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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_DRAGON_BOUNDINGVOLUMEJOBS_P_H
#define QT3DRENDER_DRAGON_BOUNDINGVOLUMEJOBS_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/dragonsphere_p.h>

#include <private/dragonvaluecontainer_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Dragon {

class Attribute;
class Entity;
class GeometryRenderer;
class Geometry;
struct LoadedBuffer;

struct LocalBoundingVolumeResult {
    Sphere boundingVolume;
    Immutable<Entity> entity;
    Qt3DCore::QNodeId geometryRendererId;
    Immutable<GeometryRenderer> geometryRenderer;
    Qt3DCore::QNodeId geometryId;
    Immutable<Geometry> geometry;
    Qt3DCore::QNodeId positionAttributeId;
    Immutable<Attribute> positionAttribute;
    Qt3DCore::QNodeId indexAttributeId;
    Immutable<Attribute> indexAttribute;
    Qt3DCore::QNodeId positionBufferId;
    Immutable<LoadedBuffer> positionBuffer;
    Qt3DCore::QNodeId indexBufferId;
    Immutable<LoadedBuffer> indexBuffer;
};

using LocalBoundingVolumes = ValueContainer<LocalBoundingVolumeResult>;
using WorldBoundingVolumes = ValueContainer<BoundingVolume>;

LocalBoundingVolumes calculateLocalBoundingVolumes(LocalBoundingVolumes localBoundingVolumes,
                                                   const ValueContainer<Entity> &entities,
                                                   const ValueContainer<Attribute> &attributes,
                                                   const ValueContainer<GeometryRenderer> &geometryRenderers,
                                                   const ValueContainer<Geometry> &geometries,
                                                   const ValueContainer<Qt3DRender::Dragon::LoadedBuffer> &buffers);

WorldBoundingVolumes calculateWorldBoundingVolumes(WorldBoundingVolumes worldBoundingVolumes,
                                                   const LocalBoundingVolumes &localBoundingVolumes,
                                                   const ValueContainer<Matrix4x4> &worldTransforms);

} // namespace Dragon
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_DRAGON_BOUNDINGVOLUMEJOBS_P_H