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author | Mats Honkamaa <mats.honkamaa@qt.io> | 2019-09-03 09:43:49 +0300 |
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committer | Mats Honkamaa <mats.honkamaa@qt.io> | 2019-09-03 09:59:29 +0300 |
commit | 5cc4908904325cd1889fe812daec50db10440722 (patch) | |
tree | a21e065974b3a7c230cc93182ce435ef3b3dc446 /doc | |
parent | 468ba00e70dc0fabde63f544d4eaaf9cddc4f8ac (diff) |
Update light and camera import documentation
Task-number: QT3DS-3918
Change-Id: Iccee3dc7d4ae6de0fc1ba665318f4667aebec2e5
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/Src/10-best-practices/exporting-from-blender.qdoc | 36 | ||||
-rw-r--r-- | doc/src/10-best-practices/60-importing-3d-content.qdoc | 4 |
2 files changed, 38 insertions, 2 deletions
diff --git a/doc/Src/10-best-practices/exporting-from-blender.qdoc b/doc/Src/10-best-practices/exporting-from-blender.qdoc index 467109f7..ea770766 100644 --- a/doc/Src/10-best-practices/exporting-from-blender.qdoc +++ b/doc/Src/10-best-practices/exporting-from-blender.qdoc @@ -141,6 +141,41 @@ The following properties will be imported into Qt 3D Studio: \li Cast shadows \endlist +Light type will be imported (and converted if needed). + +\table + \header + \li + Light type in Blender + \li + Will import to Qt 3D Studio as... + \row + \li + Point + \li + Point + \row + \li + Area + \li + Area + \row + \li + Sun + \li + Directional + \row + \li + Spot + \li + Directional + \row + \li + Hemi + \li + Directional +\endtable + \section1 Exporting Cameras You can export perspective and orthographic cameras from Blender to use in Qt 3D Studio. @@ -148,6 +183,7 @@ You can export perspective and orthographic cameras from Blender to use in Qt 3D The following properties will be imported into Qt 3D Studio: \list \li Position, rotation, scale + \li Clipping start/end \li Focal Length (perspective camera only). \endlist diff --git a/doc/src/10-best-practices/60-importing-3d-content.qdoc b/doc/src/10-best-practices/60-importing-3d-content.qdoc index 34558574..fcfd9b61 100644 --- a/doc/src/10-best-practices/60-importing-3d-content.qdoc +++ b/doc/src/10-best-practices/60-importing-3d-content.qdoc @@ -182,8 +182,8 @@ UV unwrap and assign material slot IDs to your meshes. light color, and the cast shadows property will be imported. \li \b{Cameras} - Perspective and orthographic cameras can be imported to Studio. - Position, rotation and scale properties will be imported. For perspective cameras, - field of view will also be imported. + Position, rotation and scale properties will be imported as well as start and end clipping. + For perspective cameras, field of view will also be imported. \endlist \section2 Other |