEGRAPHNODE_H
#define QT3DRENDER_DRAGON_FRAMEGRAPHNODE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/dragonbackendnode_p.h>
#include <QtCore/QVector>
// Windows had the smart idea of using a #define MemoryBarrier
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms684208(v=vs.85).aspx
#if defined(Q_OS_WIN) && defined(MemoryBarrier)
#undef MemoryBarrier
#endif
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Dragon {
class FrameGraphManager;
class FrameGraphNode : public BackendNode
{
public:
FrameGraphNode();
virtual ~FrameGraphNode();
enum FrameGraphNodeType {
InvalidNodeType = 0,
CameraSelector,
LayerFilter,
RenderPassFilter,
RenderTarget,
TechniqueFilter,
Viewport,
ClearBuffers,
SortMethod,
SubtreeSelector,
StateSet,
NoDraw,
FrustumCulling,
Lighting,
ComputeDispatch,
Surface,
RenderCapture,
BufferCapture,
MemoryBarrier,
ProximityFilter,
BlitFramebuffer
};
FrameGraphNodeType nodeType() const { return m_nodeType; }
QVector<Qt3DCore::QNodeId> childrenIds() const;
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) override;
FrameGraphNode(FrameGraphNodeType nodeType, Qt3DCore::QBackendNode::Mode mode = Qt3DCore::QBackendNode::ReadOnly);
void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) override;
Qt3DCore::QNodeIdVector treeChildren() const { return m_childFrameGraphNodeIds; }
private:
FrameGraphNodeType m_nodeType;
QVector<Qt3DCore::QNodeId> m_childFrameGraphNodeIds;
friend class FrameGraphVisitor;
};
} // namespace Dragon
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_DRAGON_FRAMEGRAPHNODE_H
|