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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef Q3DSTEXTMESH_P_H
#define Q3DSTEXTMESH_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DRender/qgeometryrenderer.h>
#include <QtCore/QSize>

#if QT_VERSION >= QT_VERSION_CHECK(5,12,2)

QT_BEGIN_NAMESPACE

namespace Qt3DRender { class QBuffer; }
class Q3DSTextMesh : public Qt3DRender::QGeometryRenderer
{
    Q_OBJECT
public:
    explicit Q3DSTextMesh(Qt3DCore::QNode *parent = nullptr);
    ~Q3DSTextMesh() override;

    void setVertexes(const QVector<float> &vertexes,
                     bool dropShadow);

private:
    Qt3DRender::QGeometry *m_geometry;
};

QT_END_NAMESPACE

#endif // QT_VERSION >= QT_VERSION_CHECK(5,12,2)

#endif // Q3DSTEXTMESH_P_H