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#ifndef __dom150Fx_samplerCUBE_h__
#define __dom150Fx_samplerCUBE_h__
#include <dae/daeDocument.h>
#include <1.5/dom/domTypes.h>
#include <1.5/dom/domElements.h>
#include <1.5/dom/domFx_sampler.h>
class DAE;
namespace ColladaDOM150 {
#include <1.5/dom/domFx_sampler.h>
/**
* A texture sampler for cube maps.
*/
class domFx_samplerCUBE : public domFx_sampler
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::FX_SAMPLERCUBE; }
static daeInt ID() { return 126; }
virtual daeInt typeID() const { return ID(); }
protected:
/**
* Constructor
*/
domFx_samplerCUBE(DAE& dae) : domFx_sampler(dae) {}
/**
* Destructor
*/
virtual ~domFx_samplerCUBE() {}
/**
* Overloaded assignment operator
*/
virtual domFx_samplerCUBE &operator=( const domFx_samplerCUBE &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
} // ColladaDOM150
#endif
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