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authorMats Honkamaa <mats.honkamaa@qt.io>2018-06-08 12:08:02 +0300
committerMats Honkamaa <mats.honkamaa@qt.io>2018-06-08 09:47:36 +0000
commitc15ca8ff29f2f1d3441d31a988480e836871ecff (patch)
treef015c56592c4779f7052899f1f32f7a291198f24
parent8ffbd4c013b038831047398c36ac1f2786b089a7 (diff)
Fix broken link in docs
Removing this link for now Task-number: QT3DS-1907 Change-Id: I9758ca833110646506cee304945a69f26b98c958 Reviewed-by: Antti Määttä <antti.maatta@qt.io>
-rw-r--r--doc/src/10-best-practices/96-behavior-scripts.qdoc3
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/src/10-best-practices/96-behavior-scripts.qdoc b/doc/src/10-best-practices/96-behavior-scripts.qdoc
index 5c978696..9d8c5aa7 100644
--- a/doc/src/10-best-practices/96-behavior-scripts.qdoc
+++ b/doc/src/10-best-practices/96-behavior-scripts.qdoc
@@ -34,8 +34,7 @@
Qt 3D Studio supports using behavior scripts. Included in Studio is a
set of behavior scripts. These can be found in the scripts asset library.
-It is possible to write new behavior scripts and use them in Studio. See
-\l{Behavior} for more information about that.
+It is possible to write new behavior scripts and use them in Studio.
Behavior scripts can be applied to objects to give the specific object a certain behavior. Behavior
properties can be edited in the \e{inspector palette}.