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+#ifndef __dom150Library_visual_scenes_h__
+#define __dom150Library_visual_scenes_h__
+
+#include <dae/daeDocument.h>
+#include <1.5/dom/domTypes.h>
+#include <1.5/dom/domElements.h>
+
+#include <1.5/dom/domAsset.h>
+#include <1.5/dom/domVisual_scene.h>
+#include <1.5/dom/domExtra.h>
+
+class DAE;
+namespace ColladaDOM150 {
+
+/**
+ * The library_visual_scenes element declares a module of visual_scene elements.
+ */
+class domLibrary_visual_scenes : public daeElement
+{
+public:
+ virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LIBRARY_VISUAL_SCENES; }
+ static daeInt ID() { return 395; }
+ virtual daeInt typeID() const { return ID(); }
+protected: // Attributes
+/**
+ * The id attribute is a text string containing the unique identifier of
+ * this element. This value must be unique within the instance document.
+ * Optional attribute.
+ */
+ xsID attrId;
+/**
+ * The name attribute is the text string name of this element. Optional attribute.
+ */
+ xsToken attrName;
+
+protected: // Elements
+/**
+ * The library_visual_scenes element may contain an asset element. @see domAsset
+ */
+ domAssetRef elemAsset;
+/**
+ * There must be at least one visual_scene element. @see domVisual_scene
+ */
+ domVisual_scene_Array elemVisual_scene_array;
+/**
+ * The extra element may appear any number of times. @see domExtra
+ */
+ domExtra_Array elemExtra_array;
+
+public: //Accessors and Mutators
+ /**
+ * Gets the id attribute.
+ * @return Returns a xsID of the id attribute.
+ */
+ xsID getId() const { return attrId; }
+ /**
+ * Sets the id attribute.
+ * @param atId The new value for the id attribute.
+ */
+ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId;
+ if( _document != NULL ) _document->changeElementID( this, attrId );
+ }
+
+ /**
+ * Gets the name attribute.
+ * @return Returns a xsToken of the name attribute.
+ */
+ xsToken getName() const { return attrName; }
+ /**
+ * Sets the name attribute.
+ * @param atName The new value for the name attribute.
+ */
+ void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName;}
+
+ /**
+ * Gets the asset element.
+ * @return a daeSmartRef to the asset element.
+ */
+ const domAssetRef getAsset() const { return elemAsset; }
+ /**
+ * Gets the visual_scene element array.
+ * @return Returns a reference to the array of visual_scene elements.
+ */
+ domVisual_scene_Array &getVisual_scene_array() { return elemVisual_scene_array; }
+ /**
+ * Gets the visual_scene element array.
+ * @return Returns a constant reference to the array of visual_scene elements.
+ */
+ const domVisual_scene_Array &getVisual_scene_array() const { return elemVisual_scene_array; }
+ /**
+ * Gets the extra element array.
+ * @return Returns a reference to the array of extra elements.
+ */
+ domExtra_Array &getExtra_array() { return elemExtra_array; }
+ /**
+ * Gets the extra element array.
+ * @return Returns a constant reference to the array of extra elements.
+ */
+ const domExtra_Array &getExtra_array() const { return elemExtra_array; }
+protected:
+ /**
+ * Constructor
+ */
+ domLibrary_visual_scenes(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemVisual_scene_array(), elemExtra_array() {}
+ /**
+ * Destructor
+ */
+ virtual ~domLibrary_visual_scenes() {}
+ /**
+ * Overloaded assignment operator
+ */
+ virtual domLibrary_visual_scenes &operator=( const domLibrary_visual_scenes &cpy ) { (void)cpy; return *this; }
+
+public: // STATIC METHODS
+ /**
+ * Creates an instance of this class and returns a daeElementRef referencing it.
+ * @return a daeElementRef referencing an instance of this object.
+ */
+ static DLLSPEC daeElementRef create(DAE& dae);
+ /**
+ * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
+ * If a daeMetaElement already exists it will return that instead of creating a new one.
+ * @return A daeMetaElement describing this COLLADA element.
+ */
+ static DLLSPEC daeMetaElement* registerElement(DAE& dae);
+};
+
+
+} // ColladaDOM150
+#endif