diff options
author | Mats Honkamaa <mats.honkamaa@qt.io> | 2018-06-08 12:08:02 +0300 |
---|---|---|
committer | Mats Honkamaa <mats.honkamaa@qt.io> | 2018-06-08 09:47:36 +0000 |
commit | c15ca8ff29f2f1d3441d31a988480e836871ecff (patch) | |
tree | f015c56592c4779f7052899f1f32f7a291198f24 | |
parent | 8ffbd4c013b038831047398c36ac1f2786b089a7 (diff) |
Fix broken link in docs
Removing this link for now
Task-number: QT3DS-1907
Change-Id: I9758ca833110646506cee304945a69f26b98c958
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
-rw-r--r-- | doc/src/10-best-practices/96-behavior-scripts.qdoc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/src/10-best-practices/96-behavior-scripts.qdoc b/doc/src/10-best-practices/96-behavior-scripts.qdoc index 5c978696..9d8c5aa7 100644 --- a/doc/src/10-best-practices/96-behavior-scripts.qdoc +++ b/doc/src/10-best-practices/96-behavior-scripts.qdoc @@ -34,8 +34,7 @@ Qt 3D Studio supports using behavior scripts. Included in Studio is a set of behavior scripts. These can be found in the scripts asset library. -It is possible to write new behavior scripts and use them in Studio. See -\l{Behavior} for more information about that. +It is possible to write new behavior scripts and use them in Studio. Behavior scripts can be applied to objects to give the specific object a certain behavior. Behavior properties can be edited in the \e{inspector palette}. |