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authorAntti Määttä <antti.maatta@qt.io>2020-10-16 09:26:22 +0300
committerAntti Määttä <antti.maatta@qt.io>2020-10-16 10:09:09 +0300
commit6b3a527b1abe7b4b6a44a082b94bb5bc2ab0bf76 (patch)
tree807e36984eeb8679b42679242bbb1c5697758a28
parent63ff987293aeff2168bc79014bfabafc28dc03ab (diff)
Add signal to whats new docs
Also improve links. Change-Id: Ie11a76b1d261254ac5c4baaff77fd6e40f553c1b Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io>
-rw-r--r--doc/Src/whatsnew.qdoc16
1 files changed, 12 insertions, 4 deletions
diff --git a/doc/Src/whatsnew.qdoc b/doc/Src/whatsnew.qdoc
index 943b15c6..5a68ce67 100644
--- a/doc/Src/whatsnew.qdoc
+++ b/doc/Src/whatsnew.qdoc
@@ -34,8 +34,9 @@
\section2 Image Filtering
-It is now possible to specify minification and magnification filters for the Images.
-This enables mipmapping for the textures.
+It is now possible to specify
+\l{studio-inspector-palette.html#Image Properties}{minification and magnification filters} for
+the Images. This enables mipmapping for the textures.
\section2 Custom Material and Effect Textures
@@ -43,14 +44,21 @@ The Custom Material and Effect Textures have been converted to use Images. This
image properties as previously only available for the standard materials can now be used to change
the texture properties for the user-defined shaders. In order to support the image transformation,
new per-texture uniforms and functions have been added to access transformed texture coordinates and
-texture sample. See \l {Custom Material Reference} how to use them in the shaders.
+texture sample. See \l{custom-material-reference.html#Accessing Textures with Image Transformations}
+{Accessing Textures with Image Transformations} how to use them in the shaders.
When old presentation is opened for the first time with Studio Editor, it needs to convert
the old texture paths into Images. If the presentation has sub-presentations they should be opened
separately to ensure that the whole presentation has the same presentation version.
Controlling the Custom property texture using API has been changed to reflect this change. They
-can now be controlled the same way as standard material textures. See \l {Custom Materials and Effects}
+can now be controlled the same way as standard material textures.
+See \l {custom-materials-effects.html#Controlling Custom Properties}{Controlling Custom Properties}
for more details.
+\section2 Timeline Signals
+
+It is now possible to trigger actions from timeline using the new
+\l{studio-basic-objects-palette.html#Signal}{Signal} type.
+
*/