summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorMäättä Antti <antti.maatta@qt.io>2017-10-17 09:52:28 +0300
committerAntti Määttä <antti.maatta@qt.io>2017-10-24 13:23:25 +0000
commitc588fe4e11a8e05becad3b5ef09ac6bc4e0fee7f (patch)
tree0ecc096b5daca077c71ff755bfa87a002497fb7d
parent0bc163ccbbd8fcd35aa0dc76eaabf6d5a0dde1d2 (diff)
Rename UIC macros and constants to QT3DS
Task-number: QT3DS-18 Change-Id: Iba01b0aa0b479e2487f447a9f3b479cee359614f Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
-rw-r--r--src/Authoring/Studio/Render/StudioRendererImpl.h4
-rw-r--r--src/Authoring/Studio/Render/StudioRendererTranslation.cpp68
-rw-r--r--src/Runtime/Source/Engine/Include/Qt3DSEGLInfo.h4
-rw-r--r--src/Runtime/Source/Engine/Include/Qt3DSEGLWindowSystem.h4
-rw-r--r--src/Runtime/Source/Engine/Include/Qt3DSWindowSystem.h4
-rw-r--r--src/Runtime/Source/Engine/Source/Qt3DSRenderRuntimeBindingImplTranslation.cpp78
-rw-r--r--src/Runtime/Source/Engine/Source/Qt3DSTegraApplication.cpp2
-rw-r--r--src/Runtime/Source/Qt3DSEvent/Include/EventSystemC.h4
-rw-r--r--src/Runtime/Source/Qt3DSFoundation/Source/foundation/Qt3DSSystem.cpp8
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCamera.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCustomMaterial.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDefaultMaterial.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDynamicObject.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderEffect.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderGraphObject.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderImage.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLayer.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLight.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLightmaps.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderMaterialDirty.h6
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderModel.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderNode.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPathSubPath.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPresentation.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderReferencedMaterial.h6
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderScene.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderText.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/LINUX/DynamicLibLoader.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderKey.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderManager.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOldNBustedRenderPlugin.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRender.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderClippingFrustum.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderContextCore.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialRenderContext.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialShaderGenerator.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialSystem.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDefaultMaterialShaderGenerator.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystem.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemCommands.h42
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemUtil.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderEffectSystem.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectPickQuery.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectSerializer.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectTypes.h44
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderImageTextureData.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderInputStreamFactory.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialHelpers.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialShaderGenerator.h8
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMesh.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathManager.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathMath.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathRenderContext.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsRenderer.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsTypes.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPlugin.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginCInterface.h10
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginGraphObject.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginPropertyValue.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderProfiler.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRay.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRenderList.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRotationHelper.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCache.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGenerator.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGeneratorV2.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderKeys.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShadowMap.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderString.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubPresentationHelper.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubpresentation.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTaggedPointer.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTessModeValues.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureAtlas.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureCache.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTypes.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextureAtlas.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderThreadPool.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPLoader.h6
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPSharedTranslation.h428
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWidgets.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWindowDimensions.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderableImage.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderer.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRendererUtil.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSTextRenderer.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Include/WINDOWS/DynamicLibLoader.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRenderableObjects.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp12
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp12
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.cpp32
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.cpp2
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSVertexPipelineImpl.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferLoader.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.cpp2
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderImageBatchLoader.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTexture.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.cpp2
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.h16
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureFreeImageCompat.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderPrefilterTexture.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceBufferObjects.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceManager.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceTexture2D.h4
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSOnscreenTextRenderer.cpp6
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderCustomMaterialShaderGenerator.cpp12
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDefaultMaterialShaderGenerator.cpp16
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDynamicObjectSystem.cpp6
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderGraphObjectSerializer.cpp18
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderImageScaler.cpp16
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderUIPLoader.cpp92
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Application/Qt3DSStateApplication.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDatamodelCache.cpp4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebugger.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerImpl.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerProtocol.h116
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaSideDebugger.cpp44
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebugger.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerProtocol.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerValue.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugStreams.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugger.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerProtocol.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerValues.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTest.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTestCommon.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICLuaArchitectDebugger.cpp6
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditor.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorEditorsImpl.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorFoundation.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorImpl.h6
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorProperties.h28
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.cpp2
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransitionPath.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorValue.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodel.cpp16
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodelValue.h22
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSState.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateContext.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionContext.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionTypes.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateIdValue.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateInterpreter.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateLuaScriptContext.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateScriptContext.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSharedImpl.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSignalConnection.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateTypes.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContext.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextCommands.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextValues.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateXMLIO.h4
-rw-r--r--src/Runtime/Source/Qt3DSStateApplication/Source/Qt3DSStateInterpreter.cpp12
-rw-r--r--src/Runtime/Source/Runtime/Include/Qt3DSActivationManager.h4
-rw-r--r--src/Runtime/Source/Runtime/Include/Qt3DSAnimationSystem.h4
-rw-r--r--src/Runtime/Source/Runtime/Include/Qt3DSApplication.h4
-rw-r--r--src/Runtime/Source/Runtime/Include/Qt3DSBinarySerializationHelper.h4
-rw-r--r--src/Runtime/Source/Runtime/Include/Qt3DSElementSystem.h4
-rw-r--r--src/Runtime/Source/Runtime/Include/Qt3DSLogicSystem.h4
-rw-r--r--src/Runtime/Source/Runtime/Include/Qt3DSParametersSystem.h4
-rw-r--r--src/Runtime/Source/Runtime/Include/Qt3DSQmlEngine.h4
-rw-r--r--src/Runtime/Source/Viewer/Qt3DSAudioPlayerImpl.h6
-rw-r--r--src/Runtime/Source/Viewer/Qt3DSEmbeddedWatermark.h4
-rw-r--r--src/commonplatform.pri7
-rw-r--r--tests/auto/runtime/Qt3DSRenderTestBase.h6
-rw-r--r--tests/auto/runtime/runtime.pro2
-rw-r--r--tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp23
-rw-r--r--tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp12
-rw-r--r--tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp21
175 files changed, 905 insertions, 906 deletions
diff --git a/src/Authoring/Studio/Render/StudioRendererImpl.h b/src/Authoring/Studio/Render/StudioRendererImpl.h
index a9753334..08d813e9 100644
--- a/src/Authoring/Studio/Render/StudioRendererImpl.h
+++ b/src/Authoring/Studio/Render/StudioRendererImpl.h
@@ -26,8 +26,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STUDIO_RENDERER_IMPL_H
-#define UIC_STUDIO_RENDERER_IMPL_H
+#ifndef QT3DS_STUDIO_RENDERER_IMPL_H
+#define QT3DS_STUDIO_RENDERER_IMPL_H
#pragma once
#include "IStudioRenderer.h"
#include "WGLRenderContext.h"
diff --git a/src/Authoring/Studio/Render/StudioRendererTranslation.cpp b/src/Authoring/Studio/Render/StudioRendererTranslation.cpp
index bb2f231a..d5dbe058 100644
--- a/src/Authoring/Studio/Render/StudioRendererTranslation.cpp
+++ b/src/Authoring/Studio/Render/StudioRendererTranslation.cpp
@@ -474,49 +474,49 @@ struct STranslatorUICDMParser
#define SubPath_Closed m_SubPath.m_Closed
// Fill in implementations for the actual parse tables.
-#define HANDLE_UIC_RENDER_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_PROPERTY(type, name, dirty) \
theParser.ParseProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_RENDER_VEC3_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC3_PROPERTY(type, name, dirty) \
theParser.ParseProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_RENDER_REAL_VEC2_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_REAL_VEC2_PROPERTY(type, name, dirty) \
theParser.ParseProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_RENDER_COLOR_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_COLOR_PROPERTY(type, name, dirty) \
theParser.ParseProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_RENDER_RADIAN_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_RADIAN_PROPERTY(type, name, dirty) \
theParser.ParseRadianProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_RENDER_VEC3_RADIAN_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC3_RADIAN_PROPERTY(type, name, dirty) \
theParser.ParseRadianProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_RENDER_OPACITY_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_OPACITY_PROPERTY(type, name, dirty) \
theParser.ParseOpacityProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_ROTATION_ORDER_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_ROTATION_ORDER_PROPERTY(type, name, dirty) \
theParser.ParseRotationOrder(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_NODE_ORIENTATION_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_ORIENTATION_PROPERTY(type, name, dirty) \
theParser.ParseOrientation(inContext.m_ObjectDefinitions.type##_##name, theItem.m_Flags);
-#define HANDLE_UIC_RENDER_DEPTH_TEST_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_DEPTH_TEST_PROPERTY(type, name, dirty) \
if (theParser.ParseProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name)) \
theItem.m_##name = !theItem.m_##name;
-#define HANDLE_UIC_NODE_FLAGS_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_FLAGS_PROPERTY(type, name, dirty) \
theParser.ParseNodeFlagsProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_Flags, \
qt3ds::render::NodeFlagValues::name);
-#define HANDLE_UIC_NODE_FLAGS_INVERSE_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_FLAGS_INVERSE_PROPERTY(type, name, dirty) \
theParser.ParseNodeFlagsInverseProperty(inContext.m_ObjectDefinitions.type##_##name, \
theItem.m_Flags, qt3ds::render::NodeFlagValues::name);
-#define HANDLE_UIC_RENDER_ENUM_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_ENUM_PROPERTY(type, name, dirty) \
theParser.ParseEnumProperty(inContext.m_ObjectDefinitions.type##_##name, theItem.m_##name);
-#define HANDLE_UIC_RENDER_SOURCEPATH_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_SOURCEPATH_PROPERTY(type, name, dirty) \
theParser.ParseAndResolveSourcePath(inContext.m_ObjectDefinitions.type##_##name, \
theItem.m_##name);
-#define HANDLE_UIC_RENDER_ARRAY_PROPERTY(type, name, index, dirty) \
+#define HANDLE_QT3DS_RENDER_ARRAY_PROPERTY(type, name, index, dirty) \
theParser.ParseProperty(inContext.m_ObjectDefinitions.type##_##name##_##index, \
theItem.m_##name[index]);
-#define HANDLE_UIC_RENDER_VEC2_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC2_PROPERTY(type, name, dirty) \
theParser.ParseProperty(inContext.m_ObjectDefinitions.type##_##name##_##X, \
theItem.m_##name.x); \
theParser.ParseProperty(inContext.m_ObjectDefinitions.type##_##name##_##Y, theItem.m_##name.y);
-#define HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY( \
- type, name, dirty) // noop by intention already handled by HANDLE_UIC_RENDER_COLOR_PROPERTY
-#define HANDLE_UIC_RENDER_TRANSFORM_VEC3_PROPERTY( \
- type, name, dirty) // noop by intention already handled by HANDLE_UIC_RENDER_VEC3_PROPERTY
+#define HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY( \
+ type, name, dirty) // noop by intention already handled by HANDLE_QT3DS_RENDER_COLOR_PROPERTY
+#define HANDLE_QT3DS_RENDER_TRANSFORM_VEC3_PROPERTY( \
+ type, name, dirty) // noop by intention already handled by HANDLE_QT3DS_RENDER_VEC3_PROPERTY
struct SSceneTranslator : public SGraphObjectTranslator
{
@@ -529,7 +529,7 @@ struct SSceneTranslator : public SGraphObjectTranslator
{
SScene &theItem = static_cast<SScene &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_SCENE_PROPERTIES
+ ITERATE_QT3DS_RENDER_SCENE_PROPERTIES
SLayer *theCurrentLayer = nullptr;
theItem.m_FirstChild = nullptr;
for (long idx = 0, end = inContext.m_AssetGraph.GetChildCount(GetInstanceHandle());
@@ -606,7 +606,7 @@ struct SNodeTranslator : public SGraphObjectTranslator
SGraphObjectTranslator::PushTranslation(inContext);
SNode &theItem = static_cast<SNode &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_NODE_PROPERTIES
+ ITERATE_QT3DS_RENDER_NODE_PROPERTIES
theParser.ParseProperty(inContext.m_ObjectDefinitions.m_Node.m_BoneId,
theItem.m_SkeletonId);
bool ignoresParent = false;
@@ -661,7 +661,7 @@ struct SLayerTranslator : public SNodeTranslator
SNodeTranslator::PushTranslation(inContext);
SLayer &theItem = static_cast<SLayer &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_LAYER_PROPERTIES
+ ITERATE_QT3DS_RENDER_LAYER_PROPERTIES
theParser.ParseProperty(inContext.m_ObjectDefinitions.m_Layer.m_AoSamplerate,
theItem.m_AoSamplerate);
}
@@ -707,7 +707,7 @@ struct SLightTranslator : public SNodeTranslator
SNodeTranslator::PushTranslation(inContext);
SLight &theItem = static_cast<SLight &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_LIGHT_PROPERTIES
+ ITERATE_QT3DS_RENDER_LIGHT_PROPERTIES
theParser.ParseProperty(inContext.m_ObjectDefinitions.m_Light.m_ShadowMapRes,
theItem.m_ShadowMapRes);
}
@@ -725,7 +725,7 @@ struct SCameraTranslator : public SNodeTranslator
SNodeTranslator::PushTranslation(inContext);
SCamera &theItem = static_cast<SCamera &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_CAMERA_PROPERTIES
+ ITERATE_QT3DS_RENDER_CAMERA_PROPERTIES
}
};
struct SModelTranslator : public SNodeTranslator
@@ -739,7 +739,7 @@ struct SModelTranslator : public SNodeTranslator
SNodeTranslator::PushTranslation(inContext);
SModel &theItem = static_cast<SModel &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_MODEL_PROPERTIES
+ ITERATE_QT3DS_RENDER_MODEL_PROPERTIES
theParser.ParseProperty(inContext.m_ObjectDefinitions.m_Model.m_PoseRoot,
theItem.m_SkeletonRoot);
@@ -809,7 +809,7 @@ struct SPathSubPathTranslator : public SGraphObjectTranslator
{
SPathSubPath &theItem = static_cast<SPathSubPath &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_PATH_SUBPATH_PROPERTIES
+ ITERATE_QT3DS_RENDER_PATH_SUBPATH_PROPERTIES
m_PathBuffer.clear();
Q3DStudio::IDocumentReader &theReader(inContext.m_Doc.GetDocumentReader());
QT3DSU32 anchorCount = 0;
@@ -891,7 +891,7 @@ struct SPathTranslator : public SNodeTranslator
SNodeTranslator::PushTranslation(inContext);
SPath &theItem = static_cast<SPath &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_PATH_PROPERTIES
+ ITERATE_QT3DS_RENDER_PATH_PROPERTIES
}
};
@@ -908,7 +908,7 @@ struct SDefaultMaterialTranslator : public SGraphObjectTranslator
SGraphObjectTranslator::PushTranslation(inContext);
SDefaultMaterial &theItem = static_cast<SDefaultMaterial &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_MATERIAL_PROPERTIES
+ ITERATE_QT3DS_RENDER_MATERIAL_PROPERTIES
// qt3dsdm::CUICDMInstanceHandle parent = inContext.m_AssetGraph.GetParent(
// GetInstanceHandle() );
@@ -938,7 +938,7 @@ struct SImageTranslator : public SGraphObjectTranslator
SGraphObjectTranslator::PushTranslation(inContext);
SImage &theItem = static_cast<SImage &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_IMAGE_PROPERTIES
+ ITERATE_QT3DS_RENDER_IMAGE_PROPERTIES
theItem.m_Flags.SetDirty(true);
theItem.m_Flags.SetTransformDirty(true);
@@ -970,7 +970,7 @@ struct STextTranslator : public SNodeTranslator
SNodeTranslator::PushTranslation(inContext);
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
SText &theItem = static_cast<SText &>(GetGraphObject());
- ITERATE_UIC_RENDER_TEXT_PROPERTIES
+ ITERATE_QT3DS_RENDER_TEXT_PROPERTIES
theItem.m_Flags.SetTextDirty(true);
}
};
@@ -1141,7 +1141,7 @@ struct SCustomMaterialTranslator : public SDynamicObjectTranslator
SDynamicObjectTranslator::PushTranslation(inContext);
SCustomMaterial &theItem = static_cast<SCustomMaterial &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_CUSTOM_MATERIAL_PROPERTIES
+ ITERATE_QT3DS_RENDER_CUSTOM_MATERIAL_PROPERTIES
theParser.ParseProperty(inContext.m_ObjectDefinitions.m_Lightmaps.m_LightmapIndirect,
theItem.m_Lightmaps.m_LightmapIndirect);
@@ -1174,7 +1174,7 @@ struct SReferencedMaterialTranslator : public SGraphObjectTranslator
SGraphObjectTranslator::PushTranslation(inContext);
SReferencedMaterial &theItem = static_cast<SReferencedMaterial &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, GetInstanceHandle());
- ITERATE_UIC_RENDER_REFERENCED_MATERIAL_PROPERTIES
+ ITERATE_QT3DS_RENDER_REFERENCED_MATERIAL_PROPERTIES
theItem.m_Dirty.SetDirty();
if (theItem.m_ReferencedMaterial == &theItem) {
@@ -1474,7 +1474,7 @@ struct SAliasTranslator : public SGraphObjectTranslator
{
SNode &theItem = static_cast<SNode &>(GetGraphObject());
STranslatorUICDMParser theParser(inContext, m_InstanceHandle);
- ITERATE_UIC_RENDER_NODE_PROPERTIES
+ ITERATE_QT3DS_RENDER_NODE_PROPERTIES
theParser.ParseProperty(inContext.m_ObjectDefinitions.m_Node.m_BoneId,
theItem.m_SkeletonId);
bool ignoresParent = false;
diff --git a/src/Runtime/Source/Engine/Include/Qt3DSEGLInfo.h b/src/Runtime/Source/Engine/Include/Qt3DSEGLInfo.h
index c8ffcf2f..558271cf 100644
--- a/src/Runtime/Source/Engine/Include/Qt3DSEGLInfo.h
+++ b/src/Runtime/Source/Engine/Include/Qt3DSEGLInfo.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_EGLINFO_H
-#define UIC_EGLINFO_H
+#ifndef QT3DS_EGLINFO_H
+#define QT3DS_EGLINFO_H
#include <EGL/egl.h>
namespace Q3DStudio {
diff --git a/src/Runtime/Source/Engine/Include/Qt3DSEGLWindowSystem.h b/src/Runtime/Source/Engine/Include/Qt3DSEGLWindowSystem.h
index 8b5a7577..c7ed2548 100644
--- a/src/Runtime/Source/Engine/Include/Qt3DSEGLWindowSystem.h
+++ b/src/Runtime/Source/Engine/Include/Qt3DSEGLWindowSystem.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_EGL_WINDOW_SYSTEM_H
-#define UIC_EGL_WINDOW_SYSTEM_H
+#ifndef QT3DS_EGL_WINDOW_SYSTEM_H
+#define QT3DS_EGL_WINDOW_SYSTEM_H
#include "Qt3DSEGLInfo.h"
#include "UICWindowSystem.h"
#include "nv_main/nv_main.h"
diff --git a/src/Runtime/Source/Engine/Include/Qt3DSWindowSystem.h b/src/Runtime/Source/Engine/Include/Qt3DSWindowSystem.h
index 25f5bf71..8a719937 100644
--- a/src/Runtime/Source/Engine/Include/Qt3DSWindowSystem.h
+++ b/src/Runtime/Source/Engine/Include/Qt3DSWindowSystem.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_WINDOW_SYSTEM_H
-#define UIC_WINDOW_SYSTEM_H
+#ifndef QT3DS_WINDOW_SYSTEM_H
+#define QT3DS_WINDOW_SYSTEM_H
namespace Q3DStudio {
struct SSize
diff --git a/src/Runtime/Source/Engine/Source/Qt3DSRenderRuntimeBindingImplTranslation.cpp b/src/Runtime/Source/Engine/Source/Qt3DSRenderRuntimeBindingImplTranslation.cpp
index 540664c8..af5ca40e 100644
--- a/src/Runtime/Source/Engine/Source/Qt3DSRenderRuntimeBindingImplTranslation.cpp
+++ b/src/Runtime/Source/Engine/Source/Qt3DSRenderRuntimeBindingImplTranslation.cpp
@@ -644,12 +644,12 @@ struct SRuntimePropertyParser
#define SubPath_Closed ATTRIBUTE_CLOSED
// Fill in implementations for the actual parse tables.
-#define HANDLE_UIC_RENDER_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
-#define HANDLE_UIC_RENDER_VEC3_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC3_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name##_X: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.x); \
break; \
@@ -660,7 +660,7 @@ struct SRuntimePropertyParser
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.z); \
break;
-#define HANDLE_UIC_RENDER_REAL_VEC2_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_REAL_VEC2_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name##_X: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.x); \
break; \
@@ -668,7 +668,7 @@ struct SRuntimePropertyParser
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.y); \
break;
-#define HANDLE_UIC_RENDER_COLOR_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_COLOR_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name##_R: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.x); \
break; \
@@ -679,23 +679,23 @@ struct SRuntimePropertyParser
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.z); \
break;
-#define HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
-#define HANDLE_UIC_RENDER_TRANSFORM_VEC3_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_TRANSFORM_VEC3_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
-#define HANDLE_UIC_RENDER_RADIAN_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_RADIAN_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseRadianProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
// The runtime converts rotations for us.
-#define HANDLE_UIC_RENDER_VEC3_RADIAN_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC3_RADIAN_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name##_X: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.x); \
break; \
@@ -706,54 +706,54 @@ struct SRuntimePropertyParser
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.z); \
break;
-#define HANDLE_UIC_RENDER_OPACITY_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_OPACITY_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseOpacityProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
-#define HANDLE_UIC_ROTATION_ORDER_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_ROTATION_ORDER_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseRotationOrder<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
-#define HANDLE_UIC_NODE_ORIENTATION_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_ORIENTATION_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseOrientation<UICRenderDirtyFlags::dirty>(theItem.m_Flags); \
break;
-#define HANDLE_UIC_RENDER_DEPTH_TEST_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_DEPTH_TEST_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseInverseBoolean<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
-#define HANDLE_UIC_NODE_FLAGS_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_FLAGS_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseNodeFlagsProperty<UICRenderDirtyFlags::dirty>(theItem.m_Flags, \
NodeFlagValues::name); \
break;
-#define HANDLE_UIC_NODE_FLAGS_INVERSE_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_FLAGS_INVERSE_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseNodeFlagsInverseProperty<UICRenderDirtyFlags::dirty>(theItem.m_Flags, \
NodeFlagValues::name); \
break;
-#define HANDLE_UIC_RENDER_ENUM_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_ENUM_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseEnumProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
-#define HANDLE_UIC_RENDER_SOURCEPATH_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_SOURCEPATH_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name: \
inParser.ParseAndResolveSourcePath<UICRenderDirtyFlags::dirty>(theItem.m_##name); \
break;
-#define HANDLE_UIC_RENDER_ARRAY_PROPERTY(type, name, index, dirty) \
+#define HANDLE_QT3DS_RENDER_ARRAY_PROPERTY(type, name, index, dirty) \
case Q3DStudio::type##_##name##_##index: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name[index]); \
break;
-#define HANDLE_UIC_RENDER_VEC2_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC2_PROPERTY(type, name, dirty) \
case Q3DStudio::type##_##name##_X: \
inParser.ParseProperty<UICRenderDirtyFlags::dirty>(theItem.m_##name.x); \
break; \
@@ -777,7 +777,7 @@ struct SSceneTranslator : public CUICTranslator
SScene &theItem = *static_cast<SScene *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_SCENE_PROPERTIES
+ ITERATE_QT3DS_RENDER_SCENE_PROPERTIES
// These are ignored by the renderer
case Q3DStudio::ATTRIBUTE_NAME:
case Q3DStudio::ATTRIBUTE_STARTTIME:
@@ -816,7 +816,7 @@ struct SNodeTranslator : public CUICTranslator
{
SNode &theItem = *static_cast<SNode *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_NODE_PROPERTIES
+ ITERATE_QT3DS_RENDER_NODE_PROPERTIES
case Q3DStudio::ATTRIBUTE_NAME:
case Q3DStudio::ATTRIBUTE_STARTTIME:
case Q3DStudio::ATTRIBUTE_ENDTIME:
@@ -864,7 +864,7 @@ struct SLayerTranslator : public SNodeTranslator
(void)propName;
SLayer &theItem = *static_cast<SLayer *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_LAYER_PROPERTIES
+ ITERATE_QT3DS_RENDER_LAYER_PROPERTIES
// Ignored
default:
SNodeTranslator::OnSpecificPropertyChange(inParser);
@@ -885,7 +885,7 @@ struct SLightTranslator : public SNodeTranslator
SLight &theItem = *static_cast<SLight *>(m_RenderObject);
// I guess there is no switching of light type in the runtime right now.
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_LIGHT_PROPERTIES
+ ITERATE_QT3DS_RENDER_LIGHT_PROPERTIES
default:
SNodeTranslator::OnSpecificPropertyChange(inParser);
break;
@@ -903,7 +903,7 @@ struct SCameraTranslator : public SNodeTranslator
{
SCamera &theItem = *static_cast<SCamera *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_CAMERA_PROPERTIES
+ ITERATE_QT3DS_RENDER_CAMERA_PROPERTIES
default:
SNodeTranslator::OnSpecificPropertyChange(inParser);
break;
@@ -922,7 +922,7 @@ struct SModelTranslator : public SNodeTranslator
{
SModel &theItem = *static_cast<SModel *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_MODEL_PROPERTIES
+ ITERATE_QT3DS_RENDER_MODEL_PROPERTIES
default:
SNodeTranslator::OnSpecificPropertyChange(inParser);
break;
@@ -942,7 +942,7 @@ struct SPathTranslator : public SNodeTranslator
{
SPath &theItem = *static_cast<SPath *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_PATH_PROPERTIES
+ ITERATE_QT3DS_RENDER_PATH_PROPERTIES
default:
SNodeTranslator::OnSpecificPropertyChange(inParser);
break;
@@ -964,7 +964,7 @@ struct SPathSubPathTranslator : public CUICTranslator
{
SPathSubPath &theItem = *static_cast<SPathSubPath *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_PATH_SUBPATH_PROPERTIES
+ ITERATE_QT3DS_RENDER_PATH_SUBPATH_PROPERTIES
default:
break;
}
@@ -1046,7 +1046,7 @@ struct SDefaultMaterialTranslator : public CUICTranslator
SDefaultMaterial &theItem = *static_cast<SDefaultMaterial *>(m_RenderObject);
// There is no render-time caching on a material, so the dirty flag doesn't do much.
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_MATERIAL_PROPERTIES
+ ITERATE_QT3DS_RENDER_MATERIAL_PROPERTIES
case Q3DStudio::ATTRIBUTE_NAME:
case Q3DStudio::ATTRIBUTE_STARTTIME:
@@ -1081,7 +1081,7 @@ struct SImageTranslator : public CUICTranslator
{
SImage &theItem = *static_cast<SImage *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_IMAGE_PROPERTIES
+ ITERATE_QT3DS_RENDER_IMAGE_PROPERTIES
case Q3DStudio::ATTRIBUTE_STARTTIME:
case Q3DStudio::ATTRIBUTE_ENDTIME:
case Q3DStudio::ATTRIBUTE_NAME:
@@ -1115,7 +1115,7 @@ struct SReferencedMaterialTranslator : public CUICTranslator
{
TNodeType &theItem = *static_cast<TNodeType *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_REFERENCED_MATERIAL_PROPERTIES
+ ITERATE_QT3DS_RENDER_REFERENCED_MATERIAL_PROPERTIES
case Q3DStudio::ATTRIBUTE_STARTTIME:
case Q3DStudio::ATTRIBUTE_ENDTIME:
case Q3DStudio::ATTRIBUTE_NAME:
@@ -1146,7 +1146,7 @@ struct STextTranslator : public SNodeTranslator
{
SText &theItem = *static_cast<SText *>(m_RenderObject);
switch (inParser.m_PropertyName) {
- ITERATE_UIC_RENDER_TEXT_PROPERTIES
+ ITERATE_QT3DS_RENDER_TEXT_PROPERTIES
case Q3DStudio::ATTRIBUTE_TEXTTYPE:
case Q3DStudio::ATTRIBUTE_RENDERSTYLE:
case Q3DStudio::ATTRIBUTE_WORDWRAP:
@@ -1710,13 +1710,13 @@ CUICTranslator *CUICTranslator::CreateTranslatorForElement(Q3DStudio::TElement &
{
CUICTranslator *theTranslator = NULL;
switch (inObject.m_Type) {
-#define UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
+#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
case GraphObjectTypes::type: \
theTranslator = \
STranslatorCreator<S##type##Translator>::Create(inElement, inObject, inAlloc); \
break;
- UIC_RENDER_ITERATE_GRAPH_OBJECT_TYPES
-#undef UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE
+ QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
+#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
default:
QT3DS_ASSERT(false);
break;
@@ -1729,13 +1729,13 @@ void CUICTranslator::OnElementChanged(SPresentation &inPresentation,
Q3DStudio::IPresentation &inStudioPresentation)
{
switch (m_RenderObject->m_Type) {
-#define UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
+#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
case GraphObjectTypes::type: \
STranslatorCreator<S##type##Translator>::OnElementChanged( \
*this, inPresentation, inRenderContext, inStudioPresentation); \
break;
- UIC_RENDER_ITERATE_GRAPH_OBJECT_TYPES
-#undef UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE
+ QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
+#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
default:
QT3DS_ASSERT(false);
break;
@@ -1760,13 +1760,13 @@ CUICTranslator *CUICTranslator::LoadTranslator(SDataReader &inReader, size_t inE
*graphObjPtr += sgSectionStart;
// Call actual constructor to initialize vtable.
switch (theTranslator->RenderObject().m_Type) {
-#define UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
+#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
case GraphObjectTypes::type: \
STranslatorCreator<S##type##Translator>::InitializeTranslator(*theTranslator, \
inAllocator); \
break;
- UIC_RENDER_ITERATE_GRAPH_OBJECT_TYPES
-#undef UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE
+ QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
+#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
default:
QT3DS_ASSERT(false);
break;
diff --git a/src/Runtime/Source/Engine/Source/Qt3DSTegraApplication.cpp b/src/Runtime/Source/Engine/Source/Qt3DSTegraApplication.cpp
index 8e0bfd44..4b9b3018 100644
--- a/src/Runtime/Source/Engine/Source/Qt3DSTegraApplication.cpp
+++ b/src/Runtime/Source/Engine/Source/Qt3DSTegraApplication.cpp
@@ -703,7 +703,7 @@ CTegraApplication::~CTegraApplication()
KDint CTegraApplication::BeginLoad(const QString &sourcePath)
{
-#ifndef UIC_NO_SEARCH_PATH
+#ifndef QT3DS_NO_SEARCH_PATH
// We need these later on in case we try to load any files
// such as images
NvFSAppendSearchPath("/res");
diff --git a/src/Runtime/Source/Qt3DSEvent/Include/EventSystemC.h b/src/Runtime/Source/Qt3DSEvent/Include/EventSystemC.h
index fed6b8d9..cec621e9 100644
--- a/src/Runtime/Source/Qt3DSEvent/Include/EventSystemC.h
+++ b/src/Runtime/Source/Qt3DSEvent/Include/EventSystemC.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_EVENT_SYSTEM_C_H
-#define UIC_EVENT_SYSTEM_C_H
+#ifndef QT3DS_EVENT_SYSTEM_C_H
+#define QT3DS_EVENT_SYSTEM_C_H
#include <stddef.h> //size_t
// Interface we expect plugins to use in order to interace with the event system.
diff --git a/src/Runtime/Source/Qt3DSFoundation/Source/foundation/Qt3DSSystem.cpp b/src/Runtime/Source/Qt3DSFoundation/Source/foundation/Qt3DSSystem.cpp
index 73b03084..e87a25ea 100644
--- a/src/Runtime/Source/Qt3DSFoundation/Source/foundation/Qt3DSSystem.cpp
+++ b/src/Runtime/Source/Qt3DSFoundation/Source/foundation/Qt3DSSystem.cpp
@@ -83,15 +83,15 @@ const char *qt3ds::foundation::System::g_FloatingPointModel = "softfp";
#endif
#if defined(QT3DS_ARM)
-#if defined(UIC_GRAPHICS_API_GLES2)
+#if defined(QT3DS_GRAPHICS_API_GLES2)
const char *qt3ds::foundation::System::g_GPUType = "gles2";
-#elif defined(UIC_GRAPHICS_API_GL)
+#elif defined(QT3DS_GRAPHICS_API_GL)
const char *qt3ds::foundation::System::g_GPUType = "gl";
-#elif defined(UIC_GRAPHICS_API_GLES3)
+#elif defined(QT3DS_GRAPHICS_API_GLES3)
const char *qt3ds::foundation::System::g_GPUType = "gles3";
#else
#error \
- "Must define a GPU type for arm platforms (UIC_GRAPHICS_API_GLES2, UIC_GRAPHICS_API_GLES3, UIC_GRAPHICS_API_GL)"
+ "Must define a GPU type for arm platforms (QT3DS_GRAPHICS_API_GLES2, QT3DS_GRAPHICS_API_GLES3, QT3DS_GRAPHICS_API_GL)"
#endif
#elif defined(QT3DS_X86)
const char *qt3ds::foundation::System::g_GPUType = "";
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCamera.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCamera.h
index 8942f56f..3939276e 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCamera.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCamera.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_CAMERA_H
-#define UIC_RENDER_CAMERA_H
+#ifndef QT3DS_RENDER_CAMERA_H
+#define QT3DS_RENDER_CAMERA_H
#include "Qt3DSRenderNode.h"
#include "Qt3DSRenderRay.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCustomMaterial.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCustomMaterial.h
index f6eabf5e..593c7573 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCustomMaterial.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderCustomMaterial.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_CUSTOM_MATERIAL_H
-#define UIC_RENDER_CUSTOM_MATERIAL_H
+#ifndef QT3DS_RENDER_CUSTOM_MATERIAL_H
+#define QT3DS_RENDER_CUSTOM_MATERIAL_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderDynamicObject.h"
#include "Qt3DSRenderImage.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDefaultMaterial.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDefaultMaterial.h
index 88600b9a..03b739e4 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDefaultMaterial.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDefaultMaterial.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_DEFAULT_MATERIAL_H
-#define UIC_RENDER_DEFAULT_MATERIAL_H
+#ifndef QT3DS_RENDER_DEFAULT_MATERIAL_H
+#define QT3DS_RENDER_DEFAULT_MATERIAL_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
#include "foundation/Qt3DSFlags.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDynamicObject.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDynamicObject.h
index cdaa7615..a275e572 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDynamicObject.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderDynamicObject.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_DYNAMIC_OBJECT_H
-#define UIC_RENDER_DYNAMIC_OBJECT_H
+#ifndef QT3DS_RENDER_DYNAMIC_OBJECT_H
+#define QT3DS_RENDER_DYNAMIC_OBJECT_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
#include "Qt3DSRenderNode.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderEffect.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderEffect.h
index 0989a506..a4b55541 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderEffect.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderEffect.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_EFFECT_H
-#define UIC_RENDER_EFFECT_H
+#ifndef QT3DS_RENDER_EFFECT_H
+#define QT3DS_RENDER_EFFECT_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
#include "Qt3DSRenderNode.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderGraphObject.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderGraphObject.h
index 3df286e9..a97a9eb4 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderGraphObject.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderGraphObject.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_GRAPH_OBJECT_H
-#define UIC_RENDER_GRAPH_OBJECT_H
+#ifndef QT3DS_RENDER_GRAPH_OBJECT_H
+#define QT3DS_RENDER_GRAPH_OBJECT_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderTaggedPointer.h"
#include "Qt3DSRenderGraphObjectTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderImage.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderImage.h
index d8f665c1..6ef485e2 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderImage.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderImage.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_IMAGE_H
-#define UIC_RENDER_IMAGE_H
+#ifndef QT3DS_RENDER_IMAGE_H
+#define QT3DS_RENDER_IMAGE_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLayer.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLayer.h
index a836cbf6..f410db06 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLayer.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLayer.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_LAYER_H
-#define UIC_RENDER_LAYER_H
+#ifndef QT3DS_RENDER_LAYER_H
+#define QT3DS_RENDER_LAYER_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderNode.h"
#include "foundation/Qt3DSContainers.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLight.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLight.h
index 6e48ef1a..9be8469c 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLight.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLight.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_LIGHT_H
-#define UIC_RENDER_LIGHT_H
+#ifndef QT3DS_RENDER_LIGHT_H
+#define QT3DS_RENDER_LIGHT_H
#include "Qt3DSRenderNode.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLightmaps.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLightmaps.h
index e0d01f4b..3f3eca11 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLightmaps.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLightmaps.h
@@ -29,8 +29,8 @@
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_LIGHTMAPS_H
-#define UIC_RENDER_LIGHTMAPS_H
+#ifndef QT3DS_RENDER_LIGHTMAPS_H
+#define QT3DS_RENDER_LIGHTMAPS_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderMaterialDirty.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderMaterialDirty.h
index def29fa8..c04c1b6b 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderMaterialDirty.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderMaterialDirty.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_MATERIAL_DIRTY_H
-#define UIC_RENDER_MATERIAL_DIRTY_H
+#ifndef QT3DS_RENDER_MATERIAL_DIRTY_H
+#define QT3DS_RENDER_MATERIAL_DIRTY_H
namespace qt3ds {
namespace render {
@@ -58,4 +58,4 @@ namespace render {
}
}
-#endif // UIC_RENDER_MATERIAL_DIRTY_H
+#endif // QT3DS_RENDER_MATERIAL_DIRTY_H
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderModel.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderModel.h
index 4a545850..28f59c80 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderModel.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderModel.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_MODEL_H
-#define UIC_RENDER_MODEL_H
+#ifndef QT3DS_RENDER_MODEL_H
+#define QT3DS_RENDER_MODEL_H
#include "Qt3DSRenderNode.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderNode.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderNode.h
index fff1fa4b..d4c3f7ff 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderNode.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderNode.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_NODE_H
-#define UIC_RENDER_NODE_H
+#ifndef QT3DS_RENDER_NODE_H
+#define QT3DS_RENDER_NODE_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
#include "foundation/Qt3DSMat44.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPathSubPath.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPathSubPath.h
index 3a083a2c..ed1f9beb 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPathSubPath.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPathSubPath.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PATH_SEGMENT_H
-#define UIC_RENDER_PATH_SEGMENT_H
+#ifndef QT3DS_RENDER_PATH_SEGMENT_H
+#define QT3DS_RENDER_PATH_SEGMENT_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPresentation.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPresentation.h
index b963b5d9..9d1d83f9 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPresentation.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderPresentation.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PRESENTATION_H
-#define UIC_RENDER_PRESENTATION_H
+#ifndef QT3DS_RENDER_PRESENTATION_H
+#define QT3DS_RENDER_PRESENTATION_H
#include "foundation/StringTable.h"
#include "Qt3DSRenderGraphObject.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderReferencedMaterial.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderReferencedMaterial.h
index 29cca9d5..d2043f0d 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderReferencedMaterial.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderReferencedMaterial.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_REFERENCED_MATERIAL_H
-#define UIC_RENDER_REFERENCED_MATERIAL_H
+#ifndef QT3DS_RENDER_REFERENCED_MATERIAL_H
+#define QT3DS_RENDER_REFERENCED_MATERIAL_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
#include "Qt3DSRenderMaterialDirty.h"
@@ -60,4 +60,4 @@ namespace render {
}
}
-#endif // UIC_RENDER_REFERENCED_MATERIAL_H
+#endif // QT3DS_RENDER_REFERENCED_MATERIAL_H
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderScene.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderScene.h
index cac87888..aa7e0b74 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderScene.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderScene.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SCENE_H
-#define UIC_RENDER_SCENE_H
+#ifndef QT3DS_RENDER_SCENE_H
+#define QT3DS_RENDER_SCENE_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSVec3.h"
#include "Qt3DSRenderGraphObject.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderText.h b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderText.h
index db6f3107..ea8fb850 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderText.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderText.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_TEXT_H
-#define UIC_RENDER_TEXT_H
+#ifndef QT3DS_RENDER_TEXT_H
+#define QT3DS_RENDER_TEXT_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderNode.h"
#include "Qt3DSRenderTextTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/LINUX/DynamicLibLoader.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/LINUX/DynamicLibLoader.h
index fd12f850..cc5d077c 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/LINUX/DynamicLibLoader.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/LINUX/DynamicLibLoader.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_LINUX_DYNAMIC_LIB_LOADER_H
-#define UIC_LINUX_DYNAMIC_LIB_LOADER_H
+#ifndef QT3DS_LINUX_DYNAMIC_LIB_LOADER_H
+#define QT3DS_LINUX_DYNAMIC_LIB_LOADER_H
#include <dlfcn.h>
#include "foundation/Qt3DSFoundation.h"
#include "foundation/Qt3DSBroadcastingAllocator.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderKey.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderKey.h
index 7a2cb486..555c2689 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderKey.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderKey.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_OFFSCREEN_RENDER_KEY_H
-#define UIC_OFFSCREEN_RENDER_KEY_H
+#ifndef QT3DS_OFFSCREEN_RENDER_KEY_H
+#define QT3DS_OFFSCREEN_RENDER_KEY_H
#include "Qt3DSRender.h"
#include "foundation/StringTable.h"
#include "foundation/Qt3DSDiscriminatedUnion.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderManager.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderManager.h
index 00cf1f11..ea86e65d 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderManager.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOffscreenRenderManager.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_OFFSCREEN_RENDER_MANAGER_H
-#define UIC_OFFSCREEN_RENDER_MANAGER_H
+#ifndef QT3DS_OFFSCREEN_RENDER_MANAGER_H
+#define QT3DS_OFFSCREEN_RENDER_MANAGER_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSSimpleTypes.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOldNBustedRenderPlugin.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOldNBustedRenderPlugin.h
index abf365a8..0d474cb0 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOldNBustedRenderPlugin.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSOldNBustedRenderPlugin.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_OLD_N_BUSTED_RENDER_PLUGIN_H
-#define UIC_OLD_N_BUSTED_RENDER_PLUGIN_H
+#ifndef QT3DS_OLD_N_BUSTED_RENDER_PLUGIN_H
+#define QT3DS_OLD_N_BUSTED_RENDER_PLUGIN_H
#include "Qt3DSOffscreenRenderManager.h"
#include "Qt3DSRenderContextCore.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRender.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRender.h
index fde46c0b..7563bc4b 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRender.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRender.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_H
-#define UIC_RENDER_H
+#ifndef QT3DS_RENDER_H
+#define QT3DS_RENDER_H
namespace qt3ds {
class NVAllocatorCallback;
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderClippingFrustum.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderClippingFrustum.h
index 31c77174..b788ad24 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderClippingFrustum.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderClippingFrustum.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_CLIPPING_PLANE_H
-#define UIC_RENDER_CLIPPING_PLANE_H
+#ifndef QT3DS_RENDER_CLIPPING_PLANE_H
+#define QT3DS_RENDER_CLIPPING_PLANE_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSPlane.h"
#include "foundation/Qt3DSFlags.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderContextCore.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderContextCore.h
index 9963e3b2..1da509bf 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderContextCore.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderContextCore.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_CONTEXT_H
-#define UIC_RENDER_CONTEXT_H
+#ifndef QT3DS_RENDER_CONTEXT_CORE_H
+#define QT3DS_RENDER_CONTEXT_CORE_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSAllocatorCallback.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialRenderContext.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialRenderContext.h
index bedecd23..4a815a41 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialRenderContext.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialRenderContext.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H
-#define UIC_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H
+#ifndef QT3DS_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H
+#define QT3DS_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/Qt3DSMat44.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialShaderGenerator.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialShaderGenerator.h
index 329e29d2..f114fa15 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialShaderGenerator.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialShaderGenerator.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_CUSTOM_MATERIAL_SHADER_GENERATOR_H
-#define UIC_RENDER_CUSTOM_MATERIAL_SHADER_GENERATOR_H
+#ifndef QT3DS_RENDER_CUSTOM_MATERIAL_SHADER_GENERATOR_H
+#define QT3DS_RENDER_CUSTOM_MATERIAL_SHADER_GENERATOR_H
#include "Qt3DSRenderMaterialShaderGenerator.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialSystem.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialSystem.h
index eb9d94ca..6b2fa7d0 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialSystem.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderCustomMaterialSystem.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_CUSTOM_MATERIAL_SYSTEM_H
-#define UIC_RENDER_CUSTOM_MATERIAL_SYSTEM_H
+#ifndef QT3DS_RENDER_CUSTOM_MATERIAL_SYSTEM_H
+#define QT3DS_RENDER_CUSTOM_MATERIAL_SYSTEM_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "Qt3DSRenderDynamicObjectSystem.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDefaultMaterialShaderGenerator.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDefaultMaterialShaderGenerator.h
index a45b3d82..6ec567d5 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDefaultMaterialShaderGenerator.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDefaultMaterialShaderGenerator.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_DEFAULT_MATERIAL_SHADER_GENERATOR_H
-#define UIC_RENDER_DEFAULT_MATERIAL_SHADER_GENERATOR_H
+#ifndef QT3DS_RENDER_DEFAULT_MATERIAL_SHADER_GENERATOR_H
+#define QT3DS_RENDER_DEFAULT_MATERIAL_SHADER_GENERATOR_H
#include "Qt3DSRenderMaterialShaderGenerator.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystem.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystem.h
index 217bff97..668a638f 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystem.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystem.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_DYNAMIC_OBJECT_SYSTEM_H
-#define UIC_RENDER_DYNAMIC_OBJECT_SYSTEM_H
+#ifndef QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_H
+#define QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSSimpleTypes.h"
#include "render/Qt3DSRenderBaseTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemCommands.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemCommands.h
index e344b58b..38204e8c 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemCommands.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemCommands.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_EFFECT_SYSTEM_COMMANDS_H
-#define UIC_RENDER_EFFECT_SYSTEM_COMMANDS_H
+#ifndef QT3DS_RENDER_EFFECT_SYSTEM_COMMANDS_H
+#define QT3DS_RENDER_EFFECT_SYSTEM_COMMANDS_H
#include "Qt3DSRender.h"
#include "foundation/StringTable.h"
#include "render/Qt3DSRenderBaseTypes.h"
@@ -67,25 +67,25 @@ namespace render {
};
};
-#define UIC_RENDER_EFFECTS_ITERATE_COMMAND_TYPES \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateBuffer) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindTarget) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindBuffer) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindShader) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyInstanceValue) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBufferValue) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyDepthValue) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(Render) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBlending) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyRenderState) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBlitFramebuffer) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyValue) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(DepthStencil) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(LuaCommand) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateImage) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyImageValue) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateDataBuffer) \
- UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyDataBufferValue)
+#define QT3DS_RENDER_EFFECTS_ITERATE_COMMAND_TYPES \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateBuffer) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindTarget) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindBuffer) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindShader) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyInstanceValue) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBufferValue) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyDepthValue) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(Render) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBlending) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyRenderState) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBlitFramebuffer) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyValue) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(DepthStencil) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(LuaCommand) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateImage) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyImageValue) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateDataBuffer) \
+ QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyDataBufferValue)
// All commands need at least two constructors. One for when they are created that should
// setup
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemUtil.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemUtil.h
index 3df26b24..79c8962e 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemUtil.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderDynamicObjectSystemUtil.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
-#define UIC_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
+#ifndef QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
+#define QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
#include "Qt3DSRender.h"
#include "foundation/StringTable.h"
#include "foundation/Qt3DSAllocatorCallback.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderEffectSystem.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderEffectSystem.h
index 9c0c7e89..bdabe21b 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderEffectSystem.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderEffectSystem.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_EFFECT_SYSTEM_H
-#define UIC_RENDER_EFFECT_SYSTEM_H
+#ifndef QT3DS_RENDER_EFFECT_SYSTEM_H
+#define QT3DS_RENDER_EFFECT_SYSTEM_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "render/Qt3DSRenderBaseTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectPickQuery.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectPickQuery.h
index 51c24090..757f1579 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectPickQuery.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectPickQuery.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_GRAPH_OBJECT_PICK_QUERY_H
-#define UIC_RENDER_GRAPH_OBJECT_PICK_QUERY_H
+#ifndef QT3DS_RENDER_GRAPH_OBJECT_PICK_QUERY_H
+#define QT3DS_RENDER_GRAPH_OBJECT_PICK_QUERY_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSVec2.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectSerializer.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectSerializer.h
index 7a63ce22..8f8420c1 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectSerializer.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectSerializer.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_GRAPH_OBJECT_SERIALZER_H
-#define UIC_RENDER_GRAPH_OBJECT_SERIALZER_H
+#ifndef QT3DS_RENDER_GRAPH_OBJECT_SERIALZER_H
+#define QT3DS_RENDER_GRAPH_OBJECT_SERIALZER_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSDataRef.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectTypes.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectTypes.h
index 8cbe8c46..221f51ef 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectTypes.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderGraphObjectTypes.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_GRAPH_OBJECT_TYPES_H
-#define UIC_RENDER_GRAPH_OBJECT_TYPES_H
+#ifndef QT3DS_RENDER_GRAPH_OBJECT_TYPES_H
+#define QT3DS_RENDER_GRAPH_OBJECT_TYPES_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSAssert.h"
@@ -38,23 +38,23 @@ namespace render {
// If you need a generic switch statement, then these macros will ensure
// you get all the types the first time.
-#define UIC_RENDER_ITERATE_GRAPH_OBJECT_TYPES \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Presentation) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Scene) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Node) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Layer) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Light) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Camera) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Model) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(DefaultMaterial) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Image) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Text) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Effect) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(RenderPlugin) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(CustomMaterial) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(ReferencedMaterial) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(Path) \
- UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(PathSubPath)
+#define QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Presentation) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Scene) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Node) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Layer) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Light) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Camera) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Model) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(DefaultMaterial) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Image) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Text) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Effect) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(RenderPlugin) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(CustomMaterial) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(ReferencedMaterial) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Path) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(PathSubPath)
struct GraphObjectTypes
{
@@ -148,11 +148,11 @@ namespace render {
static const char *GetObjectTypeName(Enum inType)
{
switch (inType) {
-#define UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
+#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
case type: \
return #type;
- UIC_RENDER_ITERATE_GRAPH_OBJECT_TYPES
-#undef UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE
+ QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
+#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
default:
break;
}
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderImageTextureData.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderImageTextureData.h
index 5e69c9ec..f1c38954 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderImageTextureData.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderImageTextureData.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_IMAGE_TEXTURE_DATA_H
-#define UIC_RENDER_IMAGE_TEXTURE_DATA_H
+#ifndef QT3DS_RENDER_IMAGE_TEXTURE_DATA_H
+#define QT3DS_RENDER_IMAGE_TEXTURE_DATA_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSFlags.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderInputStreamFactory.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderInputStreamFactory.h
index cd88d398..e82134b8 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderInputStreamFactory.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderInputStreamFactory.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_INPUT_STREAM_FACTORY_H
-#define UIC_RENDER_INPUT_STREAM_FACTORY_H
+#ifndef QT3DS_RENDER_INPUT_STREAM_FACTORY_H
+#define QT3DS_RENDER_INPUT_STREAM_FACTORY_H
#include "Qt3DSRender.h"
#include "foundation/IOStreams.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialHelpers.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialHelpers.h
index 62e8ba37..afb799e7 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialHelpers.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialHelpers.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_MATERIAL_HELPERS_H
-#define UIC_RENDER_MATERIAL_HELPERS_H
+#ifndef QT3DS_RENDER_MATERIAL_HELPERS_H
+#define QT3DS_RENDER_MATERIAL_HELPERS_H
#include "Qt3DSRenderCustomMaterial.h"
#include "Qt3DSRenderDefaultMaterial.h"
#include "Qt3DSRenderReferencedMaterial.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialShaderGenerator.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialShaderGenerator.h
index cd796bfe..4eaf696a 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialShaderGenerator.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMaterialShaderGenerator.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_MATERIAL_SHADER_GENERATOR_H
-#define UIC_RENDER_MATERIAL_SHADER_GENERATOR_H
+#ifndef QT3DS_RENDER_MATERIAL_SHADER_GENERATOR_H
+#define QT3DS_RENDER_MATERIAL_SHADER_GENERATOR_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "Qt3DSRenderShaderKeys.h"
@@ -40,8 +40,8 @@ namespace qt3ds {
namespace render {
// these are our current shader limits
-#define UIC_MAX_NUM_LIGHTS 16
-#define UIC_MAX_NUM_SHADOWS 8
+#define QT3DS_MAX_NUM_LIGHTS 16
+#define QT3DS_MAX_NUM_SHADOWS 8
// note this struct must exactly match the memory layout of the
// struct sampleLight.glsllib and sampleArea.glsllib. If you make changes here you need
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMesh.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMesh.h
index f4b180d6..d6959ec8 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMesh.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderMesh.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_MESH_H
-#define UIC_RENDER_MESH_H
+#ifndef QT3DS_RENDER_MESH_H
+#define QT3DS_RENDER_MESH_H
#include "Qt3DSRender.h"
#include "render/Qt3DSRenderVertexBuffer.h"
#include "render/Qt3DSRenderIndexBuffer.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathManager.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathManager.h
index 3dbc924b..d255f984 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathManager.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathManager.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PATH_MANAGER_H
-#define UIC_RENDER_PATH_MANAGER_H
+#ifndef QT3DS_RENDER_PATH_MANAGER_H
+#define QT3DS_RENDER_PATH_MANAGER_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathMath.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathMath.h
index cbbb28f3..e9eb2220 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathMath.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathMath.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_RENDER_PATH_MATH_H
-#define UIC_RENDER_PATH_MATH_H
+#ifndef QT3DS_RENDER_PATH_MATH_H
+#define QT3DS_RENDER_PATH_MATH_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSVec2.h"
#include "foundation/Qt3DSVec3.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathRenderContext.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathRenderContext.h
index 0234fbe4..deeea281 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathRenderContext.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPathRenderContext.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PATH_RENDER_CONTEXT_H
-#define UIC_RENDER_PATH_RENDER_CONTEXT_H
+#ifndef QT3DS_RENDER_PATH_RENDER_CONTEXT_H
+#define QT3DS_RENDER_PATH_RENDER_CONTEXT_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsRenderer.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsRenderer.h
index 4b50b0b6..e4b67d6b 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsRenderer.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsRenderer.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PIXEL_GRAPHICS_RENDERER_H
-#define UIC_RENDER_PIXEL_GRAPHICS_RENDERER_H
+#ifndef QT3DS_RENDER_PIXEL_GRAPHICS_RENDERER_H
+#define QT3DS_RENDER_PIXEL_GRAPHICS_RENDERER_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/Qt3DSDataRef.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsTypes.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsTypes.h
index f9f3cea3..2c154c18 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsTypes.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPixelGraphicsTypes.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PIXEL_GRAPHICS_TYPES_H
-#define UIC_RENDER_PIXEL_GRAPHICS_TYPES_H
+#ifndef QT3DS_RENDER_PIXEL_GRAPHICS_TYPES_H
+#define QT3DS_RENDER_PIXEL_GRAPHICS_TYPES_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSVec2.h"
#include "foundation/Qt3DSVec4.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPlugin.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPlugin.h
index bc45fba1..b983229f 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPlugin.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPlugin.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PLUGIN_H
-#define UIC_RENDER_PLUGIN_H
+#ifndef QT3DS_RENDER_PLUGIN_H
+#define QT3DS_RENDER_PLUGIN_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderPluginCInterface.h"
#include "Qt3DSOffscreenRenderManager.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginCInterface.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginCInterface.h
index 61a6710c..711f31d6 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginCInterface.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginCInterface.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_OBJECT_RENDER_PLUGIN_H
-#define UIC_OBJECT_RENDER_PLUGIN_H
+#ifndef QT3DS_OBJECT_RENDER_PLUGIN_H
+#define QT3DS_OBJECT_RENDER_PLUGIN_H
/*
* Below are the definitions required in order to write a render plugin for UIComposer.
@@ -82,7 +82,7 @@ typedef long TUICBOOL;
#define UICTRUE 1
#define UICFALSE 0
-#define UIC_CURRENT_RENDER_PLUGIN_API_VERSION 2
+#define QT3DS_CURRENT_RENDER_PLUGIN_API_VERSION 2
typedef void *TRenderPluginInstancePtr;
typedef void *TRenderPluginClassPtr;
@@ -244,7 +244,7 @@ typedef void (*TReleaseInstanceFunction)(TRenderPluginClassPtr cls,
/*
* Get the plugin API version. This allows the runtime to account for API changes over time or
- * refuse to load the plugin. Plugins should return UIC_CURRENT_RENDER_PLUGIN_API_VERSION
+ * refuse to load the plugin. Plugins should return QT3DS_CURRENT_RENDER_PLUGIN_API_VERSION
*
* Required API function.
*/
@@ -296,7 +296,7 @@ typedef struct _RenderPluginClass
} TRenderPluginClass;
// We look for this function name in the shared library
-#define UIC_RENDER_PLUGIN_CREATE_CLASS_FUNCION_NAME "CreateRenderPlugin"
+#define QT3DS_RENDER_PLUGIN_CREATE_CLASS_FUNCION_NAME "CreateRenderPlugin"
/*
* Function signature we expect mapped to "CreateRenderPlugin". Example code:
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginGraphObject.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginGraphObject.h
index 7552e311..c0ea66b4 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginGraphObject.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginGraphObject.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PLUGIN_GRAPH_OBJECT_H
-#define UIC_RENDER_PLUGIN_GRAPH_OBJECT_H
+#ifndef QT3DS_RENDER_PLUGIN_GRAPH_OBJECT_H
+#define QT3DS_RENDER_PLUGIN_GRAPH_OBJECT_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderGraphObject.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginPropertyValue.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginPropertyValue.h
index 0f3e901b..a266e8d3 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginPropertyValue.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderPluginPropertyValue.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PLUGIN_PROPERTY_VALUE_H
-#define UIC_RENDER_PLUGIN_PROPERTY_VALUE_H
+#ifndef QT3DS_RENDER_PLUGIN_PROPERTY_VALUE_H
+#define QT3DS_RENDER_PLUGIN_PROPERTY_VALUE_H
#include "Qt3DSRender.h"
#include "foundation/StringTable.h"
#include "foundation/Qt3DSDiscriminatedUnion.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderProfiler.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderProfiler.h
index 4cce67d0..d7d2e4a4 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderProfiler.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderProfiler.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PROFILER_H
-#define UIC_RENDER_PROFILER_H
+#ifndef QT3DS_RENDER_PROFILER_H
+#define QT3DS_RENDER_PROFILER_H
#include "Qt3DSRender.h"
#include "EASTL/string.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRay.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRay.h
index 52cb66f5..705f7089 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRay.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRay.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_RAY_H
-#define UIC_RENDER_RAY_H
+#ifndef QT3DS_RENDER_RAY_H
+#define QT3DS_RENDER_RAY_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSVec2.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRenderList.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRenderList.h
index cb69e08d..dce9a95a 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRenderList.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRenderList.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_RENDER_LIST_H
-#define UIC_RENDER_RENDER_LIST_H
+#ifndef QT3DS_RENDER_RENDER_LIST_H
+#define QT3DS_RENDER_RENDER_LIST_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "render/Qt3DSRenderBaseTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRotationHelper.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRotationHelper.h
index d4d0641d..19ba8eb7 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRotationHelper.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderRotationHelper.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_ROTATION_HELPER_H
-#define UIC_RENDER_ROTATION_HELPER_H
+#ifndef QT3DS_RENDER_ROTATION_HELPER_H
+#define QT3DS_RENDER_ROTATION_HELPER_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderNode.h"
#include "EASTL/utility.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCache.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCache.h
index 6fbf7981..09996bf2 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCache.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCache.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SHADER_CACHE_H
-#define UIC_RENDER_SHADER_CACHE_H
+#ifndef QT3DS_RENDER_SHADER_CACHE_H
+#define QT3DS_RENDER_SHADER_CACHE_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/Qt3DSFlags.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGenerator.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGenerator.h
index f7c7829f..80cbaaae 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGenerator.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGenerator.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SHADER_CODE_GENERATOR_H
-#define UIC_RENDER_SHADER_CODE_GENERATOR_H
+#ifndef QT3DS_RENDER_SHADER_CODE_GENERATOR_H
+#define QT3DS_RENDER_SHADER_CODE_GENERATOR_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSContainers.h"
#include "EASTL/string.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGeneratorV2.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGeneratorV2.h
index f6f7471d..7dc46cee 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGeneratorV2.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderCodeGeneratorV2.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SHADER_CODE_GENERATOR_V2_H
-#define UIC_RENDER_SHADER_CODE_GENERATOR_V2_H
+#ifndef QT3DS_RENDER_SHADER_CODE_GENERATOR_V2_H
+#define QT3DS_RENDER_SHADER_CODE_GENERATOR_V2_H
#include "Qt3DSRenderShaderCodeGenerator.h"
#include "Qt3DSRenderShaderCache.h"
#include "foundation/Qt3DSFlags.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderKeys.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderKeys.h
index 8d9af357..8bb3bd4b 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderKeys.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShaderKeys.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SHADER_KEY_H
-#define UIC_RENDER_SHADER_KEY_H
+#ifndef QT3DS_RENDER_SHADER_KEY_H
+#define QT3DS_RENDER_SHADER_KEY_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSSimpleTypes.h"
#include "foundation/Qt3DSDataRef.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShadowMap.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShadowMap.h
index 08a1ae8f..2f0f32b5 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShadowMap.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderShadowMap.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SHADOW_MAP_H
-#define UIC_RENDER_SHADOW_MAP_H
+#ifndef QT3DS_RENDER_SHADOW_MAP_H
+#define QT3DS_RENDER_SHADOW_MAP_H
#include "Qt3DSRenderContextCore.h"
#include "foundation/Qt3DSAtomic.h"
#include "foundation/Qt3DSMat44.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderString.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderString.h
index 3dcd1987..8d831c20 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderString.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderString.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_STRING_H
-#define UIC_RENDER_STRING_H
+#ifndef QT3DS_RENDER_STRING_H
+#define QT3DS_RENDER_STRING_H
#include "Qt3DSRender.h"
#include <string>
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubPresentationHelper.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubPresentationHelper.h
index b509e67c..1c5d66e5 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubPresentationHelper.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubPresentationHelper.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SUB_PRESENTATION_HELPER_H
-#define UIC_RENDER_SUB_PRESENTATION_HELPER_H
+#ifndef QT3DS_RENDER_SUB_PRESENTATION_HELPER_H
+#define QT3DS_RENDER_SUB_PRESENTATION_HELPER_H
#include "Qt3DSRenderContextCore.h"
#include "Qt3DSRenderer.h"
#include "render/Qt3DSRenderContext.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubpresentation.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubpresentation.h
index 00d98c47..3d4b2384 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubpresentation.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderSubpresentation.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SUBPRESENTATION_H
-#define UIC_RENDER_SUBPRESENTATION_H
+#ifndef QT3DS_RENDER_SUBPRESENTATION_H
+#define QT3DS_RENDER_SUBPRESENTATION_H
#include "Qt3DSOffscreenRenderManager.h"
#include "Qt3DSRenderSubPresentationHelper.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTaggedPointer.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTaggedPointer.h
index 74e59c99..8dd8bdd0 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTaggedPointer.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTaggedPointer.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_TAGGED_POINTER_H
-#define UIC_RENDER_TAGGED_POINTER_H
+#ifndef QT3DS_RENDER_TAGGED_POINTER_H
+#define QT3DS_RENDER_TAGGED_POINTER_H
#include "Qt3DSRender.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTessModeValues.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTessModeValues.h
index e01a9247..15ea03c9 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTessModeValues.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTessModeValues.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_TESS_MODE_VALUES_H
-#define UIC_RENDER_TESS_MODE_VALUES_H
+#ifndef QT3DS_RENDER_TESS_MODE_VALUES_H
+#define QT3DS_RENDER_TESS_MODE_VALUES_H
#include "Qt3DSRender.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureAtlas.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureAtlas.h
index fcd6862a..7a3f1215 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureAtlas.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureAtlas.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_TEXT_TEXTURE_ATLAS_H
-#define UIC_RENDER_TEXT_TEXTURE_ATLAS_H
+#ifndef QT3DS_RENDER_TEXT_TEXTURE_ATLAS_H
+#define QT3DS_RENDER_TEXT_TEXTURE_ATLAS_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "Qt3DSRenderText.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureCache.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureCache.h
index 67662966..45d40217 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureCache.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTextureCache.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_TEXT_TEXTURE_CACHE_H
-#define UIC_RENDER_TEXT_TEXTURE_CACHE_H
+#ifndef QT3DS_RENDER_TEXT_TEXTURE_CACHE_H
+#define QT3DS_RENDER_TEXT_TEXTURE_CACHE_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "Qt3DSRenderText.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTypes.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTypes.h
index c7a65070..e0487fff 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTypes.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextTypes.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_TEXT_TYPES_H
-#define UIC_RENDER_TEXT_TYPES_H
+#ifndef QT3DS_RENDER_TEXT_TYPES_H
+#define QT3DS_RENDER_TEXT_TYPES_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSSimpleTypes.h"
#include "foundation/Qt3DSDataRef.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextureAtlas.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextureAtlas.h
index 026f90bc..46f7bdb5 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextureAtlas.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderTextureAtlas.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_TEXTURE_ATLAS_H
-#define UIC_RENDER_TEXTURE_ATLAS_H
+#ifndef QT3DS_RENDER_TEXTURE_ATLAS_H
+#define QT3DS_RENDER_TEXTURE_ATLAS_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "render/Qt3DSRenderBaseTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderThreadPool.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderThreadPool.h
index 014f9e0b..d39f226f 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderThreadPool.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderThreadPool.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_THREAD_POOL_H
-#define UIC_RENDER_THREAD_POOL_H
+#ifndef QT3DS_RENDER_THREAD_POOL_H
+#define QT3DS_RENDER_THREAD_POOL_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPLoader.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPLoader.h
index 9e435234..a59a6a6e 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPLoader.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPLoader.h
@@ -28,10 +28,10 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_UIP_LOADER_H
-#define UIC_RENDER_UIP_LOADER_H
+#ifndef QT3DS_RENDER_UIP_LOADER_H
+#define QT3DS_RENDER_UIP_LOADER_H
-#ifdef UIC_RENDER_ENABLE_LOAD_UIP
+#ifdef QT3DS_RENDER_ENABLE_LOAD_UIP
#include "Qt3DSRender.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPSharedTranslation.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPSharedTranslation.h
index d952b46b..d65ad7d6 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPSharedTranslation.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderUIPSharedTranslation.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_UIP_SHARED_TRANSLATION_H
-#define UIC_RENDER_UIP_SHARED_TRANSLATION_H
+#ifndef QT3DS_RENDER_UIP_SHARED_TRANSLATION_H
+#define QT3DS_RENDER_UIP_SHARED_TRANSLATION_H
#include "Qt3DSRenderLight.h"
#include "Qt3DSRenderCamera.h"
#include "Qt3DSRenderDefaultMaterial.h"
@@ -180,38 +180,38 @@ namespace render {
static SEnumNameMap *GetMap();
};
-#define UIC_RENDER_WCHAR_T_XYZs L"XYZ"
-#define UIC_RENDER_WCHAR_T_YZXs L"YZX"
-#define UIC_RENDER_WCHAR_T_ZXYs L"ZXY"
-#define UIC_RENDER_WCHAR_T_XZYs L"XZY"
-#define UIC_RENDER_WCHAR_T_YXZs L"YXZ"
-#define UIC_RENDER_WCHAR_T_ZYXs L"ZYX"
-
-#define UIC_RENDER_WCHAR_T_XYZr L"XYZr"
-#define UIC_RENDER_WCHAR_T_YZXr L"YZXr"
-#define UIC_RENDER_WCHAR_T_ZXYr L"ZXYr"
-#define UIC_RENDER_WCHAR_T_XZYr L"XZYr"
-#define UIC_RENDER_WCHAR_T_YXZr L"YXZr"
-#define UIC_RENDER_WCHAR_T_ZYXr L"ZYXr"
-
-#define UIC_RENDER_CHAR_T_XYZs "XYZ"
-#define UIC_RENDER_CHAR_T_YZXs "YZX"
-#define UIC_RENDER_CHAR_T_ZXYs "ZXY"
-#define UIC_RENDER_CHAR_T_XZYs "XZY"
-#define UIC_RENDER_CHAR_T_YXZs "YXZ"
-#define UIC_RENDER_CHAR_T_ZYXs "ZYX"
-
-#define UIC_RENDER_CHAR_T_XYZr "XYZr"
-#define UIC_RENDER_CHAR_T_YZXr "YZXr"
-#define UIC_RENDER_CHAR_T_ZXYr "ZXYr"
-#define UIC_RENDER_CHAR_T_XZYr "XZYr"
-#define UIC_RENDER_CHAR_T_YXZr "YXZr"
-#define UIC_RENDER_CHAR_T_ZYXr "ZYXr"
+#define QT3DS_RENDER_WCHAR_T_XYZs L"XYZ"
+#define QT3DS_RENDER_WCHAR_T_YZXs L"YZX"
+#define QT3DS_RENDER_WCHAR_T_ZXYs L"ZXY"
+#define QT3DS_RENDER_WCHAR_T_XZYs L"XZY"
+#define QT3DS_RENDER_WCHAR_T_YXZs L"YXZ"
+#define QT3DS_RENDER_WCHAR_T_ZYXs L"ZYX"
+
+#define QT3DS_RENDER_WCHAR_T_XYZr L"XYZr"
+#define QT3DS_RENDER_WCHAR_T_YZXr L"YZXr"
+#define QT3DS_RENDER_WCHAR_T_ZXYr L"ZXYr"
+#define QT3DS_RENDER_WCHAR_T_XZYr L"XZYr"
+#define QT3DS_RENDER_WCHAR_T_YXZr L"YXZr"
+#define QT3DS_RENDER_WCHAR_T_ZYXr L"ZYXr"
+
+#define QT3DS_RENDER_CHAR_T_XYZs "XYZ"
+#define QT3DS_RENDER_CHAR_T_YZXs "YZX"
+#define QT3DS_RENDER_CHAR_T_ZXYs "ZXY"
+#define QT3DS_RENDER_CHAR_T_XZYs "XZY"
+#define QT3DS_RENDER_CHAR_T_YXZs "YXZ"
+#define QT3DS_RENDER_CHAR_T_ZYXs "ZYX"
+
+#define QT3DS_RENDER_CHAR_T_XYZr "XYZr"
+#define QT3DS_RENDER_CHAR_T_YZXr "YZXr"
+#define QT3DS_RENDER_CHAR_T_ZXYr "ZXYr"
+#define QT3DS_RENDER_CHAR_T_XZYr "XZYr"
+#define QT3DS_RENDER_CHAR_T_YXZr "YXZr"
+#define QT3DS_RENDER_CHAR_T_ZYXr "ZYXr"
inline QT3DSU32 MapRotationOrder(const wchar_t *inOrderStr)
{
#define MAP_ROTATION_ORDER(name, postfix) \
- if (wcscmp(inOrderStr, UIC_RENDER_WCHAR_T_##name##postfix) == 0) { \
+ if (wcscmp(inOrderStr, QT3DS_RENDER_WCHAR_T_##name##postfix) == 0) { \
return EulOrd##name##postfix; \
}
MAP_ROTATION_ORDER(XYZ, s);
@@ -233,7 +233,7 @@ namespace render {
inline QT3DSU32 MapRotationOrder(const char8_t *inOrderStr)
{
#define MAP_ROTATION_ORDER(name, postfix) \
- if (strcmp(inOrderStr, UIC_RENDER_CHAR_T_##name##postfix) == 0) { \
+ if (strcmp(inOrderStr, QT3DS_RENDER_CHAR_T_##name##postfix) == 0) { \
return EulOrd##name##postfix; \
}
MAP_ROTATION_ORDER(XYZ, s);
@@ -274,188 +274,190 @@ namespace render {
// on each struct that we care about. We will fill in these macros with implementation later.
// Each macro will list the property name along with what dirty operation should get marked
// Global parse tables that list every property used by the system.
-#define ITERATE_UIC_RENDER_SCENE_PROPERTIES \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Scene, ClearColor, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Scene, UseClearColor, Dirty)
-
-#define ITERATE_UIC_RENDER_NODE_PROPERTIES \
- HANDLE_UIC_RENDER_TRANSFORM_VEC3_PROPERTY(Node, Rotation, TransformDirty) \
- HANDLE_UIC_RENDER_VEC3_RADIAN_PROPERTY(Node, Rotation, TransformDirty) \
- HANDLE_UIC_RENDER_TRANSFORM_VEC3_PROPERTY(Node, Position, TransformDirty) \
- HANDLE_UIC_RENDER_VEC3_PROPERTY(Node, Position, TransformDirty) \
- HANDLE_UIC_RENDER_TRANSFORM_VEC3_PROPERTY(Node, Scale, TransformDirty) \
- HANDLE_UIC_RENDER_VEC3_PROPERTY(Node, Scale, TransformDirty) \
- HANDLE_UIC_RENDER_TRANSFORM_VEC3_PROPERTY(Node, Pivot, TransformDirty) \
- HANDLE_UIC_RENDER_VEC3_PROPERTY(Node, Pivot, TransformDirty) \
- HANDLE_UIC_RENDER_OPACITY_PROPERTY(Node, LocalOpacity, TransformDirty) \
- HANDLE_UIC_ROTATION_ORDER_PROPERTY(Node, RotationOrder, TransformDirty) \
- HANDLE_UIC_NODE_ORIENTATION_PROPERTY(Node, LeftHanded, TransformDirty)
-
-#define ITERATE_UIC_RENDER_LAYER_PROPERTIES \
- HANDLE_UIC_NODE_FLAGS_INVERSE_PROPERTY(Layer, LayerEnableDepthTest, Dirty) \
- HANDLE_UIC_NODE_FLAGS_INVERSE_PROPERTY(Layer, LayerEnableDepthPrePass, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, ProgressiveAAMode, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, MultisampleAAMode, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, TemporalAAEnabled, Dirty) \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Layer, ClearColor, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, BlendType, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, Background, Dirty) \
- HANDLE_UIC_RENDER_SOURCEPATH_PROPERTY(Layer, TexturePath, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, HorizontalFieldValues, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Left, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, LeftUnits, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Width, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, WidthUnits, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Right, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, RightUnits, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, VerticalFieldValues, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Top, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, TopUnits, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Height, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, HeightUnits, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Bottom, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Layer, BottomUnits, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, AoStrength, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, AoDistance, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, AoSoftness, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, AoBias, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, AoDither, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, ShadowStrength, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, ShadowDist, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, ShadowSoftness, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, ShadowBias, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, LightProbe, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, ProbeBright, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, FastIbl, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, ProbeHorizon, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, ProbeFov, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, LightProbe2, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Probe2Fade, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Probe2Window, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Layer, Probe2Pos, Dirty)
-
-#define ITERATE_UIC_RENDER_CAMERA_PROPERTIES \
- HANDLE_UIC_RENDER_PROPERTY(Camera, ClipNear, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Camera, ClipFar, Dirty) \
- HANDLE_UIC_RENDER_RADIAN_PROPERTY(Camera, FOV, Dirty) \
- HANDLE_UIC_NODE_FLAGS_PROPERTY(Camera, Orthographic, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Camera, ScaleMode, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Camera, ScaleAnchor, Dirty)
-
-#define ITERATE_UIC_RENDER_LIGHT_PROPERTIES \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Light, LightType, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, Scope, Dirty) \
- HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY(Light, DiffuseColor, Dirty) \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Light, DiffuseColor, Dirty) \
- HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY(Light, SpecularColor, Dirty) \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Light, SpecularColor, Dirty) \
- HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY(Light, AmbientColor, Dirty) \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Light, AmbientColor, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, Brightness, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, LinearFade, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, ExponentialFade, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, AreaWidth, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, AreaHeight, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, CastShadow, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, ShadowBias, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, ShadowFactor, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, ShadowMapFar, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, ShadowMapFov, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Light, ShadowFilter, Dirty)
-
-#define ITERATE_UIC_RENDER_MODEL_PROPERTIES \
- HANDLE_UIC_RENDER_SOURCEPATH_PROPERTY(Model, MeshPath, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Model, TessellationMode, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Model, EdgeTess, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Model, InnerTess, Dirty)
-
-#define ITERATE_UIC_RENDER_CUSTOM_MATERIAL_PROPERTIES \
- HANDLE_UIC_RENDER_PROPERTY(MaterialBase, IblProbe, Dirty)
-
-#define ITERATE_UIC_RENDER_LIGHTMAP_PROPERTIES \
- HANDLE_UIC_RENDER_PROPERTY(Lightmaps, LightmapIndirect, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Lightmaps, LightmapRadiosity, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Lightmaps, LightmapShadow, Dirty)
-
-#define ITERATE_UIC_RENDER_MATERIAL_PROPERTIES \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Material, Lighting, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Material, BlendMode, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(MaterialBase, IblProbe, Dirty) \
- HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY(Material, DiffuseColor, Dirty) \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Material, DiffuseColor, Dirty) \
- HANDLE_UIC_RENDER_ARRAY_PROPERTY(Material, DiffuseMaps, 0, Dirty) \
- HANDLE_UIC_RENDER_ARRAY_PROPERTY(Material, DiffuseMaps, 1, Dirty) \
- HANDLE_UIC_RENDER_ARRAY_PROPERTY(Material, DiffuseMaps, 2, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, EmissivePower, Dirty) \
- HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY(Material, EmissiveColor, Dirty) \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Material, EmissiveColor, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, EmissiveMap, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, EmissiveMap2, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, SpecularReflection, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, SpecularMap, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Material, SpecularModel, Dirty) \
- HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY(Material, SpecularTint, Dirty) \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Material, SpecularTint, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, FresnelPower, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, IOR, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, SpecularAmount, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, SpecularRoughness, Dirty) \
- HANDLE_UIC_RENDER_OPACITY_PROPERTY(Material, Opacity, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, OpacityMap, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, BumpMap, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, BumpAmount, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, NormalMap, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, DisplacementMap, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, DisplaceAmount, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, TranslucencyMap, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, TranslucentFalloff, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Material, DiffuseLightWrap, Dirty)
-
-#define ITERATE_UIC_RENDER_REFERENCED_MATERIAL_PROPERTIES \
- HANDLE_UIC_RENDER_PROPERTY(Material, ReferencedMaterial, Dirty)
-
-#define ITERATE_UIC_RENDER_IMAGE_PROPERTIES \
- HANDLE_UIC_RENDER_SOURCEPATH_PROPERTY(Image, ImagePath, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Image, OffscreenRendererId, Dirty) \
- HANDLE_UIC_RENDER_VEC2_PROPERTY(Image, Scale, TransformDirty) \
- HANDLE_UIC_RENDER_VEC2_PROPERTY(Image, Pivot, TransformDirty) \
- HANDLE_UIC_RENDER_RADIAN_PROPERTY(Image, Rotation, TransformDirty) \
- HANDLE_UIC_RENDER_VEC2_PROPERTY(Image, Position, TransformDirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Image, MappingMode, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Image, HorizontalTilingMode, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Image, VerticalTilingMode, Dirty)
-
-#define ITERATE_UIC_RENDER_TEXT_PROPERTIES \
- HANDLE_UIC_RENDER_PROPERTY(Text, Text, TextDirty) \
- HANDLE_UIC_RENDER_PROPERTY(Text, Font, TextDirty) \
- HANDLE_UIC_RENDER_PROPERTY(Text, FontSize, TextDirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Text, HorizontalAlignment, TextDirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Text, VerticalAlignment, TextDirty) \
- HANDLE_UIC_RENDER_PROPERTY(Text, Leading, TextDirty) \
- HANDLE_UIC_RENDER_PROPERTY(Text, Tracking, TextDirty) \
- HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY(Text, TextColor, Dirty) \
- HANDLE_UIC_RENDER_COLOR_PROPERTY(Text, TextColor, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Text, EnableAcceleratedFont, Dirty)
-
-#define ITERATE_UIC_RENDER_PATH_PROPERTIES \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Path, PathType, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, Width, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, LinearError, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, EdgeTessAmount, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, InnerTessAmount, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Path, BeginCapping, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, BeginCapOffset, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, BeginCapOpacity, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, BeginCapWidth, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Path, EndCapping, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, EndCapOffset, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, EndCapOpacity, Dirty) \
- HANDLE_UIC_RENDER_PROPERTY(Path, EndCapWidth, Dirty) \
- HANDLE_UIC_RENDER_ENUM_PROPERTY(Path, PaintStyle, Dirty) \
- HANDLE_UIC_RENDER_SOURCEPATH_PROPERTY(Path, PathBuffer, Dirty)
-
-#define ITERATE_UIC_RENDER_PATH_SUBPATH_PROPERTIES \
- HANDLE_UIC_RENDER_PROPERTY(SubPath, Closed, Dirty)
+
+#define ITERATE_QT3DS_RENDER_SCENE_PROPERTIES \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Scene, ClearColor, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Scene, UseClearColor, Dirty)
+
+#define ITERATE_QT3DS_RENDER_NODE_PROPERTIES \
+ HANDLE_QT3DS_RENDER_TRANSFORM_VEC3_PROPERTY(Node, Rotation, TransformDirty) \
+ HANDLE_QT3DS_RENDER_VEC3_RADIAN_PROPERTY(Node, Rotation, TransformDirty) \
+ HANDLE_QT3DS_RENDER_TRANSFORM_VEC3_PROPERTY(Node, Position, TransformDirty) \
+ HANDLE_QT3DS_RENDER_VEC3_PROPERTY(Node, Position, TransformDirty) \
+ HANDLE_QT3DS_RENDER_TRANSFORM_VEC3_PROPERTY(Node, Scale, TransformDirty) \
+ HANDLE_QT3DS_RENDER_VEC3_PROPERTY(Node, Scale, TransformDirty) \
+ HANDLE_QT3DS_RENDER_TRANSFORM_VEC3_PROPERTY(Node, Pivot, TransformDirty) \
+ HANDLE_QT3DS_RENDER_VEC3_PROPERTY(Node, Pivot, TransformDirty) \
+ HANDLE_QT3DS_RENDER_OPACITY_PROPERTY(Node, LocalOpacity, TransformDirty) \
+ HANDLE_QT3DS_ROTATION_ORDER_PROPERTY(Node, RotationOrder, TransformDirty) \
+ HANDLE_QT3DS_NODE_ORIENTATION_PROPERTY(Node, LeftHanded, TransformDirty)
+
+#define ITERATE_QT3DS_RENDER_LAYER_PROPERTIES \
+ HANDLE_QT3DS_NODE_FLAGS_INVERSE_PROPERTY(Layer, LayerEnableDepthTest, Dirty) \
+ HANDLE_QT3DS_NODE_FLAGS_INVERSE_PROPERTY(Layer, LayerEnableDepthPrePass, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, ProgressiveAAMode, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, MultisampleAAMode, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, TemporalAAEnabled, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Layer, ClearColor, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, BlendType, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, Background, Dirty) \
+ HANDLE_QT3DS_RENDER_SOURCEPATH_PROPERTY(Layer, TexturePath, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, HorizontalFieldValues, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Left, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, LeftUnits, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Width, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, WidthUnits, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Right, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, RightUnits, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, VerticalFieldValues, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Top, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, TopUnits, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Height, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, HeightUnits, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Bottom, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Layer, BottomUnits, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, AoStrength, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, AoDistance, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, AoSoftness, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, AoBias, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, AoDither, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, ShadowStrength, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, ShadowDist, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, ShadowSoftness, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, ShadowBias, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, LightProbe, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, ProbeBright, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, FastIbl, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, ProbeHorizon, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, ProbeFov, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, LightProbe2, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Probe2Fade, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Probe2Window, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Layer, Probe2Pos, Dirty)
+
+#define ITERATE_QT3DS_RENDER_CAMERA_PROPERTIES \
+ HANDLE_QT3DS_RENDER_PROPERTY(Camera, ClipNear, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Camera, ClipFar, Dirty) \
+ HANDLE_QT3DS_RENDER_RADIAN_PROPERTY(Camera, FOV, Dirty) \
+ HANDLE_QT3DS_NODE_FLAGS_PROPERTY(Camera, Orthographic, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Camera, ScaleMode, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Camera, ScaleAnchor, Dirty)
+
+#define ITERATE_QT3DS_RENDER_LIGHT_PROPERTIES \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Light, LightType, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, Scope, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY(Light, DiffuseColor, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Light, DiffuseColor, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY(Light, SpecularColor, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Light, SpecularColor, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY(Light, AmbientColor, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Light, AmbientColor, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, Brightness, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, LinearFade, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, ExponentialFade, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, AreaWidth, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, AreaHeight, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, CastShadow, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, ShadowBias, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, ShadowFactor, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, ShadowMapFar, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, ShadowMapFov, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Light, ShadowFilter, Dirty)
+
+#define ITERATE_QT3DS_RENDER_MODEL_PROPERTIES \
+ HANDLE_QT3DS_RENDER_SOURCEPATH_PROPERTY(Model, MeshPath, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Model, TessellationMode, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Model, EdgeTess, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Model, InnerTess, Dirty)
+
+#define ITERATE_QT3DS_RENDER_CUSTOM_MATERIAL_PROPERTIES \
+ HANDLE_QT3DS_RENDER_PROPERTY(MaterialBase, IblProbe, Dirty)
+
+#define ITERATE_QT3DS_RENDER_LIGHTMAP_PROPERTIES \
+ HANDLE_QT3DS_RENDER_PROPERTY(Lightmaps, LightmapIndirect, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Lightmaps, LightmapRadiosity, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Lightmaps, LightmapShadow, Dirty)
+
+#define ITERATE_QT3DS_RENDER_MATERIAL_PROPERTIES \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Material, Lighting, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Material, BlendMode, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(MaterialBase, IblProbe, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY(Material, DiffuseColor, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Material, DiffuseColor, Dirty) \
+ HANDLE_QT3DS_RENDER_ARRAY_PROPERTY(Material, DiffuseMaps, 0, Dirty) \
+ HANDLE_QT3DS_RENDER_ARRAY_PROPERTY(Material, DiffuseMaps, 1, Dirty) \
+ HANDLE_QT3DS_RENDER_ARRAY_PROPERTY(Material, DiffuseMaps, 2, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, EmissivePower, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY(Material, EmissiveColor, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Material, EmissiveColor, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, EmissiveMap, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, EmissiveMap2, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, SpecularReflection, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, SpecularMap, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Material, SpecularModel, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY(Material, SpecularTint, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Material, SpecularTint, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, FresnelPower, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, IOR, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, SpecularAmount, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, SpecularRoughness, Dirty) \
+ HANDLE_QT3DS_RENDER_OPACITY_PROPERTY(Material, Opacity, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, OpacityMap, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, BumpMap, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, BumpAmount, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, NormalMap, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, DisplacementMap, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, DisplaceAmount, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, TranslucencyMap, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, TranslucentFalloff, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, DiffuseLightWrap, Dirty)
+
+#define ITERATE_QT3DS_RENDER_REFERENCED_MATERIAL_PROPERTIES \
+ HANDLE_QT3DS_RENDER_PROPERTY(Material, ReferencedMaterial, Dirty)
+
+#define ITERATE_QT3DS_RENDER_IMAGE_PROPERTIES \
+ HANDLE_QT3DS_RENDER_SOURCEPATH_PROPERTY(Image, ImagePath, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Image, OffscreenRendererId, Dirty) \
+ HANDLE_QT3DS_RENDER_VEC2_PROPERTY(Image, Scale, TransformDirty) \
+ HANDLE_QT3DS_RENDER_VEC2_PROPERTY(Image, Pivot, TransformDirty) \
+ HANDLE_QT3DS_RENDER_RADIAN_PROPERTY(Image, Rotation, TransformDirty) \
+ HANDLE_QT3DS_RENDER_VEC2_PROPERTY(Image, Position, TransformDirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Image, MappingMode, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Image, HorizontalTilingMode, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Image, VerticalTilingMode, Dirty)
+
+#define ITERATE_QT3DS_RENDER_TEXT_PROPERTIES \
+ HANDLE_QT3DS_RENDER_PROPERTY(Text, Text, TextDirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Text, Font, TextDirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Text, FontSize, TextDirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Text, HorizontalAlignment, TextDirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Text, VerticalAlignment, TextDirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Text, Leading, TextDirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Text, Tracking, TextDirty) \
+ HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY(Text, TextColor, Dirty) \
+ HANDLE_QT3DS_RENDER_COLOR_PROPERTY(Text, TextColor, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Text, EnableAcceleratedFont, Dirty)
+
+#define ITERATE_QT3DS_RENDER_PATH_PROPERTIES \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Path, PathType, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, Width, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, LinearError, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, EdgeTessAmount, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, InnerTessAmount, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Path, BeginCapping, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, BeginCapOffset, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, BeginCapOpacity, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, BeginCapWidth, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Path, EndCapping, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, EndCapOffset, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, EndCapOpacity, Dirty) \
+ HANDLE_QT3DS_RENDER_PROPERTY(Path, EndCapWidth, Dirty) \
+ HANDLE_QT3DS_RENDER_ENUM_PROPERTY(Path, PaintStyle, Dirty) \
+ HANDLE_QT3DS_RENDER_SOURCEPATH_PROPERTY(Path, PathBuffer, Dirty)
+
+#define ITERATE_QT3DS_RENDER_PATH_SUBPATH_PROPERTIES \
+ HANDLE_QT3DS_RENDER_PROPERTY(SubPath, Closed, Dirty)
+
}
}
#endif
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWidgets.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWidgets.h
index e3344ba8..28cb3322 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWidgets.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWidgets.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_WIDGETS_H
-#define UIC_RENDER_WIDGETS_H
+#ifndef QT3DS_RENDER_WIDGETS_H
+#define QT3DS_RENDER_WIDGETS_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSOption.h"
#include "foundation/Qt3DSMat44.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWindowDimensions.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWindowDimensions.h
index 1d7beb2a..179e351f 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWindowDimensions.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderWindowDimensions.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_WINDOW_DIMENSIONS_H
-#define UIC_RENDER_WINDOW_DIMENSIONS_H
+#ifndef QT3DS_RENDER_WINDOW_DIMENSIONS_H
+#define QT3DS_RENDER_WINDOW_DIMENSIONS_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSSimpleTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderableImage.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderableImage.h
index bf897699..f3485eb9 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderableImage.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderableImage.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDERABLE_IMAGE_H
-#define UIC_RENDERABLE_IMAGE_H
+#ifndef QT3DS_RENDERABLE_IMAGE_H
+#define QT3DS_RENDERABLE_IMAGE_H
#include "Qt3DSRender.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderer.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderer.h
index 4a8a42f3..f8a524be 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderer.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRenderer.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDERER_H
-#define UIC_RENDERER_H
+#ifndef QT3DS_RENDERER_H
+#define QT3DS_RENDERER_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSDataRef.h"
#include "foundation/Qt3DSFlags.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRendererUtil.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRendererUtil.h
index 1810d7ac..96f36426 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRendererUtil.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSRendererUtil.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDERER_UTIL_H
-#define UIC_RENDERER_UTIL_H
+#ifndef QT3DS_RENDERER_UTIL_H
+#define QT3DS_RENDERER_UTIL_H
#include "Qt3DSRender.h"
#include "render/Qt3DSRenderBaseTypes.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSTextRenderer.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSTextRenderer.h
index a2710cac..756c3a90 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSTextRenderer.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/Qt3DSTextRenderer.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_TEXT_RENDERER_H
-#define UIC_TEXT_RENDERER_H
+#ifndef QT3DS_TEXT_RENDERER_H
+#define QT3DS_TEXT_RENDERER_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "render/Qt3DSRenderBaseTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Include/WINDOWS/DynamicLibLoader.h b/src/Runtime/Source/Qt3DSRuntimeRender/Include/WINDOWS/DynamicLibLoader.h
index c8f0dbc8..09b028bc 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Include/WINDOWS/DynamicLibLoader.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Include/WINDOWS/DynamicLibLoader.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_WINDOWS_DYNAMIC_LIB_LOADER_H
-#define UIC_WINDOWS_DYNAMIC_LIB_LOADER_H
+#ifndef QT3DS_WINDOWS_DYNAMIC_LIB_LOADER_H
+#define QT3DS_WINDOWS_DYNAMIC_LIB_LOADER_H
#include "foundation/Qt3DSFoundation.h"
#include "foundation/Qt3DSBroadcastingAllocator.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRenderableObjects.h b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRenderableObjects.h
index 52b06614..527e030f 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRenderableObjects.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRenderableObjects.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_IMPL_RENDERABLE_OBJECTS_H
-#define UIC_RENDER_IMPL_RENDERABLE_OBJECTS_H
+#ifndef QT3DS_RENDER_IMPL_RENDERABLE_OBJECTS_H
+#define QT3DS_RENDER_IMPL_RENDERABLE_OBJECTS_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSFlags.h"
#include "Qt3DSRenderModel.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp
index d1e141e9..33d40f88 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp
@@ -65,14 +65,14 @@
// Quick tests you can run to find performance problems
-//#define UIC_RENDER_DISABLE_HARDWARE_BLENDING 1
-//#define UIC_RENDER_DISABLE_LIGHTING 1
-//#define UIC_RENDER_DISABLE_TEXTURING 1
-//#define UIC_RENDER_DISABLE_TRANSPARENCY 1
-//#define UIC_RENDER_DISABLE_FRUSTUM_CULLING 1
+//#define QT3DS_RENDER_DISABLE_HARDWARE_BLENDING 1
+//#define QT3DS_RENDER_DISABLE_LIGHTING 1
+//#define QT3DS_RENDER_DISABLE_TEXTURING 1
+//#define QT3DS_RENDER_DISABLE_TRANSPARENCY 1
+//#define QT3DS_RENDER_DISABLE_FRUSTUM_CULLING 1
// If you are fillrate bound then sorting opaque objects can help in some circumstances
-//#define UIC_RENDER_DISABLE_OPAQUE_SORT 1
+//#define QT3DS_RENDER_DISABLE_OPAQUE_SORT 1
using qt3ds::foundation::CRegisteredString;
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.h b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.h
index 964f46ca..d05d940d 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_SHADER_GENERATOR_IMPL_H
-#define UIC_RENDER_SHADER_GENERATOR_IMPL_H
+#ifndef QT3DS_RENDER_SHADER_GENERATOR_IMPL_H
+#define QT3DS_RENDER_SHADER_GENERATOR_IMPL_H
#include "Qt3DSRender.h"
#include "Qt3DSRenderer.h"
#include "Qt3DSRenderableObjects.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp
index c063a543..c0a78a09 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp
@@ -63,7 +63,7 @@
#pragma warning(disable : 4355)
#endif
-#define UIC_CACHED_POST_EFFECT
+#define QT3DS_CACHED_POST_EFFECT
const float UIC3D_DEGREES_TO_RADIANS = 0.0174532925199f;
namespace qt3ds {
@@ -817,11 +817,11 @@ namespace render {
SCustomMaterialRenderable &theObject =
static_cast<SCustomMaterialRenderable &>(inObject);
if (!inData.m_Layer.m_LightProbe && theObject.m_Material.m_IblProbe)
- inData.SetShaderFeature("UIC_ENABLE_LIGHT_PROBE",
+ inData.SetShaderFeature("QT3DS_ENABLE_LIGHT_PROBE",
theObject.m_Material.m_IblProbe->m_TextureData.m_Texture
!= NULL);
else if (inData.m_Layer.m_LightProbe)
- inData.SetShaderFeature("UIC_ENABLE_LIGHT_PROBE",
+ inData.SetShaderFeature("QT3DS_ENABLE_LIGHT_PROBE",
inData.m_Layer.m_LightProbe->m_TextureData.m_Texture
!= NULL);
@@ -1597,7 +1597,7 @@ namespace render {
++m_ProgressiveAAPassIndex;
// now we render all post effects
-#ifdef UIC_CACHED_POST_EFFECT
+#ifdef QT3DS_CACHED_POST_EFFECT
ApplyLayerPostEffects();
#endif
@@ -1715,7 +1715,7 @@ namespace render {
} else {
// First, render the layer along with whatever progressive AA is appropriate.
// The render graph should have taken care of the render to texture step.
-#ifdef UIC_CACHED_POST_EFFECT
+#ifdef QT3DS_CACHED_POST_EFFECT
NVRenderTexture2D *theLayerColorTexture =
(m_LayerCachedTexture) ? m_LayerCachedTexture : m_LayerTexture;
#else
@@ -1860,7 +1860,7 @@ namespace render {
// Remember the camera we used so we can get a valid pick ray
m_SceneCamera = theTempCamera;
theContext.SetDepthTestEnabled(false);
-#ifndef UIC_CACHED_POST_EFFECT
+#ifndef QT3DS_CACHED_POST_EFFECT
if (thePrepResult.m_LastEffect && m_Camera) {
StartProfiling(thePrepResult.m_LastEffect->m_ClassName, false);
// inUseLayerMPV is true then we are rendering directly to the scene and thus we
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.h b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.h
index 7c4cfcd2..0a69976d 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDERER_IMPL_LAYER_RENDER_DATA_H
-#define UIC_RENDERER_IMPL_LAYER_RENDER_DATA_H
+#ifndef QT3DS_RENDERER_IMPL_LAYER_RENDER_DATA_H
+#define QT3DS_RENDERER_IMPL_LAYER_RENDER_DATA_H
#include "Qt3DSRender.h"
#include "Qt3DSRendererImplLayerRenderPreparationData.h"
#include "Qt3DSRenderResourceBufferObjects.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.cpp
index b3177d42..cf835ab5 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.cpp
@@ -136,7 +136,7 @@ namespace render {
, m_ModelContexts(inRenderer.GetContext().GetAllocator(),
"SLayerRenderPreparationData::m_ModelContexts")
, m_CGLightingFeatureName(
- inRenderer.GetContext().GetStringTable().RegisterStr("UIC_ENABLE_CG_LIGHTING"))
+ inRenderer.GetContext().GetStringTable().RegisterStr("QT3DS_ENABLE_CG_LIGHTING"))
, m_FeaturesDirty(true)
, m_FeatureSetHash(0)
, m_TooManyLightsError(false)
@@ -313,7 +313,7 @@ namespace render {
#define RENDER_FRAME_NEW(type) QT3DS_NEW(m_Renderer.GetPerFrameAllocator(), type)
-#define UIC_RENDER_MINIMUM_RENDER_OPACITY .01f
+#define QT3DS_RENDER_MINIMUM_RENDER_OPACITY .01f
SShaderDefaultMaterialKey
SLayerRenderPreparationData::GenerateLightingKey(DefaultMaterialLighting::Enum inLightingType)
@@ -445,7 +445,7 @@ namespace render {
inPath.CalculateMVPAndNormalMatrix(inViewProjection, theMVP, theNormalMatrix);
NVBounds3 theBounds(this->m_Renderer.GetUICContext().GetPathManager().GetBounds(inPath));
- if (inPath.m_GlobalOpacity >= UIC_RENDER_MINIMUM_RENDER_OPACITY
+ if (inPath.m_GlobalOpacity >= QT3DS_RENDER_MINIMUM_RENDER_OPACITY
&& inClipFrustum.hasValue()) {
// Check bounding box against the clipping planes
NVBounds3 theGlobalBounds = theBounds;
@@ -667,14 +667,14 @@ namespace render {
if (!m_Renderer.DefaultMaterialShaderKeyProperties().m_HasIbl.GetValue(theGeneratedKey)) {
bool lightProbeValid = HasValidLightProbe(theMaterial->m_IblProbe);
- SetShaderFeature("UIC_ENABLE_LIGHT_PROBE", lightProbeValid);
+ SetShaderFeature("QT3DS_ENABLE_LIGHT_PROBE", lightProbeValid);
m_Renderer.DefaultMaterialShaderKeyProperties().m_HasIbl.SetValue(theGeneratedKey,
lightProbeValid);
- // SetShaderFeature( "UIC_ENABLE_IBL_FOV",
+ // SetShaderFeature( "QT3DS_ENABLE_IBL_FOV",
// m_Renderer.GetLayerRenderData()->m_Layer.m_ProbeFov < 180.0f );
}
- if (subsetOpacity >= UIC_RENDER_MINIMUM_RENDER_OPACITY) {
+ if (subsetOpacity >= QT3DS_RENDER_MINIMUM_RENDER_OPACITY) {
if (theMaterial->m_BlendMode != DefaultMaterialBlendMode::Normal
|| theMaterial->m_OpacityMap) {
@@ -739,7 +739,7 @@ namespace render {
}
#undef CHECK_IMAGE_AND_PREPARE
- if (subsetOpacity < UIC_RENDER_MINIMUM_RENDER_OPACITY) {
+ if (subsetOpacity < QT3DS_RENDER_MINIMUM_RENDER_OPACITY) {
subsetOpacity = 0.0f;
// You can still pick against completely transparent objects(or rather their bounding
// box)
@@ -772,7 +772,7 @@ namespace render {
m_Renderer.DefaultMaterialShaderKeyProperties().m_WireframeMode.SetValue(
theGeneratedKey, m_Renderer.GetUICContext().GetWireframeMode());
- if (subsetOpacity < UIC_RENDER_MINIMUM_RENDER_OPACITY) {
+ if (subsetOpacity < QT3DS_RENDER_MINIMUM_RENDER_OPACITY) {
subsetOpacity = 0.0f;
// You can still pick against completely transparent objects(or rather their bounding
// box)
@@ -840,7 +840,7 @@ namespace render {
QT3DSVec3 theModelCenter(theSubset.m_Bounds.getCenter());
theModelCenter = inModel.m_GlobalTransform.transform(theModelCenter);
- if (subsetOpacity >= UIC_RENDER_MINIMUM_RENDER_OPACITY
+ if (subsetOpacity >= QT3DS_RENDER_MINIMUM_RENDER_OPACITY
&& inClipFrustum.hasValue()) {
// Check bounding box against the clipping planes
NVBounds3 theGlobalBounds = theSubset.m_Bounds;
@@ -1124,10 +1124,10 @@ namespace render {
bool SSAOEnabled = (m_Layer.m_AoStrength > 0.0f && m_Layer.m_AoDistance > 0.0f);
bool SSDOEnabled = (m_Layer.m_ShadowStrength > 0.0f && m_Layer.m_ShadowDist > 0.0f);
- SetShaderFeature("UIC_ENABLE_SSAO", SSAOEnabled);
- SetShaderFeature("UIC_ENABLE_SSDO", SSDOEnabled);
+ SetShaderFeature("QT3DS_ENABLE_SSAO", SSAOEnabled);
+ SetShaderFeature("QT3DS_ENABLE_SSDO", SSDOEnabled);
bool requiresDepthPrepass = (hasOffscreenRenderer == false) && (SSAOEnabled || SSDOEnabled);
- SetShaderFeature("UIC_ENABLE_SSM", false); // by default no shadow map generation
+ SetShaderFeature("QT3DS_ENABLE_SSM", false); // by default no shadow map generation
if (m_Layer.m_Flags.IsActive()) {
// Get the layer's width and height.
@@ -1184,8 +1184,8 @@ namespace render {
bool lightProbeValid = HasValidLightProbe(m_Layer.m_LightProbe);
- SetShaderFeature("UIC_ENABLE_LIGHT_PROBE", lightProbeValid);
- SetShaderFeature("UIC_ENABLE_IBL_FOV", m_Layer.m_ProbeFov < 180.0f);
+ SetShaderFeature("QT3DS_ENABLE_LIGHT_PROBE", lightProbeValid);
+ SetShaderFeature("QT3DS_ENABLE_IBL_FOV", m_Layer.m_ProbeFov < 180.0f);
if (lightProbeValid && m_Layer.m_LightProbe2
&& CheckLightProbeDirty(*m_Layer.m_LightProbe2)) {
@@ -1193,7 +1193,7 @@ namespace render {
wasDataDirty = true;
}
- SetShaderFeature("UIC_ENABLE_LIGHT_PROBE_2",
+ SetShaderFeature("QT3DS_ENABLE_LIGHT_PROBE_2",
lightProbeValid && HasValidLightProbe(m_Layer.m_LightProbe2));
// Push nodes in reverse depth first order
@@ -1266,7 +1266,7 @@ namespace render {
NVRenderTextureFormats::R16, 1, mapMode,
ShadowFilterValues::NONE);
thePrepResult.m_Flags.SetRequiresShadowMapPass(true);
- SetShaderFeature("UIC_ENABLE_SSM", true);
+ SetShaderFeature("QT3DS_ENABLE_SSM", true);
}
}
TLightToNodeMap::iterator iter =
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.h b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.h
index 2f679c87..a18ec63f 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderPreparationData.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDERER_IMPL_LAYER_RENDER_PREPARATION_DATA_H
-#define UIC_RENDERER_IMPL_LAYER_RENDER_PREPARATION_DATA_H
+#ifndef QT3DS_RENDERER_IMPL_LAYER_RENDER_PREPARATION_DATA_H
+#define QT3DS_RENDERER_IMPL_LAYER_RENDER_PREPARATION_DATA_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSFlags.h"
#include "Qt3DSRendererImplLayerRenderHelper.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.cpp
index 7d45ea69..551f822c 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.cpp
@@ -40,7 +40,7 @@
// This adds support for the depth buffers in the shader so we can do depth
// texture-based effects.
-#define UIC_RENDER_SUPPORT_DEPTH_TEXTURE 1
+#define QT3DS_RENDER_SUPPORT_DEPTH_TEXTURE 1
namespace qt3ds {
namespace render {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.h b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.h
index 045a8751..1ac85dbf 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplShaders.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDERER_IMPL_SHADERS_H
-#define UIC_RENDERER_IMPL_SHADERS_H
+#ifndef QT3DS_RENDERER_IMPL_SHADERS_H
+#define QT3DS_RENDERER_IMPL_SHADERS_H
#include "Qt3DSRender.h"
#include "render/Qt3DSRenderShaderProgram.h"
#include "render/Qt3DSRenderProgramPipeline.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSVertexPipelineImpl.h b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSVertexPipelineImpl.h
index a63d3323..2e039d3e 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSVertexPipelineImpl.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSVertexPipelineImpl.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_VERTEX_PIPELINE_IMPL_H
-#define UIC_VERTEX_PIPELINE_IMPL_H
+#ifndef QT3DS_VERTEX_PIPELINE_IMPL_H
+#define QT3DS_VERTEX_PIPELINE_IMPL_H
#include "Qt3DSRenderDefaultMaterialShaderGenerator.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferLoader.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferLoader.h
index 0595dbf1..8d75e259 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferLoader.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferLoader.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_BUFFER_LOADED_H
-#define UIC_RENDER_BUFFER_LOADED_H
+#ifndef QT3DS_RENDER_BUFFER_LOADED_H
+#define QT3DS_RENDER_BUFFER_LOADED_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.cpp
index 5047e7e9..5848d5ae 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.cpp
@@ -611,7 +611,7 @@ struct SBufferManager : public IBufferManager
// format. Either way it isn't going to happen here and it isn't going to happen this way but this
// is a working
// example of using the technique.
-#ifdef UIC_RENDER_GENERATE_SUB_SUBSETS
+#ifdef QT3DS_RENDER_GENERATE_SUB_SUBSETS
Option<qt3ds::render::NVRenderVertexBufferEntry> thePosAttrOpt =
theVertexBuffer->GetEntryByName("attr_pos");
bool hasPosAttr = thePosAttrOpt.hasValue()
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.h
index 8ef4f638..cd9e3d33 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderBufferManager.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_BUFFER_MANAGER_H
-#define UIC_RENDER_BUFFER_MANAGER_H
+#ifndef QT3DS_RENDER_BUFFER_MANAGER_H
+#define QT3DS_RENDER_BUFFER_MANAGER_H
#include "Qt3DSRender.h"
#include "EASTL/utility.h" //pair
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderImageBatchLoader.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderImageBatchLoader.h
index 9c2c8ab5..940dde00 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderImageBatchLoader.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderImageBatchLoader.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_THREADED_IMAGE_LOADER_H
-#define UIC_RENDER_THREADED_IMAGE_LOADER_H
+#ifndef QT3DS_RENDER_THREADED_IMAGE_LOADER_H
+#define QT3DS_RENDER_THREADED_IMAGE_LOADER_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/Qt3DSDataRef.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTexture.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTexture.h
index 979e0873..6777577e 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTexture.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTexture.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_LOADED_TEXTURE_H
-#define UIC_RENDER_LOADED_TEXTURE_H
+#ifndef QT3DS_RENDER_LOADED_TEXTURE_H
+#define QT3DS_RENDER_LOADED_TEXTURE_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSSimpleTypes.h"
#include "render/Qt3DSRenderBaseTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.cpp
index 8000854e..279962da 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.cpp
@@ -575,7 +575,7 @@ namespace render {
image->height = ddsh.dwHeight;
image->numMipmaps = ddsh.dwFlags & DDS_MIPMAPCOUNT ? ddsh.dwMipMapCount : 1;
- if (image->numMipmaps > UIC_DDS_MAX_MIPMAPS) {
+ if (image->numMipmaps > QT3DS_DDS_MAX_MIPMAPS) {
throw "Too many mipmaps: max 16";
}
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.h
index 8eb00c68..61b56232 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureDDS.h
@@ -29,17 +29,17 @@
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_LOAD_DDS_H
-#define UIC_RENDER_LOAD_DDS_H
+#ifndef QT3DS_RENDER_LOAD_DDS_H
+#define QT3DS_RENDER_LOAD_DDS_H
namespace qt3ds {
namespace render {
/** The maximum number of mipmap levels (per texture or per cubemap face) */
-#define UIC_DDS_MAX_MIPMAPS (16)
+#define QT3DS_DDS_MAX_MIPMAPS (16)
/** The number of cubemap faces that must exist in a cubemap-bearing DDS file */
-#define UIC_DDS_NUM_CUBEMAP_FACES (6)
+#define QT3DS_DDS_NUM_CUBEMAP_FACES (6)
/** The master DDS structure for loading and saving
@@ -72,13 +72,13 @@ namespace render {
/** Base of the allocated block of all texel data */
void *dataBlock;
/** Pointers to the mipmap levels for the texture or each cubemap face */
- void *data[UIC_DDS_MAX_MIPMAPS * UIC_DDS_NUM_CUBEMAP_FACES];
+ void *data[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES];
/** Array of sizes of the mipmap levels for the texture or each cubemap face */
- int size[UIC_DDS_MAX_MIPMAPS * UIC_DDS_NUM_CUBEMAP_FACES];
+ int size[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES];
/** Array of widths of the mipmap levels for the texture or each cubemap face */
- int mipwidth[UIC_DDS_MAX_MIPMAPS * UIC_DDS_NUM_CUBEMAP_FACES];
+ int mipwidth[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES];
/** Array of heights of the mipmap levels for the texture or each cubemap face */
- int mipheight[UIC_DDS_MAX_MIPMAPS * UIC_DDS_NUM_CUBEMAP_FACES];
+ int mipheight[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES];
};
}
}
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureFreeImageCompat.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureFreeImageCompat.h
index c5a740b4..13f317bd 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureFreeImageCompat.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderLoadedTextureFreeImageCompat.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_LOADED_TEXTURE_FREEIMAGE_COMPAT_H
-#define UIC_RENDER_LOADED_TEXTURE_FREEIMAGE_COMPAT_H
+#ifndef QT3DS_RENDER_LOADED_TEXTURE_FREEIMAGE_COMPAT_H
+#define QT3DS_RENDER_LOADED_TEXTURE_FREEIMAGE_COMPAT_H
#include "foundation/IOStreams.h"
#include "foundation/Qt3DSFoundation.h"
#include "foundation/Qt3DSBroadcastingAllocator.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderPrefilterTexture.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderPrefilterTexture.h
index 296a13d4..fc72e2fd 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderPrefilterTexture.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderPrefilterTexture.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_PREFILTER_TEXTURE_H
-#define UIC_RENDER_PREFILTER_TEXTURE_H
+#ifndef QT3DS_RENDER_PREFILTER_TEXTURE_H
+#define QT3DS_RENDER_PREFILTER_TEXTURE_H
#include "foundation/Qt3DSAtomic.h"
#include "render/Qt3DSRenderTexture2D.h"
#include "Qt3DSRender.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceBufferObjects.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceBufferObjects.h
index cf76763b..fb54c4dc 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceBufferObjects.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceBufferObjects.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_RESOURCE_BUFFER_OBJECTS_H
-#define UIC_RENDER_RESOURCE_BUFFER_OBJECTS_H
+#ifndef QT3DS_RENDER_RESOURCE_BUFFER_OBJECTS_H
+#define QT3DS_RENDER_RESOURCE_BUFFER_OBJECTS_H
#include "Qt3DSRender.h"
#include "render/Qt3DSRenderContext.h"
#include "Qt3DSRenderResourceManager.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceManager.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceManager.h
index 8df635c4..675d644c 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceManager.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceManager.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_RESOURCE_MANAGER_H
-#define UIC_RENDER_RESOURCE_MANAGER_H
+#ifndef QT3DS_RENDER_RESOURCE_MANAGER_H
+#define QT3DS_RENDER_RESOURCE_MANAGER_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSRefCounted.h"
#include "render/Qt3DSRenderBaseTypes.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceTexture2D.h b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceTexture2D.h
index 816dbe1b..eb54713a 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceTexture2D.h
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/ResourceManager/Qt3DSRenderResourceTexture2D.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_RENDER_RESOURCE_TEXTURE_2D_H
-#define UIC_RENDER_RESOURCE_TEXTURE_2D_H
+#ifndef QT3DS_RENDER_RESOURCE_TEXTURE_2D_H
+#define QT3DS_RENDER_RESOURCE_TEXTURE_2D_H
#include "Qt3DSRender.h"
#include "render/Qt3DSRenderContext.h"
#include "render/Qt3DSRenderTexture2D.h"
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSOnscreenTextRenderer.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSOnscreenTextRenderer.cpp
index 64c01565..88a4edb0 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSOnscreenTextRenderer.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSOnscreenTextRenderer.cpp
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#define UIC_RENDER_ONSCREEN_TEXT
-#ifdef UIC_RENDER_ONSCREEN_TEXT
+#define QT3DS_RENDER_ONSCREEN_TEXT
+#ifdef QT3DS_RENDER_ONSCREEN_TEXT
#include "Qt3DSTextRenderer.h"
#include "Qt3DSRenderTextureAtlas.h"
@@ -418,4 +418,4 @@ ITextRendererCore &ITextRendererCore::CreateOnscreenTextRenderer(NVFoundationBas
return *QT3DS_NEW(inFnd.getAllocator(), UICOnscreenTextRenderer)(inFnd);
}
-#endif // UIC_RENDER_ONSCREEN_TEXT
+#endif // QT3DS_RENDER_ONSCREEN_TEXT
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderCustomMaterialShaderGenerator.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderCustomMaterialShaderGenerator.cpp
index 97d7fc7b..4569407a 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderCustomMaterialShaderGenerator.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderCustomMaterialShaderGenerator.cpp
@@ -422,12 +422,12 @@ struct SShaderGenerator : public ICustomMaterialShaderGenerator
if (!pCB) {
// create with size of all structures + int for light count
- SLightSourceShader s[UIC_MAX_NUM_LIGHTS];
- NVDataRef<QT3DSU8> cBuffer((QT3DSU8 *)&s, (sizeof(SLightSourceShader) * UIC_MAX_NUM_LIGHTS)
+ SLightSourceShader s[QT3DS_MAX_NUM_LIGHTS];
+ NVDataRef<QT3DSU8> cBuffer((QT3DSU8 *)&s, (sizeof(SLightSourceShader) * QT3DS_MAX_NUM_LIGHTS)
+ (4 * sizeof(QT3DSI32)));
pCB = theContext.CreateConstantBuffer(
name, qt3ds::render::NVRenderBufferUsageType::Static,
- (sizeof(SLightSourceShader) * UIC_MAX_NUM_LIGHTS) + (4 * sizeof(QT3DSI32)), cBuffer);
+ (sizeof(SLightSourceShader) * QT3DS_MAX_NUM_LIGHTS) + (4 * sizeof(QT3DSI32)), cBuffer);
if (!pCB) {
QT3DS_ASSERT(false);
return NULL;
@@ -523,7 +523,7 @@ struct SShaderGenerator : public ICustomMaterialShaderGenerator
{
if (inShadow) {
eastl::string shadowName;
- if (inShadow->m_DepthCube && (numShadowCubes < UIC_MAX_NUM_SHADOWS)) {
+ if (inShadow->m_DepthCube && (numShadowCubes < QT3DS_MAX_NUM_SHADOWS)) {
shadowName = "shadowCubes";
char buf[16];
_snprintf(buf, 16, "[%d]", numShadowCubes);
@@ -535,7 +535,7 @@ struct SShaderGenerator : public ICustomMaterialShaderGenerator
m_ShadowCubeEntries.push_back(eastl::make_pair(numShadowCubes, theNewEntry));
++numShadowCubes;
- } else if (inShadow->m_DepthMap && (numShadowMaps < UIC_MAX_NUM_SHADOWS)) {
+ } else if (inShadow->m_DepthMap && (numShadowMaps < QT3DS_MAX_NUM_SHADOWS)) {
shadowName = "shadowMaps";
char buf[16];
_snprintf(buf, 16, "[%d]", numShadowMaps);
@@ -961,7 +961,7 @@ struct SShaderGenerator : public ICustomMaterialShaderGenerator
else
fragmentShader << "#define MATERIAL_IS_NON_DIELECTRIC 0\n\n";
- fragmentShader << "#define UIC_ENABLE_RNM 0\n\n";
+ fragmentShader << "#define QT3DS_ENABLE_RNM 0\n\n";
fragmentShader << fragSource << Endl;
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDefaultMaterialShaderGenerator.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDefaultMaterialShaderGenerator.cpp
index c2d29610..15e25052 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDefaultMaterialShaderGenerator.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDefaultMaterialShaderGenerator.cpp
@@ -942,12 +942,12 @@ struct SShaderGenerator : public IDefaultMaterialShaderGenerator
if (!pCB) {
// create
- SLightSourceShader s[UIC_MAX_NUM_LIGHTS];
- NVDataRef<QT3DSU8> cBuffer((QT3DSU8 *)&s, (sizeof(SLightSourceShader) * UIC_MAX_NUM_LIGHTS)
+ SLightSourceShader s[QT3DS_MAX_NUM_LIGHTS];
+ NVDataRef<QT3DSU8> cBuffer((QT3DSU8 *)&s, (sizeof(SLightSourceShader) * QT3DS_MAX_NUM_LIGHTS)
+ (4 * sizeof(QT3DSI32)));
pCB = theContext.CreateConstantBuffer(
theName, qt3ds::render::NVRenderBufferUsageType::Static,
- (sizeof(SLightSourceShader) * UIC_MAX_NUM_LIGHTS) + (4 * sizeof(QT3DSI32)), cBuffer);
+ (sizeof(SLightSourceShader) * QT3DS_MAX_NUM_LIGHTS) + (4 * sizeof(QT3DSI32)), cBuffer);
if (!pCB) {
QT3DS_ASSERT(false);
return NULL;
@@ -1123,11 +1123,11 @@ struct SShaderGenerator : public IDefaultMaterialShaderGenerator
for (QT3DSU32 idx = 0; idx < FeatureSet().size(); ++idx) {
eastl::string name(FeatureSet()[idx].m_Name.c_str());
- if (name == "UIC_ENABLE_SSAO")
+ if (name == "QT3DS_ENABLE_SSAO")
enableSSAO = FeatureSet()[idx].m_Enabled;
- else if (name == "UIC_ENABLE_SSDO")
+ else if (name == "QT3DS_ENABLE_SSDO")
enableSSDO = FeatureSet()[idx].m_Enabled;
- else if (name == "UIC_ENABLE_SSM")
+ else if (name == "QT3DS_ENABLE_SSM")
enableShadowMaps = FeatureSet()[idx].m_Enabled;
}
@@ -1723,13 +1723,13 @@ struct SShaderGenerator : public IDefaultMaterialShaderGenerator
size_t numShaderLights = shader.m_Lights.size();
size_t numShadowLights = shader.m_ShadowMaps.size();
for (QT3DSU32 lightIdx = 0, shadowMapIdx = 0, lightEnd = inLights.size();
- lightIdx < lightEnd && lightIdx < UIC_MAX_NUM_LIGHTS; ++lightIdx) {
+ lightIdx < lightEnd && lightIdx < QT3DS_MAX_NUM_LIGHTS; ++lightIdx) {
SLight *theLight(inLights[lightIdx]);
if (lightIdx >= numShaderLights) {
shader.m_Lights.push_back(SShaderLightProperties());
++numShaderLights;
}
- if (shadowMapIdx >= numShadowLights && numShadowLights < UIC_MAX_NUM_SHADOWS) {
+ if (shadowMapIdx >= numShadowLights && numShadowLights < QT3DS_MAX_NUM_SHADOWS) {
if (theLight->m_Scope == NULL && theLight->m_CastShadow) {
// PKC TODO : Fix multiple shadow issues.
// Need to know when the list of lights changes order, and clear shadow maps
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDynamicObjectSystem.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDynamicObjectSystem.cpp
index acc931b4..a656ce24 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDynamicObjectSystem.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderDynamicObjectSystem.cpp
@@ -466,13 +466,13 @@ struct SDynamicObjClassImpl : public IDynamicObjectClass
static void RemapCommand(SCommand &inCommand, TRemapperType &inRemapper)
{
switch (inCommand.m_Type) {
-#define UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(type) \
+#define QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(type) \
case CommandTypes::type: \
SCommandRemapping<S##type>::RemapCommandData(static_cast<S##type &>(inCommand), \
inRemapper); \
break;
- UIC_RENDER_EFFECTS_ITERATE_COMMAND_TYPES
-#undef UIC_RENDER_EFFECTS_HANDLE_COMMAND_TYPES
+ QT3DS_RENDER_EFFECTS_ITERATE_COMMAND_TYPES
+#undef QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES
default:
QT3DS_ASSERT(false);
break;
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderGraphObjectSerializer.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderGraphObjectSerializer.cpp
index f1118341..c2d43e86 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderGraphObjectSerializer.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderGraphObjectSerializer.cpp
@@ -504,13 +504,13 @@ void WriteGraphObject(const SGraphObject &inObject, SSerializerWriteContext &out
{
SGraphObject *newObject = NULL;
switch (inObject.m_Type) {
-#define UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
+#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
case GraphObjectTypes::type: \
newObject = SGraphObjectSerializerImpl<S##type>::Write( \
static_cast<const S##type &>(inObject), outSavedBuffer); \
break;
- UIC_RENDER_ITERATE_GRAPH_OBJECT_TYPES
-#undef UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE
+ QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
+#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
default:
QT3DS_ASSERT(false);
break;
@@ -539,12 +539,12 @@ SGraphObject *ReadGraphObject(SSerializerReadContext &inContext)
if (inContext.m_CurrentPtr + sizeof(SGraphObject) < inContext.m_EndPtr) {
SGraphObject *theObject = reinterpret_cast<SGraphObject *>(inContext.m_CurrentPtr);
switch (theObject->m_Type) {
-#define UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
+#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
case GraphObjectTypes::type: \
SGraphObjectSerializerImpl<S##type>::Read(inContext); \
break;
- UIC_RENDER_ITERATE_GRAPH_OBJECT_TYPES
-#undef UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE
+ QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
+#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
default:
QT3DS_ASSERT(false);
theObject = NULL;
@@ -617,13 +617,13 @@ void SGraphObjectSerializer::Save(NVFoundationBase &inFoundation,
QT3DSU8 *theDataPtr = outSavedData.begin() + theDataSectionStart + theIter->second;
SGraphObject *theGraphObj = reinterpret_cast<SGraphObject *>(theDataPtr);
switch (theGraphObj->m_Type) {
-#define UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
+#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
case GraphObjectTypes::type: \
SGraphObjectSerializerImpl<S##type>::Remap(static_cast<S##type &>(*theGraphObj), \
theWriteContext); \
break;
- UIC_RENDER_ITERATE_GRAPH_OBJECT_TYPES
-#undef UIC_RENDER_HANDL_GRAPH_OBJECT_TYPE
+ QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
+#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
default:
QT3DS_ASSERT(false);
break;
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderImageScaler.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderImageScaler.cpp
index c7c50142..e69ef2ac 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderImageScaler.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderImageScaler.cpp
@@ -78,7 +78,7 @@ void CImageScaler::Scale(EScaleMethod inScaleMethod, unsigned char *inOldBuffer,
break;
default:
- // UIC_THROW( RENDER_E_ILLEGALPARAMETER )
+ // QT3DS_THROW( RENDER_E_ILLEGALPARAMETER )
break;
}
}
@@ -116,7 +116,7 @@ void CImageScaler::FastScale(EScaleMethod inScaleMethod, unsigned char *inOldBuf
break;
default:
- // UIC_THROW( RENDER_E_ILLEGALPARAMETER )
+ // QT3DS_THROW( RENDER_E_ILLEGALPARAMETER )
break;
}
}
@@ -142,8 +142,8 @@ void CImageScaler::Crop(unsigned char *inOldBuffer, unsigned long inOldWidth,
{
long theMinWidth = NVMin(inOldWidth, inNewWidth);
- // UIC_THROWFALSE( inNewWidth <= inOldWidth, RENDER_E_SCALERNOEXPAND )
- // UIC_THROWFALSE( inNewHeight <= inOldHeight, RENDER_E_SCALERNOEXPAND )
+ // QT3DS_THROWFALSE( inNewWidth <= inOldWidth, RENDER_E_SCALERNOEXPAND )
+ // QT3DS_THROWFALSE( inNewHeight <= inOldHeight, RENDER_E_SCALERNOEXPAND )
outNewBuffer = new unsigned char[inNewWidth * inNewHeight * inPlanes];
::memset(outNewBuffer, 0, inNewWidth * inNewHeight * inPlanes);
@@ -175,7 +175,7 @@ void CImageScaler::Bilinear(unsigned char *inOldBuffer, unsigned long inOldWidth
unsigned long inNewWidth, unsigned long inNewHeight,
unsigned long inPlanes)
{
- // UIC_THROWFALSE( inPlanes > 0, RENDER_E_SCALERBADTYPE )
+ // QT3DS_THROWFALSE( inPlanes > 0, RENDER_E_SCALERBADTYPE )
outNewBuffer = new unsigned char[inNewWidth * inNewHeight * inPlanes];
CImageScaler::Resize(inOldBuffer, inOldWidth, inOldHeight, outNewBuffer, inNewWidth,
@@ -328,7 +328,7 @@ void CImageScaler::FastPointSample(unsigned char *inOldBuffer, unsigned long inO
} break;
default:
- // UIC_THROW( RENDER_E_ILLEGALPARAMETER )
+ // QT3DS_THROW( RENDER_E_ILLEGALPARAMETER )
break;
}
}
@@ -371,7 +371,7 @@ void CImageScaler::Resize(unsigned char *inOldBuffer, unsigned long inOldWidth,
unsigned long inNewWidth, unsigned long inNewHeight,
unsigned long inPlanes)
{
- // UIC_THROWFALSE( inPlanes == 4, RENDER_E_ILLEGALPARAMETER );
+ // QT3DS_THROWFALSE( inPlanes == 4, RENDER_E_ILLEGALPARAMETER );
// only do the temporary allocation if necessary
if (inOldWidth < inNewWidth || inOldHeight < inNewHeight) {
@@ -380,7 +380,7 @@ void CImageScaler::Resize(unsigned char *inOldBuffer, unsigned long inOldWidth,
return;
} else {
// The downsampling algorithms *do* assume four planes.
- // UIC_THROWFALSE( inPlanes == 4, RENDER_E_ILLEGALPARAMETER );
+ // QT3DS_THROWFALSE( inPlanes == 4, RENDER_E_ILLEGALPARAMETER );
if (inOldWidth > inNewWidth && inOldHeight > inNewHeight) {
MemoryBuffer<> theBuffer(ForwardingAllocator(m_Allocator, "ImageScaler::TempBuffer"));
theBuffer.reserve(inNewWidth * inOldHeight * 4);
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderUIPLoader.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderUIPLoader.cpp
index e393cbcf..7d3bbdc1 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderUIPLoader.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/Source/Qt3DSRenderUIPLoader.cpp
@@ -27,7 +27,7 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifdef UIC_RENDER_ENABLE_LOAD_UIP
+#ifdef QT3DS_RENDER_ENABLE_LOAD_UIP
#include "Qt3DSRenderUIPLoader.h"
#include "Qt3DSRenderPresentation.h"
@@ -809,58 +809,58 @@ struct SRenderUIPLoader : public IDOMReferenceResolver
#define SubPath_Closed "closed"
// Fill in implementations for the actual parse tables.
-#define HANDLE_UIC_RENDER_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_PROPERTY(type, name, dirty) \
ParseProperty(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_RENDER_REAL_VEC2_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_REAL_VEC2_PROPERTY(type, name, dirty) \
ParseProperty(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_RENDER_VEC3_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC3_PROPERTY(type, name, dirty) \
ParseProperty(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_RENDER_COLOR_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_COLOR_PROPERTY(type, name, dirty) \
ParseProperty(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_RENDER_RADIAN_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_RADIAN_PROPERTY(type, name, dirty) \
ParseRadianProperty(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_RENDER_VEC3_RADIAN_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC3_RADIAN_PROPERTY(type, name, dirty) \
ParseRadianProperty(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_RENDER_OPACITY_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_OPACITY_PROPERTY(type, name, dirty) \
ParseOpacityProperty(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_ROTATION_ORDER_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_ROTATION_ORDER_PROPERTY(type, name, dirty) \
ParseRotationOrder(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_NODE_ORIENTATION_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_ORIENTATION_PROPERTY(type, name, dirty) \
ParseOrientation(inParser, type##_##name, inItem.m_Flags);
-#define HANDLE_UIC_RENDER_DEPTH_TEST_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_DEPTH_TEST_PROPERTY(type, name, dirty) \
if (ParseProperty(inParser, type##_##name, inItem.m_##name)) \
inItem.m_##name = !inItem.m_##name;
-#define HANDLE_UIC_NODE_FLAGS_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_FLAGS_PROPERTY(type, name, dirty) \
ParseNodeFlagsProperty(inParser, type##_##name, inItem.m_Flags, \
qt3ds::render::NodeFlagValues::name);
-#define HANDLE_UIC_NODE_FLAGS_INVERSE_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_NODE_FLAGS_INVERSE_PROPERTY(type, name, dirty) \
ParseNodeFlagsInverseProperty(inParser, type##_##name, inItem.m_Flags, \
qt3ds::render::NodeFlagValues::name);
-#define HANDLE_UIC_RENDER_ENUM_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_ENUM_PROPERTY(type, name, dirty) \
ParseEnumProperty(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_RENDER_SOURCEPATH_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_SOURCEPATH_PROPERTY(type, name, dirty) \
ParseAndResolveSourcePath(inParser, type##_##name, inItem.m_##name);
-#define HANDLE_UIC_RENDER_ARRAY_PROPERTY(type, name, index, dirty) \
+#define HANDLE_QT3DS_RENDER_ARRAY_PROPERTY(type, name, index, dirty) \
ParseProperty(inParser, type##_##name##_##index, inItem.m_##name[index]);
-#define HANDLE_UIC_RENDER_VEC2_PROPERTY(type, name, dirty) \
+#define HANDLE_QT3DS_RENDER_VEC2_PROPERTY(type, name, dirty) \
ParseProperty(inParser, type##_##name##_##X, inItem.m_##name.x); \
ParseProperty(inParser, type##_##name##_##Y, inItem.m_##name.y);
-#define HANDLE_UIC_RENDER_COLOR_VEC3_PROPERTY( \
- type, name, dirty) // noop by intention already handled by HANDLE_UIC_RENDER_COLOR_PROPERTY
-#define HANDLE_UIC_RENDER_TRANSFORM_VEC3_PROPERTY( \
- type, name, dirty) // noop by intention already handled by HANDLE_UIC_RENDER_VEC3_PROPERTY
+#define HANDLE_QT3DS_RENDER_COLOR_VEC3_PROPERTY( \
+ type, name, dirty) // noop by intention already handled by HANDLE_QT3DS_RENDER_COLOR_PROPERTY
+#define HANDLE_QT3DS_RENDER_TRANSFORM_VEC3_PROPERTY( \
+ type, name, dirty) // noop by intention already handled by HANDLE_QT3DS_RENDER_VEC3_PROPERTY
// Call the correct parser functions.
void ParseProperties(SScene &inItem, IPropertyParser &inParser)
{
- ITERATE_UIC_RENDER_SCENE_PROPERTIES
+ ITERATE_QT3DS_RENDER_SCENE_PROPERTIES
}
void ParseProperties(SNode &inItem, IPropertyParser &inParser)
{
bool eyeball;
if (ParseProperty(inParser, "eyeball", eyeball))
inItem.m_Flags.SetActive(eyeball);
- ITERATE_UIC_RENDER_NODE_PROPERTIES
+ ITERATE_QT3DS_RENDER_NODE_PROPERTIES
ParseProperty(inParser, "boneid", inItem.m_SkeletonId);
bool ignoreParent = false;
if (ParseProperty(inParser, "ignoresparent", ignoreParent))
@@ -869,44 +869,44 @@ struct SRenderUIPLoader : public IDOMReferenceResolver
void ParseProperties(SLayer &inItem, IPropertyParser &inParser)
{
ParseProperties(static_cast<SNode &>(inItem), inParser);
- ITERATE_UIC_RENDER_LAYER_PROPERTIES
+ ITERATE_QT3DS_RENDER_LAYER_PROPERTIES
ParseProperty(inParser, "aosamplerate", inItem.m_AoSamplerate);
}
void ParseProperties(SCamera &inItem, IPropertyParser &inParser)
{
ParseProperties(static_cast<SNode &>(inItem), inParser);
- ITERATE_UIC_RENDER_CAMERA_PROPERTIES
+ ITERATE_QT3DS_RENDER_CAMERA_PROPERTIES
}
void ParseProperties(SLight &inItem, IPropertyParser &inParser)
{
ParseProperties(static_cast<SNode &>(inItem), inParser);
- ITERATE_UIC_RENDER_LIGHT_PROPERTIES
+ ITERATE_QT3DS_RENDER_LIGHT_PROPERTIES
ParseProperty(inParser, "shdwmapres", inItem.m_ShadowMapRes);
}
void ParseProperties(SModel &inItem, IPropertyParser &inParser)
{
ParseProperties(static_cast<SNode &>(inItem), inParser);
- ITERATE_UIC_RENDER_MODEL_PROPERTIES
+ ITERATE_QT3DS_RENDER_MODEL_PROPERTIES
ParseProperty(inParser, "poseroot", inItem.m_SkeletonRoot);
}
void ParseProperties(SText &inItem, IPropertyParser &inParser)
{
ParseProperties(static_cast<SNode &>(inItem), inParser);
- ITERATE_UIC_RENDER_TEXT_PROPERTIES
+ ITERATE_QT3DS_RENDER_TEXT_PROPERTIES
}
void ParseProperties(SLightmaps &inItem, IPropertyParser &inParser)
{
- ITERATE_UIC_RENDER_LIGHTMAP_PROPERTIES
+ ITERATE_QT3DS_RENDER_LIGHTMAP_PROPERTIES
}
void ParseProperties(SDefaultMaterial &inItem, IPropertyParser &inParser)
{
- ITERATE_UIC_RENDER_MATERIAL_PROPERTIES
+ ITERATE_QT3DS_RENDER_MATERIAL_PROPERTIES
ParseProperties(inItem.m_Lightmaps, inParser);
}
void ParseProperties(SReferencedMaterial &inItem, IPropertyParser &inParser)
{
- ITERATE_UIC_RENDER_REFERENCED_MATERIAL_PROPERTIES
+ ITERATE_QT3DS_RENDER_REFERENCED_MATERIAL_PROPERTIES
// Propagate lightmaps
if (inItem.m_ReferencedMaterial
&& inItem.m_ReferencedMaterial->m_Type == GraphObjectTypes::DefaultMaterial)
@@ -920,7 +920,7 @@ struct SRenderUIPLoader : public IDOMReferenceResolver
}
void ParseProperties(SImage &inItem, IPropertyParser &inParser)
{
- ITERATE_UIC_RENDER_IMAGE_PROPERTIES
+ ITERATE_QT3DS_RENDER_IMAGE_PROPERTIES
}
template <typename TDataType>
void SetDynamicObjectProperty(SDynamicObject &inEffect,
@@ -942,7 +942,7 @@ struct SRenderUIPLoader : public IDOMReferenceResolver
{
ParseProperties(static_cast<SDynamicObject &>(inItem), inParser);
ParseProperties(inItem.m_Lightmaps, inParser);
- ITERATE_UIC_RENDER_CUSTOM_MATERIAL_PROPERTIES
+ ITERATE_QT3DS_RENDER_CUSTOM_MATERIAL_PROPERTIES
}
void ParseProperties(SDynamicObject &inDynamicObject, IPropertyParser &inParser)
{
@@ -1008,11 +1008,11 @@ struct SRenderUIPLoader : public IDOMReferenceResolver
void ParseProperties(SPath &inItem, IPropertyParser &inParser)
{
ParseProperties(static_cast<SNode &>(inItem), inParser);
- ITERATE_UIC_RENDER_PATH_PROPERTIES
+ ITERATE_QT3DS_RENDER_PATH_PROPERTIES
}
void ParseProperties(SPathSubPath &inItem, IPropertyParser &inParser)
{
- ITERATE_UIC_RENDER_PATH_SUBPATH_PROPERTIES
+ ITERATE_QT3DS_RENDER_PATH_SUBPATH_PROPERTIES
}
void AddPluginPropertyUpdate(eastl::vector<qt3ds::render::SRenderPropertyValueUpdate> &ioUpdates,
@@ -1138,17 +1138,17 @@ struct SRenderUIPLoader : public IDOMReferenceResolver
}
}
-#undef HANDLE_UIC_RENDER_PROPERTY
-#undef HANDLE_UIC_RENDER_ENUM_PROPERTY
-#undef HANDLE_UIC_RENDER_RADIAN_PROPERTY
-#undef HANDLE_UIC_RENDER_SOURCEPATH_PROPERTY
-#undef HANDLE_UIC_RENDER_ARRAY_PROPERTY
-#undef HANDLE_UIC_NODE_FLAGS_PROPERTY
-#undef HANDLE_UIC_ROTATION_ORDER_PROPERTY
-#undef HANDLE_UIC_RENDER_OPACITY_PROPERTY
-#undef HANDLE_UIC_NODE_ORIENTATION_PROPERTY
-#undef HANDLE_UIC_RENDER_DEPTH_TEST_PROPERTY
-#undef HANDLE_UIC_RENDER_VEC2_PROPERTY
+#undef HANDLE_QT3DS_RENDER_PROPERTY
+#undef HANDLE_QT3DS_RENDER_ENUM_PROPERTY
+#undef HANDLE_QT3DS_RENDER_RADIAN_PROPERTY
+#undef HANDLE_QT3DS_RENDER_SOURCEPATH_PROPERTY
+#undef HANDLE_QT3DS_RENDER_ARRAY_PROPERTY
+#undef HANDLE_QT3DS_NODE_FLAGS_PROPERTY
+#undef HANDLE_QT3DS_ROTATION_ORDER_PROPERTY
+#undef HANDLE_QT3DS_RENDER_OPACITY_PROPERTY
+#undef HANDLE_QT3DS_NODE_ORIENTATION_PROPERTY
+#undef HANDLE_QT3DS_RENDER_DEPTH_TEST_PROPERTY
+#undef HANDLE_QT3DS_RENDER_VEC2_PROPERTY
void ParseGraphPass1(SGraphObject *inParent)
{
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Application/Qt3DSStateApplication.h b/src/Runtime/Source/Qt3DSStateApplication/Application/Qt3DSStateApplication.h
index 50d02dd2..0f228d10 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Application/Qt3DSStateApplication.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Application/Qt3DSStateApplication.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_APPLICATION_H
-#define UIC_STATE_APPLICATION_H
+#ifndef QT3DS_STATE_APPLICATION_H
+#define QT3DS_STATE_APPLICATION_H
#include "EASTL/string.h"
#include <QtCore/qvector.h>
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDatamodelCache.cpp b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDatamodelCache.cpp
index 95ce6d88..984dcfe7 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDatamodelCache.cpp
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDatamodelCache.cpp
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_LUA_DATAMODLE_CACHE_H
-#define UIC_LUA_DATAMODLE_CACHE_H
+#ifndef QT3DS_LUA_DATAMODLE_CACHE_H
+#define QT3DS_LUA_DATAMODLE_CACHE_H
#include "Qt3DSLuaDebugger.h"
#include "Qt3DSLuaDebuggerProtocol.h"
#include "foundation/Qt3DSFoundation.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebugger.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebugger.h
index 516d660a..01351944 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebugger.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebugger.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_LUA_DEBUGGER_H
-#define UIC_LUA_DEBUGGER_H
+#ifndef QT3DS_LUA_DEBUGGER_H
+#define QT3DS_LUA_DEBUGGER_H
#include "Qt3DSStateDebugger.h"
#include "Qt3DSStateDebuggerValues.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerImpl.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerImpl.h
index 1f6e00f6..fc3eeeeb 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerImpl.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerImpl.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_LUA_DEBUGGER_IMPL_H
-#define UIC_LUA_DEBUGGER_IMPL_H
+#ifndef QT3DS_LUA_DEBUGGER_IMPL_H
+#define QT3DS_LUA_DEBUGGER_IMPL_H
#include "Qt3DSLuaDebugger.h"
#include "EASTL/hash_map.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerProtocol.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerProtocol.h
index 647efde6..a2070173 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerProtocol.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaDebuggerProtocol.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_LUA_DEBUGGER_PROTOCOL_H
-#define UIC_LUA_DEBUGGER_PROTOCOL_H
+#ifndef QT3DS_LUA_DEBUGGER_PROTOCOL_H
+#define QT3DS_LUA_DEBUGGER_PROTOCOL_H
#include "Qt3DSLuaDebugger.h"
#include "foundation/Qt3DSTime.h"
#include "foundation/Qt3DSMemoryBuffer.h"
@@ -39,40 +39,40 @@ namespace state {
namespace debugger {
namespace lua {
-#define UIC_LUA_DEBUGGER_ITERATE_PROTOCOL_MESSAGES \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(Initialization) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(SetBreakpoint) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RequestBreak) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RequestAllBreakpoints) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(AllBreakpoints) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(ClearBreakpoint) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(ClearAllBreakpoints) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(Continue) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(OnBreak) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(UpdateTable) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(UpdateFunction) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RequestStackTrace) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StackTrace) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StepInto) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StepOver) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StepOut) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(AddWatch) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RemoveWatch) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(WatchUpdated) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(ExecuteStatement) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StatementExecuted) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RequestPointerValue) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(UnknownPointerValue) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(EndPointerRequest) \
- UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(BeginCacheUpdate)
+#define QT3DS_LUA_DEBUGGER_ITERATE_PROTOCOL_MESSAGES \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(Initialization) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(SetBreakpoint) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RequestBreak) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RequestAllBreakpoints) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(AllBreakpoints) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(ClearBreakpoint) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(ClearAllBreakpoints) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(Continue) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(OnBreak) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(UpdateTable) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(UpdateFunction) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RequestStackTrace) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StackTrace) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StepInto) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StepOver) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StepOut) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(AddWatch) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RemoveWatch) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(WatchUpdated) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(ExecuteStatement) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(StatementExecuted) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(RequestPointerValue) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(UnknownPointerValue) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(EndPointerRequest) \
+ QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(BeginCacheUpdate)
struct SProtocolMessageNames
{
enum Enum {
UnknownMessageName = 0,
-#define UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(name) name,
- UIC_LUA_DEBUGGER_ITERATE_PROTOCOL_MESSAGES
-#undef UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE
+#define QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(name) name,
+ QT3DS_LUA_DEBUGGER_ITERATE_PROTOCOL_MESSAGES
+#undef QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE
};
};
@@ -199,7 +199,7 @@ namespace state {
}
};
-#define UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(msgName) \
+#define QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(msgName) \
struct S##msgName \
{ \
S##msgName() {} \
@@ -216,7 +216,7 @@ namespace state {
enum { MessageName = SProtocolMessageNames::msgName }; \
};
-#define UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(msgName, ptype, pname) \
+#define QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(msgName, ptype, pname) \
struct S##msgName \
{ \
ptype m_##pname; \
@@ -238,35 +238,35 @@ namespace state {
enum { MessageName = SProtocolMessageNames::msgName }; \
};
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(Initialization, QT3DSU32, Version);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(SetBreakpoint, SLuaBreakpoint, Breakpoint);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(RequestAllBreakpoints);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(RequestBreak);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(AllBreakpoints, TBreakpointList,
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(Initialization, QT3DSU32, Version);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(SetBreakpoint, SLuaBreakpoint, Breakpoint);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(RequestAllBreakpoints);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(RequestBreak);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(AllBreakpoints, TBreakpointList,
Breakpoints);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(ClearBreakpoint, SLuaBreakpoint,
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(ClearBreakpoint, SLuaBreakpoint,
Breakpoint);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(ClearAllBreakpoints);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(Continue);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(OnBreak, SFileAndLine, Position);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(UpdateTable, STableData, Data);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(UpdateFunction, SFunctionInfo, Data);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(RequestStackTrace);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(StackTrace, SStackTraceData, Data);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(StepInto);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(StepOver);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(StepOut);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(AddWatch, CRegisteredString, Expression);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(RemoveWatch, CRegisteredString, Expression);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(WatchUpdated, SWatchUpdateData, Data);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(ExecuteStatement, CRegisteredString,
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(ClearAllBreakpoints);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(Continue);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(OnBreak, SFileAndLine, Position);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(UpdateTable, STableData, Data);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(UpdateFunction, SFunctionInfo, Data);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(RequestStackTrace);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(StackTrace, SStackTraceData, Data);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(StepInto);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(StepOver);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(StepOut);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(AddWatch, CRegisteredString, Expression);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(RemoveWatch, CRegisteredString, Expression);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(WatchUpdated, SWatchUpdateData, Data);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(ExecuteStatement, CRegisteredString,
Expression);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(StatementExecuted, SStatementExecuteData,
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(StatementExecuted, SStatementExecuteData,
Data);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(RequestPointerValue, SDatamodelValue, Data);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(UnknownPointerValue);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(EndPointerRequest);
- UIC_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(BeginCacheUpdate);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_MESSAGE_1(RequestPointerValue, SDatamodelValue, Data);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(UnknownPointerValue);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(EndPointerRequest);
+ QT3DS_LUA_DEBUGGER_PROTOCOL_DECLARE_TRIVIAL_MESSAGE(BeginCacheUpdate);
struct SLuaDebuggerProtocolWriter
{
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaSideDebugger.cpp b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaSideDebugger.cpp
index 961c8099..c5217dc1 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaSideDebugger.cpp
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSLuaSideDebugger.cpp
@@ -454,12 +454,12 @@ struct SLuaSideDebugger : public ILuaDebugger, public IDebugStreamListener
m_DataCache->HandleCacheMessage(m_BrokenState, inReader, inMessage);
} else {
switch (inMessage.m_MessageName) {
-#define UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(name) \
+#define QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(name) \
case SProtocolMessageNames::name: \
Handle##name(inReader); \
break;
- UIC_LUA_DEBUGGER_ITERATE_PROTOCOL_MESSAGES
-#undef UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE
+ QT3DS_LUA_DEBUGGER_ITERATE_PROTOCOL_MESSAGES
+#undef QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE
default:
QT3DS_ASSERT(false);
break;
@@ -467,26 +467,26 @@ struct SLuaSideDebugger : public ILuaDebugger, public IDebugStreamListener
}
}
-#define UIC_LUA_IGNORE_MESSAGE(name) \
+#define QT3DS_LUA_IGNORE_MESSAGE(name) \
void Handle##name(SLuaDebuggerProtocolReader &) { QT3DS_ASSERT(false); }
- UIC_LUA_IGNORE_MESSAGE(Initialization)
- UIC_LUA_IGNORE_MESSAGE(AllBreakpoints)
- UIC_LUA_IGNORE_MESSAGE(Continue)
- UIC_LUA_IGNORE_MESSAGE(OnBreak)
- UIC_LUA_IGNORE_MESSAGE(OnClientConnect)
- UIC_LUA_IGNORE_MESSAGE(UpdateTable)
- UIC_LUA_IGNORE_MESSAGE(UpdateFunction)
- UIC_LUA_IGNORE_MESSAGE(RequestStackTrace)
- UIC_LUA_IGNORE_MESSAGE(StackTrace)
- UIC_LUA_IGNORE_MESSAGE(StepInto)
- UIC_LUA_IGNORE_MESSAGE(StepOver)
- UIC_LUA_IGNORE_MESSAGE(StepOut)
- UIC_LUA_IGNORE_MESSAGE(WatchUpdated)
- UIC_LUA_IGNORE_MESSAGE(StatementExecuted)
- UIC_LUA_IGNORE_MESSAGE(RequestPointerValue)
- UIC_LUA_IGNORE_MESSAGE(UnknownPointerValue)
- UIC_LUA_IGNORE_MESSAGE(EndPointerRequest)
- UIC_LUA_IGNORE_MESSAGE(BeginCacheUpdate)
+ QT3DS_LUA_IGNORE_MESSAGE(Initialization)
+ QT3DS_LUA_IGNORE_MESSAGE(AllBreakpoints)
+ QT3DS_LUA_IGNORE_MESSAGE(Continue)
+ QT3DS_LUA_IGNORE_MESSAGE(OnBreak)
+ QT3DS_LUA_IGNORE_MESSAGE(OnClientConnect)
+ QT3DS_LUA_IGNORE_MESSAGE(UpdateTable)
+ QT3DS_LUA_IGNORE_MESSAGE(UpdateFunction)
+ QT3DS_LUA_IGNORE_MESSAGE(RequestStackTrace)
+ QT3DS_LUA_IGNORE_MESSAGE(StackTrace)
+ QT3DS_LUA_IGNORE_MESSAGE(StepInto)
+ QT3DS_LUA_IGNORE_MESSAGE(StepOver)
+ QT3DS_LUA_IGNORE_MESSAGE(StepOut)
+ QT3DS_LUA_IGNORE_MESSAGE(WatchUpdated)
+ QT3DS_LUA_IGNORE_MESSAGE(StatementExecuted)
+ QT3DS_LUA_IGNORE_MESSAGE(RequestPointerValue)
+ QT3DS_LUA_IGNORE_MESSAGE(UnknownPointerValue)
+ QT3DS_LUA_IGNORE_MESSAGE(EndPointerRequest)
+ QT3DS_LUA_IGNORE_MESSAGE(BeginCacheUpdate)
void HandleRequestBreak(SLuaDebuggerProtocolReader &)
{
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebugger.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebugger.h
index a8e8777a..70a3d363 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebugger.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebugger.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_SCENE_GRAPH_DEBUGGER_H
-#define UIC_SCENE_GRAPH_DEBUGGER_H
+#ifndef QT3DS_SCENE_GRAPH_DEBUGGER_H
+#define QT3DS_SCENE_GRAPH_DEBUGGER_H
#pragma once
#include "Qt3DSStateDebugger.h"
#include "UICUIADatamodel.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerProtocol.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerProtocol.h
index 29a01dd5..4fea4322 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerProtocol.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerProtocol.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_SCENE_GRAPH_DEBUGGER_PROTOCOL_H
-#define UIC_SCENE_GRAPH_DEBUGGER_PROTOCOL_H
+#ifndef QT3DS_SCENE_GRAPH_DEBUGGER_PROTOCOL_H
+#define QT3DS_SCENE_GRAPH_DEBUGGER_PROTOCOL_H
#include "Qt3DSSceneGraphDebugger.h"
#include "Qt3DSSceneGraphDebuggerValue.h"
#include "foundation/Qt3DSMemoryBuffer.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerValue.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerValue.h
index e3ce652f..b6404e72 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerValue.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSSceneGraphDebuggerValue.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_SCENE_GRAPH_DEBUGGER_VALUE_H
-#define UIC_SCENE_GRAPH_DEBUGGER_VALUE_H
+#ifndef QT3DS_SCENE_GRAPH_DEBUGGER_VALUE_H
+#define QT3DS_SCENE_GRAPH_DEBUGGER_VALUE_H
#include "Qt3DSSceneGraphDebugger.h"
#include "UICUIADatamodel.h"
#include "UICUIADatamodelValue.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugStreams.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugStreams.h
index 7a1446cb..8cff699e 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugStreams.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugStreams.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_DEBUG_STREAMS_H
-#define UIC_STATE_DEBUG_STREAMS_H
+#ifndef QT3DS_STATE_DEBUG_STREAMS_H
+#define QT3DS_STATE_DEBUG_STREAMS_H
#pragma once
#include "Qt3DSState.h"
#include "foundation/Socket.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugger.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugger.h
index e87b38d9..801fb738 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugger.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebugger.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_DEBUGGER_H
-#define UIC_STATE_DEBUGGER_H
+#ifndef QT3DS_STATE_DEBUGGER_H
+#define QT3DS_STATE_DEBUGGER_H
#pragma once
#include "Qt3DSState.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerProtocol.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerProtocol.h
index 37501723..03230a61 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerProtocol.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerProtocol.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_DEBUGGER_PROTOCOL_H
-#define UIC_STATE_DEBUGGER_PROTOCOL_H
+#ifndef QT3DS_STATE_DEBUGGER_PROTOCOL_H
+#define QT3DS_STATE_DEBUGGER_PROTOCOL_H
#include "Qt3DSStateDebugger.h"
#include "Qt3DSStateDebuggerValues.h"
#include "foundation/StringConversion.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerValues.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerValues.h
index b937fd35..340f46cb 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerValues.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateDebuggerValues.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_DEBUGGER_VALUES_H
-#define UIC_STATE_DEBUGGER_VALUES_H
+#ifndef QT3DS_STATE_DEBUGGER_VALUES_H
+#define QT3DS_STATE_DEBUGGER_VALUES_H
#pragma once
#include "Qt3DSStateDebugger.h"
#include "foundation/Qt3DSDiscriminatedUnion.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTest.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTest.h
index 97039ab5..fa663e80 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTest.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTest.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_TEST_H
-#define UIC_STATE_TEST_H
+#ifndef QT3DS_STATE_TEST_H
+#define QT3DS_STATE_TEST_H
#include "Qt3DSState.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/Qt3DSOption.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTestCommon.h b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTestCommon.h
index e3e12790..469cd553 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTestCommon.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Debugger/Qt3DSStateTestCommon.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_TEST_COMMON_H
-#define UIC_STATE_TEST_COMMON_H
+#ifndef QT3DS_STATE_TEST_COMMON_H
+#define QT3DS_STATE_TEST_COMMON_H
#include "Qt3DSState.h"
#include "foundation/Qt3DSFoundation.h"
#include "foundation/Qt3DSBroadcastingAllocator.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICLuaArchitectDebugger.cpp b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICLuaArchitectDebugger.cpp
index 502178da..a15dc6dc 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICLuaArchitectDebugger.cpp
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICLuaArchitectDebugger.cpp
@@ -306,12 +306,12 @@ struct SDebugServer : public ILuaArchitectDebugServer,
client->m_DataCache->HandleCacheMessage(inReader, inHeader);
} else {
switch (inHeader.m_MessageName) {
-#define UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(msgname) \
+#define QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE(msgname) \
case SProtocolMessageNames::msgname: \
Handle##msgname(inHeader.m_ClientId, inReader.ReadMessage<lua::S##msgname>()); \
break;
- UIC_LUA_DEBUGGER_ITERATE_PROTOCOL_MESSAGES;
-#undef UIC_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE
+ QT3DS_LUA_DEBUGGER_ITERATE_PROTOCOL_MESSAGES;
+#undef QT3DS_LUA_DEBUGGER_HANDLE_PROTOCOL_MESSAGE
}
}
}
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditor.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditor.h
index 0ade073e..31c83afe 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditor.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditor.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EDITOR_H
-#define UIC_STATE_EDITOR_H
+#ifndef QT3DS_STATE_EDITOR_H
+#define QT3DS_STATE_EDITOR_H
#pragma once
#include "Qt3DSState.h"
#include "Qt3DSStateSignalConnection.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorEditorsImpl.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorEditorsImpl.h
index 01c5528e..4e2a304e 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorEditorsImpl.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorEditorsImpl.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EDITOR_EDITORS_IMPL_H
-#define UIC_STATE_EDITOR_EDITORS_IMPL_H
+#ifndef QT3DS_STATE_EDITOR_EDITORS_IMPL_H
+#define QT3DS_STATE_EDITOR_EDITORS_IMPL_H
#include "UICState.h"
#include "UICStateEditor.h"
#include "UICStateEditorValue.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorFoundation.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorFoundation.h
index cdeaf132..edb55ee3 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorFoundation.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorFoundation.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EDITOR_FOUNDATION_H
-#define UIC_STATE_EDITOR_FOUNDATION_H
+#ifndef QT3DS_STATE_EDITOR_FOUNDATION_H
+#define QT3DS_STATE_EDITOR_FOUNDATION_H
#pragma once
#include "Qt3DSState.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorImpl.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorImpl.h
index e0e3d793..096b7e9d 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorImpl.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorImpl.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EDITOR_IMPL_H
-#define UIC_STATE_EDITOR_IMPL_H
+#ifndef QT3DS_STATE_EDITOR_IMPL_H
+#define QT3DS_STATE_EDITOR_IMPL_H
#include "UICStateEditor.h"
#include "UICStateEditorValue.h"
#include "UICStateTypes.h"
@@ -74,7 +74,7 @@ namespace state {
typedef eastl::vector<TPropertyAccessorPtr> TPropertyAccessorList;
typedef nvhash_map<int, TPropertyAccessorList> TAccessorMap;
-#define UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(foundationPtr, refcountVar) \
+#define QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(foundationPtr, refcountVar) \
void addRef() { atomicIncrement(&(refcountVar)); } \
void release() \
{ \
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorProperties.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorProperties.h
index 91ed5b04..5bf3626a 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorProperties.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorProperties.h
@@ -80,7 +80,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -129,7 +129,7 @@ namespace state {
m_LegalValues.push_back(inStrTable.RegisterStr(trueName));
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -174,7 +174,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -222,7 +222,7 @@ namespace state {
, m_Ptr(inPtr)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual eastl::vector<CRegisteredString> GetLegalValues(IEditorObject & /*inObj*/)
{
@@ -249,7 +249,7 @@ namespace state {
: TBaseType(inAlloc, inDec)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -274,7 +274,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual eastl::vector<CRegisteredString> GetLegalValues(IEditorObject &inEditor)
{
@@ -331,7 +331,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -362,7 +362,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual void DoSet(TEditorType &inObj, const Option<SValue> &inValue)
{
@@ -395,7 +395,7 @@ namespace state {
, m_Ptr(inPtr)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -434,7 +434,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -461,7 +461,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -488,7 +488,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -515,7 +515,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual eastl::vector<CRegisteredString> GetLegalValues(IEditorObject &inEditor)
{
@@ -563,7 +563,7 @@ namespace state {
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
static const char *SCXMLParentName() { return "(none)"; }
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.cpp b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.cpp
index 88794438..dc90a282 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.cpp
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.cpp
@@ -143,7 +143,7 @@ namespace state {
{
m_Editor.RemoveChangeListener(m_ChangeListener);
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Alloc, mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Alloc, mRefCount);
};
void STransactionManagerImpl::addRef() { atomicIncrement(&mRefCount); }
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.h
index 3a672a85..1639dd3c 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransactionImpl.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EDITOR_TRANSACTION_IMPL_H
-#define UIC_STATE_EDITOR_TRANSACTION_IMPL_H
+#ifndef QT3DS_STATE_EDITOR_TRANSACTION_IMPL_H
+#define QT3DS_STATE_EDITOR_TRANSACTION_IMPL_H
#include "UICStateEditor.h"
#include "UICStateEditorFoundation.h"
#include "UICStateEditorProperties.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransitionPath.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransitionPath.h
index 24a4aa29..7ae9f31f 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransitionPath.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorTransitionPath.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EDITOR_TRANSITION_PATH_H
-#define UIC_STATE_EDITOR_TRANSITION_PATH_H
+#ifndef QT3DS_STATE_EDITOR_TRANSITION_PATH_H
+#define QT3DS_STATE_EDITOR_TRANSITION_PATH_H
#pragma once
#include "UICState.h"
#include "foundation/Qt3DSVec2.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorValue.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorValue.h
index 3149c093..2b637002 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorValue.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICStateEditorValue.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EDITOR_VALUE_H
-#define UIC_STATE_EDITOR_VALUE_H
+#ifndef QT3DS_STATE_EDITOR_VALUE_H
+#define QT3DS_STATE_EDITOR_VALUE_H
#pragma once
#include "Qt3DSState.h"
#include "UICStateEditor.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodel.cpp b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodel.cpp
index 3f1d6fd9..4cda7b60 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodel.cpp
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodel.cpp
@@ -464,7 +464,7 @@ struct SGenericPropertyStringAccessor : public SPropertyAccessorBase<TEditorType
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -500,7 +500,7 @@ struct SGenericPropertyStringFunctionAccessor : public SPropertyAccessorBase<TEd
, m_Setter(inSetter)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Allocator, this->mRefCount);
virtual Option<SValue> DoGet(TEditorType &inObj)
{
@@ -596,7 +596,7 @@ struct SGotoSlideEditor : public SVSEditorObject
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
static const char8_t *ElementName() { return "goto-slide"; }
@@ -658,7 +658,7 @@ struct SRunHandlerEditor : public SVSEditorObject
: SVSEditorObject(editor, parent, ElementName(), ioList)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
static const char8_t *ElementName() { return "call"; }
};
@@ -694,7 +694,7 @@ struct SSetAttributeEditor : public SVSEditorObject
: SVSEditorObject(editor, parent, ElementName(), ioList)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
static const char8_t *ElementName() { return "set-attribute"; }
};
@@ -723,7 +723,7 @@ struct SFireEventEditor : public SVSEditorObject
: SVSEditorObject(editor, parent, ElementName(), ioList)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
static const char8_t *ElementName() { return "fire-event"; }
};
@@ -759,7 +759,7 @@ struct SSetPresentationEditor : public SVSEditorObject
: SVSEditorObject(editor, parent, ElementName(), ioList)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
static const char8_t *ElementName() { return "set-presentation"; }
};
@@ -782,7 +782,7 @@ struct SPlaySoundEditor : public SVSEditorObject
: SVSEditorObject(editor, parent, ElementName(), ioList)
{
}
- UIC_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
+ QT3DS_STATE_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(this->m_Foundation, this->mRefCount);
static const char8_t *ElementName() { return "play-sound"; }
};
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodelValue.h b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodelValue.h
index 5448da6e..32f5b792 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodelValue.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Editor/UICUIADatamodelValue.h
@@ -42,7 +42,7 @@ namespace app {
{
};
-#define UIC_UIA_DATAMODEL_TYPE_MAP(type, enumname) \
+#define QT3DS_UIA_DATAMODEL_TYPE_MAP(type, enumname) \
template <> \
struct SDatamodelValueTypeMap<type> \
{ \
@@ -104,16 +104,16 @@ namespace app {
}
};
- UIC_UIA_DATAMODEL_TYPE_MAP(float, ERuntimeDataModelDataTypeFloat);
- UIC_UIA_DATAMODEL_TYPE_MAP(QT3DSVec2, ERuntimeDataModelDataTypeFloat2);
- UIC_UIA_DATAMODEL_TYPE_MAP(QT3DSVec3, ERuntimeDataModelDataTypeFloat3);
- UIC_UIA_DATAMODEL_TYPE_MAP(QT3DSI32, ERuntimeDataModelDataTypeLong);
- UIC_UIA_DATAMODEL_TYPE_MAP(eastl::string, ERuntimeDataModelDataTypeString);
- UIC_UIA_DATAMODEL_TYPE_MAP(bool, ERuntimeDataModelDataTypeBool);
- UIC_UIA_DATAMODEL_TYPE_MAP(SGuid, ERuntimeDataModelDataTypeLong4);
- UIC_UIA_DATAMODEL_TYPE_MAP(CRegisteredString, ERuntimeDataModelDataTypeStringRef);
- UIC_UIA_DATAMODEL_TYPE_MAP(SObjectRef, ERuntimeDataModelDataTypeObjectRef);
- UIC_UIA_DATAMODEL_TYPE_MAP(CStringOrInt, ERuntimeDataModelDataTypeStringOrInt);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(float, ERuntimeDataModelDataTypeFloat);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(QT3DSVec2, ERuntimeDataModelDataTypeFloat2);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(QT3DSVec3, ERuntimeDataModelDataTypeFloat3);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(QT3DSI32, ERuntimeDataModelDataTypeLong);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(eastl::string, ERuntimeDataModelDataTypeString);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(bool, ERuntimeDataModelDataTypeBool);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(SGuid, ERuntimeDataModelDataTypeLong4);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(CRegisteredString, ERuntimeDataModelDataTypeStringRef);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(SObjectRef, ERuntimeDataModelDataTypeObjectRef);
+ QT3DS_UIA_DATAMODEL_TYPE_MAP(CStringOrInt, ERuntimeDataModelDataTypeStringOrInt);
struct SDatamodelValueUnionTraits
{
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSState.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSState.h
index 5db768cc..b5686c25 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSState.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSState.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_STATE_H
-#define UIC_STATE_H
+#ifndef QT3DS_STATE_H
+#define QT3DS_STATE_H
namespace qt3ds {
class NVAllocatorCallback;
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateContext.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateContext.h
index 8360f554..31098938 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateContext.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateContext.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_CONTEXT_H
-#define UIC_STATE_CONTEXT_H
+#ifndef QT3DS_STATE_CONTEXT_H
+#define QT3DS_STATE_CONTEXT_H
#include "Qt3DSState.h"
#include "Qt3DSStateTypes.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionContext.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionContext.h
index 33f11dca..31ff0e22 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionContext.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionContext.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EXECUTION_CONTEXT_H
-#define UIC_STATE_EXECUTION_CONTEXT_H
+#ifndef QT3DS_STATE_EXECUTION_CONTEXT_H
+#define QT3DS_STATE_EXECUTION_CONTEXT_H
#pragma once
#include "Qt3DSState.h"
#include "Qt3DSStateTypes.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionTypes.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionTypes.h
index 00c74ac2..6dc7674f 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionTypes.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateExecutionTypes.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_EXECUTION_TYPES_H
-#define UIC_STATE_EXECUTION_TYPES_H
+#ifndef QT3DS_STATE_EXECUTION_TYPES_H
+#define QT3DS_STATE_EXECUTION_TYPES_H
#pragma once
#include "Qt3DSStateTypes.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateIdValue.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateIdValue.h
index d6936930..ed5beb13 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateIdValue.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateIdValue.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_STATE_ID_TYPE_VALUE_H
-#define UIC_STATE_ID_TYPE_VALUE_H
+#ifndef QT3DS_STATE_ID_TYPE_VALUE_H
+#define QT3DS_STATE_ID_TYPE_VALUE_H
#include "Qt3DSState.h"
#include "foundation/Qt3DSDiscriminatedUnion.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateInterpreter.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateInterpreter.h
index 825f2b6f..d615d21f 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateInterpreter.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateInterpreter.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_INTERPRETER_H
-#define UIC_STATE_INTERPRETER_H
+#ifndef QT3DS_STATE_INTERPRETER_H
+#define QT3DS_STATE_INTERPRETER_H
#pragma once
#include "Qt3DSState.h"
#include "Qt3DSStateTypes.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateLuaScriptContext.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateLuaScriptContext.h
index 130919bc..a134ce1a 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateLuaScriptContext.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateLuaScriptContext.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_LUA_SCRIPT_CONTEXT_H
-#define UIC_STATE_LUA_SCRIPT_CONTEXT_H
+#ifndef QT3DS_STATE_LUA_SCRIPT_CONTEXT_H
+#define QT3DS_STATE_LUA_SCRIPT_CONTEXT_H
#pragma once
#include "Qt3DSState.h"
#include "Qt3DSStateScriptContext.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateScriptContext.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateScriptContext.h
index cfd741cf..110770a1 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateScriptContext.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateScriptContext.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_SCRIPT_CONTEXT_H
-#define UIC_STATE_SCRIPT_CONTEXT_H
+#ifndef QT3DS_STATE_SCRIPT_CONTEXT_H
+#define QT3DS_STATE_SCRIPT_CONTEXT_H
#pragma once
#include "Qt3DSState.h"
#include "Qt3DSStateTypes.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSharedImpl.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSharedImpl.h
index 8f880f60..0b82cc3c 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSharedImpl.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSharedImpl.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_SHARED_IMPL_H
-#define UIC_STATE_SHARED_IMPL_H
+#ifndef QT3DS_STATE_SHARED_IMPL_H
+#define QT3DS_STATE_SHARED_IMPL_H
#include "Qt3DSState.h"
#include "foundation/Utils.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSignalConnection.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSignalConnection.h
index 3c8ac21e..5bfa59ad 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSignalConnection.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateSignalConnection.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_SIGNAL_CONNECTION_H
-#define UIC_STATE_SIGNAL_CONNECTION_H
+#ifndef QT3DS_STATE_SIGNAL_CONNECTION_H
+#define QT3DS_STATE_SIGNAL_CONNECTION_H
#pragma once
#include "Qt3DSState.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateTypes.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateTypes.h
index 999c5032..628b481f 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateTypes.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateTypes.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_STATE_TYPES_H
-#define UIC_STATE_TYPES_H
+#ifndef QT3DS_STATE_TYPES_H
+#define QT3DS_STATE_TYPES_H
#include "Qt3DSState.h"
#include "foundation/StringTable.h"
#include "foundation/Qt3DSInvasiveLinkedList.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContext.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContext.h
index 7217080b..7063ee2d 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContext.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContext.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_STATE_VISUAL_BINDING_CONTEXT_H
-#define UIC_STATE_VISUAL_BINDING_CONTEXT_H
+#ifndef QT3DS_STATE_VISUAL_BINDING_CONTEXT_H
+#define QT3DS_STATE_VISUAL_BINDING_CONTEXT_H
#include "Qt3DSState.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextCommands.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextCommands.h
index 3bb46575..795ef02f 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextCommands.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextCommands.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_STATE_VISUAL_BINDING_CONTEXT_COMMANDS_H
-#define UIC_STATE_VISUAL_BINDING_CONTEXT_COMMANDS_H
+#ifndef QT3DS_STATE_VISUAL_BINDING_CONTEXT_COMMANDS_H
+#define QT3DS_STATE_VISUAL_BINDING_CONTEXT_COMMANDS_H
#include "Qt3DSState.h"
#include "foundation/StringTable.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextValues.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextValues.h
index d79b6a46..7bad9b33 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextValues.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateVisualBindingContextValues.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_STATE_VISUAL_BINDING_CONTEXT_VALUES_H
-#define UIC_STATE_VISUAL_BINDING_CONTEXT_VALUES_H
+#ifndef QT3DS_STATE_VISUAL_BINDING_CONTEXT_VALUES_H
+#define QT3DS_STATE_VISUAL_BINDING_CONTEXT_VALUES_H
#include "Qt3DSStateVisualBindingContext.h"
#include "foundation/Qt3DSDiscriminatedUnion.h"
#include "Qt3DSStateVisualBindingContextCommands.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateXMLIO.h b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateXMLIO.h
index 075ec26b..3a639845 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateXMLIO.h
+++ b/src/Runtime/Source/Qt3DSStateApplication/Include/Qt3DSStateXMLIO.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_STATE_XML_IO_H
-#define UIC_STATE_XML_IO_H
+#ifndef QT3DS_STATE_XML_IO_H
+#define QT3DS_STATE_XML_IO_H
#pragma once
#include "Qt3DSState.h"
#include "foundation/Qt3DSDataRef.h"
diff --git a/src/Runtime/Source/Qt3DSStateApplication/Source/Qt3DSStateInterpreter.cpp b/src/Runtime/Source/Qt3DSStateApplication/Source/Qt3DSStateInterpreter.cpp
index 86a6f862..9fc72406 100644
--- a/src/Runtime/Source/Qt3DSStateApplication/Source/Qt3DSStateInterpreter.cpp
+++ b/src/Runtime/Source/Qt3DSStateApplication/Source/Qt3DSStateInterpreter.cpp
@@ -57,8 +57,8 @@ using namespace qt3ds::state;
using namespace qt3ds::state::debugger;
#ifdef _DEBUG
-#define UIC_LOG_ENTER_EXIT 1
-#define UIC_LOG_ACTIVE_EVENT 1
+#define QT3DS_LOG_ENTER_EXIT 1
+#define QT3DS_LOG_ACTIVE_EVENT 1
#endif
namespace qt3ds {
@@ -1154,7 +1154,7 @@ struct StateSystem : public IStateInterpreter
for (nvvector<SStateNode *>::reverse_iterator iter = m_StatesToExit.m_List.rbegin(),
end = m_StatesToExit.m_List.rend();
iter != end; ++iter) {
-#ifdef UIC_LOG_ENTER_EXIT
+#ifdef QT3DS_LOG_ENTER_EXIT
qCInfo(TRACE_INFO, "Exiting state: %s", (*iter)->m_Id.c_str());
#endif
TStateNodeList *children = (*iter)->GetChildren();
@@ -1324,7 +1324,7 @@ struct StateSystem : public IStateInterpreter
DEBUGGER_CALL1(SetEnterSet, m_StatesToEnter);
for (QT3DSU32 idx = 0, end = theEnterList.size(); idx < end; ++idx) {
SStateNode *theEnterState(theEnterList[idx]);
-#ifdef UIC_LOG_ENTER_EXIT
+#ifdef QT3DS_LOG_ENTER_EXIT
qCInfo(TRACE_INFO, "Entering state: %s", theEnterState->m_Id.c_str());
#endif
m_Configuration.insert(theEnterState);
@@ -1762,7 +1762,7 @@ struct StateSystem : public IStateInterpreter
m_ScriptContext->SetCurrentEvent(theEvent);
m_InternalQueue.pop_front();
DEBUGGER_CALL2(SetCurrentEvent, theEvent->GetName().c_str(), true);
-#ifdef UIC_LOG_ACTIVE_EVENT
+#ifdef QT3DS_LOG_ACTIVE_EVENT
qCInfo(TRACE_INFO, "Current event: %s", theEvent->GetName().c_str());
#endif
SelectTransitions(*theEvent);
@@ -1773,7 +1773,7 @@ struct StateSystem : public IStateInterpreter
DEBUGGER_CALL2(SetCurrentEvent, theEvent->GetName().c_str(), false);
-#ifdef UIC_LOG_ACTIVE_EVENT
+#ifdef QT3DS_LOG_ACTIVE_EVENT
qCInfo(TRACE_INFO, "Current event: %s", theEvent->GetName().c_str());
#endif
diff --git a/src/Runtime/Source/Runtime/Include/Qt3DSActivationManager.h b/src/Runtime/Source/Runtime/Include/Qt3DSActivationManager.h
index 9f9956a7..f343ac9b 100644
--- a/src/Runtime/Source/Runtime/Include/Qt3DSActivationManager.h
+++ b/src/Runtime/Source/Runtime/Include/Qt3DSActivationManager.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_ACTIVATION_MANAGER_H
-#define UIC_ACTIVATION_MANAGER_H
+#ifndef QT3DS_ACTIVATION_MANAGER_H
+#define QT3DS_ACTIVATION_MANAGER_H
#include "foundation/Qt3DSRefCounted.h"
#include "EASTL/string.h"
#include "foundation/Qt3DSAllocator.h"
diff --git a/src/Runtime/Source/Runtime/Include/Qt3DSAnimationSystem.h b/src/Runtime/Source/Runtime/Include/Qt3DSAnimationSystem.h
index 0fecb6ca..c0277706 100644
--- a/src/Runtime/Source/Runtime/Include/Qt3DSAnimationSystem.h
+++ b/src/Runtime/Source/Runtime/Include/Qt3DSAnimationSystem.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_ANIMATION_SYSTEM_H
-#define UIC_ANIMATION_SYSTEM_H
+#ifndef QT3DS_ANIMATION_SYSTEM_H
+#define QT3DS_ANIMATION_SYSTEM_H
#include "foundation/Qt3DSFoundation.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Runtime/Include/Qt3DSApplication.h b/src/Runtime/Source/Runtime/Include/Qt3DSApplication.h
index 39255a67..940ce7ce 100644
--- a/src/Runtime/Source/Runtime/Include/Qt3DSApplication.h
+++ b/src/Runtime/Source/Runtime/Include/Qt3DSApplication.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_APPLICATION_H
-#define UIC_APPLICATION_H
+#ifndef QT3DS_APPLICATION_H
+#define QT3DS_APPLICATION_H
#include "foundation/Qt3DSRefCounted.h"
#include "EASTL/string.h"
#include "foundation/Qt3DSAllocator.h"
diff --git a/src/Runtime/Source/Runtime/Include/Qt3DSBinarySerializationHelper.h b/src/Runtime/Source/Runtime/Include/Qt3DSBinarySerializationHelper.h
index a6b3531c..87dadd93 100644
--- a/src/Runtime/Source/Runtime/Include/Qt3DSBinarySerializationHelper.h
+++ b/src/Runtime/Source/Runtime/Include/Qt3DSBinarySerializationHelper.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
-#ifndef UIC_BINARY_SERIALIZATION_HELPER_H
-#define UIC_BINARY_SERIALIZATION_HELPER_H
+#ifndef QT3DS_BINARY_SERIALIZATION_HELPER_H
+#define QT3DS_BINARY_SERIALIZATION_HELPER_H
#pragma once
#include "foundation/Qt3DSIndexableLinkedList.h"
#include "foundation/SerializationTypes.h"
diff --git a/src/Runtime/Source/Runtime/Include/Qt3DSElementSystem.h b/src/Runtime/Source/Runtime/Include/Qt3DSElementSystem.h
index 93cf0f5c..4843286f 100644
--- a/src/Runtime/Source/Runtime/Include/Qt3DSElementSystem.h
+++ b/src/Runtime/Source/Runtime/Include/Qt3DSElementSystem.h
@@ -29,8 +29,8 @@
****************************************************************************/
#pragma once
-#ifndef UIC_ELEMENT_SYSTEM_H
-#define UIC_ELEMENT_SYSTEM_H
+#ifndef QT3DS_ELEMENT_SYSTEM_H
+#define QT3DS_ELEMENT_SYSTEM_H
#include "foundation/Qt3DSRefCounted.h"
#include "EASTL/string.h"
#include "foundation/Qt3DSAllocator.h"
diff --git a/src/Runtime/Source/Runtime/Include/Qt3DSLogicSystem.h b/src/Runtime/Source/Runtime/Include/Qt3DSLogicSystem.h
index 24709d63..af13c91f 100644
--- a/src/Runtime/Source/Runtime/Include/Qt3DSLogicSystem.h
+++ b/src/Runtime/Source/Runtime/Include/Qt3DSLogicSystem.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
#pragma once
-#ifndef UIC_LOGIC_SYSTEM_H
-#define UIC_LOGIC_SYSTEM_H
+#ifndef QT3DS_LOGIC_SYSTEM_H
+#define QT3DS_LOGIC_SYSTEM_H
#include "Qt3DSElementSystem.h"
namespace qt3ds {
diff --git a/src/Runtime/Source/Runtime/Include/Qt3DSParametersSystem.h b/src/Runtime/Source/Runtime/Include/Qt3DSParametersSystem.h
index 97c160c9..51ce0135 100644
--- a/src/Runtime/Source/Runtime/Include/Qt3DSParametersSystem.h
+++ b/src/Runtime/Source/Runtime/Include/Qt3DSParametersSystem.h
@@ -27,8 +27,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef UIC_PARAMETERS_SYSTEM_H
-#define UIC_PARAMETERS_SYSTEM_H
+#ifndef QT3DS_PARAMETERS_SYSTEM_H
+#define QT3DS_PARAMETERS_SYSTEM_H
#pragma once
#include "Qt3DSKernelTypes.h"
#include "foundation/Qt3DSRefCounted.h"
diff --git a/src/Runtime/Source/Runtime/Include/Qt3DSQmlEngine.h b/src/Runtime/Source/Runtime/Include/Qt3DSQmlEngine.h
index 76c12203..f778090a 100644
--- a/src/Runtime/Source/Runtime/Include/Qt3DSQmlEngine.h
+++ b/src/Runtime/Source/Runtime/Include/Qt3DSQmlEngine.h
@@ -29,8 +29,8 @@
****************************************************************************/
#pragma once
-#ifndef UIC_QML_ENGINE_H
-#define UIC_QML_ENGINE_H
+#ifndef QT3DS_QML_ENGINE_H
+#define QT3DS_QML_ENGINE_H
#include "Qt3DSIScriptBridge.h"
#include "Qt3DSIComponentManager.h"
diff --git a/src/Runtime/Source/Viewer/Qt3DSAudioPlayerImpl.h b/src/Runtime/Source/Viewer/Qt3DSAudioPlayerImpl.h
index bd607ab6..907bd8b2 100644
--- a/src/Runtime/Source/Viewer/Qt3DSAudioPlayerImpl.h
+++ b/src/Runtime/Source/Viewer/Qt3DSAudioPlayerImpl.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
-#ifndef UIC_VIEWER_LIB_UIC_AUDIO_PLAYER_IMPL_H
-#define UIC_VIEWER_LIB_UIC_AUDIO_PLAYER_IMPL_H
+#ifndef QT3DS_VIEWER_LIB_QT3DS_AUDIO_PLAYER_IMPL_H
+#define QT3DS_VIEWER_LIB_QT3DS_AUDIO_PLAYER_IMPL_H
#include "Qt3DSAudioPlayer.h"
#include "qt3dsruntimeglobal.h"
@@ -45,4 +45,4 @@ public:
};
}
-#endif // !UIC_VIEWER_LIB_UIC_AUDIO_PLAYER_IMPL_H
+#endif // !QT3DS_VIEWER_LIB_QT3DS_AUDIO_PLAYER_IMPL_H
diff --git a/src/Runtime/Source/Viewer/Qt3DSEmbeddedWatermark.h b/src/Runtime/Source/Viewer/Qt3DSEmbeddedWatermark.h
index cbead585..ea98e768 100644
--- a/src/Runtime/Source/Viewer/Qt3DSEmbeddedWatermark.h
+++ b/src/Runtime/Source/Viewer/Qt3DSEmbeddedWatermark.h
@@ -28,8 +28,8 @@
**
****************************************************************************/
-#ifndef UIC_EMBEDDED_WATERMARK_H
-#define UIC_EMBEDDED_WATERMARK_H
+#ifndef QT3DS_EMBEDDED_WATERMARK_H
+#define QT3DS_EMBEDDED_WATERMARK_H
#pragma once
#include <stddef.h>
diff --git a/src/commonplatform.pri b/src/commonplatform.pri
index 87b3dbe3..e94325ab 100644
--- a/src/commonplatform.pri
+++ b/src/commonplatform.pri
@@ -8,10 +8,9 @@ DEFINES += \
QT3DS_FOUNDATION_NO_EXPORTS \
_CRT_SECURE_NO_DEPRECATE \
_CRT_NONSTDC_NO_DEPRECATE \
- UIC_FPMODEL_HARDFP \
- UIC_GRAPHICS_API_GL \
- UIC_NO_SEARCH_PATH \
- UIC_RENDER_ENABLE_LOAD_UIP \
+ QT3DS_GRAPHICS_API_GL \
+ QT3DS_NO_SEARCH_PATH \
+ QT3DS_RENDER_ENABLE_LOAD_UIP \
FONT_NO_RES_DIR \
_TEGRA_NO_LOG_FILE \
EA_COMPILER_HAS_INTTYPES \
diff --git a/tests/auto/runtime/Qt3DSRenderTestBase.h b/tests/auto/runtime/Qt3DSRenderTestBase.h
index 64026ef2..bd752f18 100644
--- a/tests/auto/runtime/Qt3DSRenderTestBase.h
+++ b/tests/auto/runtime/Qt3DSRenderTestBase.h
@@ -39,9 +39,9 @@
#include "Qt3DSTimer.h"
#include "Qt3DSRenderRuntimeBinding.h"
#include "Qt3DSRenderRuntimeBindingImpl.h"
-#include "UICRenderContext.h"
-#include "UICRendererImpl.h"
-#include "UICMetadata.h"
+#include "Qt3DSRenderContextCore.h"
+#include "Qt3DSRendererImpl.h"
+#include "Qt3DSMetadata.h"
namespace qt3ds {
namespace render {
diff --git a/tests/auto/runtime/runtime.pro b/tests/auto/runtime/runtime.pro
index e604339c..a1d9d7db 100644
--- a/tests/auto/runtime/runtime.pro
+++ b/tests/auto/runtime/runtime.pro
@@ -11,7 +11,7 @@ RESOURCES += \
$$PWD/../../../src/Runtime/platformres.qrc
INCLUDEPATH += \
- $$PWD/../../../src/Runtime/Source/UICRender/RendererImpl
+ $$PWD/../../../src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl
HEADERS += \
base/Qt3DSRenderTestAtomicCounterBuffer.h \
diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp
index 034b0a4b..00d991d9 100644
--- a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp
+++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp
@@ -31,23 +31,22 @@
#include "../Qt3DSRenderTestMathUtil.h"
#include "render/Qt3DSRenderShaderProgram.h"
#include "render/Qt3DSRenderContext.h"
-#include "UICRenderCustomMaterialSystem.h"
-#include "UICRenderCustomMaterialRenderContext.h"
-#include "UICRenderCustomMaterialShaderGenerator.h"
-#include "UICRenderDynamicObjectSystem.h"
-#include "UICRenderDynamicObjectSystemCommands.h"
-#include "UICRenderContext.h"
+#include "Qt3DSRenderCustomMaterialSystem.h"
+#include "Qt3DSRenderCustomMaterialRenderContext.h"
+#include "Qt3DSRenderCustomMaterialShaderGenerator.h"
+#include "Qt3DSRenderDynamicObjectSystem.h"
+#include "Qt3DSRenderDynamicObjectSystemCommands.h"
+#include "Qt3DSRenderContextCore.h"
#include "Qt3DSTypes.h"
#include "Qt3DSRenderRuntimeBinding.h"
#include "Qt3DSApplication.h"
#include "Qt3DSInputEngine.h"
#include "foundation/FileTools.h"
#include "Qt3DSWindowSystem.h"
-#include "UICRenderContext.h"
-#include "UICRenderShaderCache.h"
-#include "UICRendererImpl.h"
-#include "UICRenderLight.h"
-#include "UICRenderUIPLoader.h"
+#include "Qt3DSRenderShaderCache.h"
+#include "Qt3DSRendererImpl.h"
+#include "Qt3DSRenderLight.h"
+#include "Qt3DSRenderUIPLoader.h"
#include "UICDMMetaDataTypes.h"
#include <QTime>
@@ -106,7 +105,7 @@ struct CustomTestParams
SLayer layer;
SLayerRenderData layerData;
SRenderableImage *images;
- SLight light[UIC_MAX_NUM_LIGHTS];
+ SLight light[QT3DS_MAX_NUM_LIGHTS];
SModel model;
SRenderSubset subset;
SShaderDefaultMaterialKey shaderkey;
diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp
index 6858a517..416fe9a3 100644
--- a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp
+++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp
@@ -37,10 +37,10 @@
#include "Qt3DSInputEngine.h"
#include "foundation/FileTools.h"
#include "Qt3DSWindowSystem.h"
-#include "UICRenderContext.h"
-#include "UICRenderShaderCache.h"
-#include "UICRendererImpl.h"
-#include "UICRenderLight.h"
+#include "Qt3DSRenderContextCore.h"
+#include "Qt3DSRenderShaderCache.h"
+#include "Qt3DSRendererImpl.h"
+#include "Qt3DSRenderLight.h"
#include <QTime>
@@ -204,7 +204,7 @@ struct TestParams
SShaderDefaultMaterialKey shaderkey;
SSubsetRenderable renderable;
eastl::vector<SShaderPreprocessorFeature> features;
- SLight light[UIC_MAX_NUM_LIGHTS];
+ SLight light[QT3DS_MAX_NUM_LIGHTS];
SLayer layer;
SLayerRenderData layerData;
SImage dummyImages[SShaderDefaultMaterialKeyProperties::ImageMapCount];
@@ -318,7 +318,7 @@ TestParams *generateTest(qt3ds::render::CUICRendererImpl *renderImpl,
params->shaderkey, true);
}
bool castShadow = false;
- key.lights = qMin(int(key.lights), int(UIC_MAX_NUM_LIGHTS));
+ key.lights = qMin(int(key.lights), int(QT3DS_MAX_NUM_LIGHTS));
for (unsigned int i = 0; i < key.lights; ++i) {
params->light[i].m_LightType = static_cast<RenderLightTypes::Enum>((i%3)+1);
if (params->light[i].m_LightType != RenderLightTypes::Directional) {
diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp
index 3e94cd5c..0faa0d5f 100644
--- a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp
+++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp
@@ -31,23 +31,22 @@
#include "../Qt3DSRenderTestMathUtil.h"
#include "render/Qt3DSRenderShaderProgram.h"
#include "render/Qt3DSRenderContext.h"
-#include "UICRenderCustomMaterialSystem.h"
-#include "UICRenderCustomMaterialRenderContext.h"
-#include "UICRenderCustomMaterialShaderGenerator.h"
-#include "UICRenderDynamicObjectSystem.h"
-#include "UICRenderDynamicObjectSystemCommands.h"
-#include "UICRenderContext.h"
+#include "Qt3DSRenderCustomMaterialSystem.h"
+#include "Qt3DSRenderCustomMaterialRenderContext.h"
+#include "Qt3DSRenderCustomMaterialShaderGenerator.h"
+#include "Qt3DSRenderDynamicObjectSystem.h"
+#include "Qt3DSRenderDynamicObjectSystemCommands.h"
+#include "Qt3DSRenderContextCore.h"
#include "Qt3DSTypes.h"
#include "Qt3DSRenderRuntimeBinding.h"
#include "Qt3DSApplication.h"
#include "Qt3DSInputEngine.h"
#include "foundation/FileTools.h"
#include "Qt3DSWindowSystem.h"
-#include "UICRenderContext.h"
-#include "UICRenderShaderCache.h"
-#include "UICRendererImpl.h"
-#include "UICRenderLight.h"
-#include "UICRenderUIPLoader.h"
+#include "Qt3DSRenderShaderCache.h"
+#include "Qt3DSRendererImpl.h"
+#include "Qt3DSRenderLight.h"
+#include "Qt3DSRenderUIPLoader.h"
#include "UICDMMetaDataTypes.h"
#include <QTime>