summaryrefslogtreecommitdiffstats
path: root/tests/auto/slideplayer/simpleslides.uip
blob: 918a651367bfd9289b8914cafdf8d13904f6bd06 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
<?xml version="1.0" encoding="UTF-8" ?>
<UIP version="6" >
	<Project >
		<ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" >
			<CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
		</ProjectSettings>
		<Graph >
			<Scene id="Scene" >
				<Layer id="Layer" >
					<Camera id="Camera" />
					<Light id="Light" />
					<Model id="Sphere" >
						<Material id="Default" name="Default" />
					</Model>
					<Model id="Sphere_001" >
						<Material id="Default_003" name="Default" />
					</Model>
					<Model id="Sphere_002" >
						<Material id="Default_006" name="Default" />
					</Model>
					<Model id="Cube" >
						<Material id="Default_001" name="Default" />
					</Model>
					<Model id="Cube_001" >
						<Material id="Default_007" name="Default" />
					</Model>
					<Model id="Cylinder" >
						<Material id="Default_002" name="Default" />
					</Model>
					<Model id="Cylinder_001" >
						<Material id="Default_004" name="Default" />
					</Model>
					<Model id="Cylinder_002" >
						<Material id="Default_005" name="Default" />
					</Model>
					<Text id="Text" />
				</Layer>
			</Scene>
		</Graph>
		<Logic >
			<State name="Master Slide" component="#Scene" >
				<Add ref="#Layer" />
				<Add ref="#Camera" />
				<Add ref="#Light" />
				<State id="Scene-PlayToNext" name="PlayToNext" playmode="Play Through To..." >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Sphere" name="Sphere" endtime="1000" position="-212.176 -17.3205 0" sourcepath="#Sphere" >
						<AnimationTrack property="position.x" type="EaseInOut" >0 -200 100 100 1.029 200 100 100</AnimationTrack>
						<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 1.029 0 100 100</AnimationTrack>
						<AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 1.029 0 100 100</AnimationTrack>
					</Add>
					<Add ref="#Default" />
				</State>
				<State id="Scene-StopAtEnd" name="StopAtEnd" playthroughto="Previous" >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Cube" name="Cube" endtime="1000" sourcepath="#Cube" >
						<AnimationTrack property="position.x" type="EaseInOut" >0 -200 100 100 1 200 100 100</AnimationTrack>
						<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
						<AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
					</Add>
					<Add ref="#Default_001" />
				</State>
				<State id="Scene-PlayToPrevious" name="PlayToPrevious" playmode="Play Through To..." playthroughto="Previous" >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Sphere_001" name="Sphere" endtime="1000" position="-212.176 -17.3205 0" sourcepath="#Sphere" >
						<AnimationTrack property="position.x" type="EaseInOut" >0 -200 100 100 1.029 200 100 100</AnimationTrack>
						<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 1.029 0 100 100</AnimationTrack>
						<AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 1.029 0 100 100</AnimationTrack>
					</Add>
					<Add ref="#Default_003" />
				</State>
				<State id="Scene-Ping" name="Ping" playmode="Ping" playthroughto="Previous" >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Cylinder" name="Cylinder" endtime="1000" position="-200 11.547 0" sourcepath="#Cylinder" >
						<AnimationTrack property="position.x" type="EaseInOut" >0 -200 100 100 1 200 100 100</AnimationTrack>
						<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
						<AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
					</Add>
					<Add ref="#Default_002" />
				</State>
				<State id="Scene-PingPong" name="PingPong" playmode="PingPong" playthroughto="Previous" >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Cylinder_001" name="Cylinder" endtime="1000" position="-200 11.547 0" sourcepath="#Cylinder" >
						<AnimationTrack property="position.x" type="EaseInOut" >0 -200 100 100 1 200 100 100</AnimationTrack>
						<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
						<AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
					</Add>
					<Add ref="#Default_004" />
				</State>
				<State id="Scene-Looping" name="Looping" playmode="Looping" playthroughto="Previous" >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Cylinder_002" name="Cylinder" endtime="1000" position="-200 11.547 0" sourcepath="#Cylinder" >
						<AnimationTrack property="position.x" type="EaseInOut" >0 -200 100 100 1 200 100 100</AnimationTrack>
						<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
						<AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
					</Add>
					<Add ref="#Default_005" />
				</State>
				<State id="Scene-PlayToFinalSlide" name="PlayToFinalSlide" playmode="Play Through To..." playthroughto="#Scene-FinalSlide" >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Sphere_002" name="Sphere" endtime="1000" position="-212.176 -17.3205 0" sourcepath="#Sphere" >
						<AnimationTrack property="position.x" type="EaseInOut" >0 -200 100 100 1.029 200 100 100</AnimationTrack>
						<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 1.029 0 100 100</AnimationTrack>
						<AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 1.029 0 100 100</AnimationTrack>
					</Add>
					<Add ref="#Default_006" />
				</State>
				<State id="Scene-Dummy" name="Dummy" initialplaystate="Play" >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Text" name="Text" endtime="1000" font="TitilliumWeb-Regular" scale="1 1 1" size="48" textstring="Dummy" />
				</State>
				<State id="Scene-FinalSlide" name="FinalSlide" playthroughto="Previous" >
					<Set ref="#Layer" endtime="1000" />
					<Set ref="#Camera" endtime="1000" />
					<Set ref="#Light" endtime="1000" />
					<Add ref="#Cube_001" name="Cube" endtime="1000" sourcepath="#Cube" >
						<AnimationTrack property="position.x" type="EaseInOut" >0 -200 100 100 1 200 100 100</AnimationTrack>
						<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
						<AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 1 0 100 100</AnimationTrack>
					</Add>
					<Add ref="#Default_007" />
				</State>
			</State>
		</Logic>
	</Project>
</UIP>