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authorMats Honkamaa <mats.honkamaa@qt.io>2019-09-03 09:43:49 +0300
committerMats Honkamaa <mats.honkamaa@qt.io>2019-09-03 09:59:29 +0300
commit5cc4908904325cd1889fe812daec50db10440722 (patch)
treea21e065974b3a7c230cc93182ce435ef3b3dc446 /doc
parent468ba00e70dc0fabde63f544d4eaaf9cddc4f8ac (diff)
Update light and camera import documentation
Task-number: QT3DS-3918 Change-Id: Iccee3dc7d4ae6de0fc1ba665318f4667aebec2e5 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Diffstat (limited to 'doc')
-rw-r--r--doc/Src/10-best-practices/exporting-from-blender.qdoc36
-rw-r--r--doc/src/10-best-practices/60-importing-3d-content.qdoc4
2 files changed, 38 insertions, 2 deletions
diff --git a/doc/Src/10-best-practices/exporting-from-blender.qdoc b/doc/Src/10-best-practices/exporting-from-blender.qdoc
index 467109f7..ea770766 100644
--- a/doc/Src/10-best-practices/exporting-from-blender.qdoc
+++ b/doc/Src/10-best-practices/exporting-from-blender.qdoc
@@ -141,6 +141,41 @@ The following properties will be imported into Qt 3D Studio:
\li Cast shadows
\endlist
+Light type will be imported (and converted if needed).
+
+\table
+ \header
+ \li
+ Light type in Blender
+ \li
+ Will import to Qt 3D Studio as...
+ \row
+ \li
+ Point
+ \li
+ Point
+ \row
+ \li
+ Area
+ \li
+ Area
+ \row
+ \li
+ Sun
+ \li
+ Directional
+ \row
+ \li
+ Spot
+ \li
+ Directional
+ \row
+ \li
+ Hemi
+ \li
+ Directional
+\endtable
+
\section1 Exporting Cameras
You can export perspective and orthographic cameras from Blender to use in Qt 3D Studio.
@@ -148,6 +183,7 @@ You can export perspective and orthographic cameras from Blender to use in Qt 3D
The following properties will be imported into Qt 3D Studio:
\list
\li Position, rotation, scale
+ \li Clipping start/end
\li Focal Length (perspective camera only).
\endlist
diff --git a/doc/src/10-best-practices/60-importing-3d-content.qdoc b/doc/src/10-best-practices/60-importing-3d-content.qdoc
index 34558574..fcfd9b61 100644
--- a/doc/src/10-best-practices/60-importing-3d-content.qdoc
+++ b/doc/src/10-best-practices/60-importing-3d-content.qdoc
@@ -182,8 +182,8 @@ UV unwrap and assign material slot IDs to your meshes.
light color, and the cast shadows property will be imported.
\li
\b{Cameras} - Perspective and orthographic cameras can be imported to Studio.
- Position, rotation and scale properties will be imported. For perspective cameras,
- field of view will also be imported.
+ Position, rotation and scale properties will be imported as well as start and end clipping.
+ For perspective cameras, field of view will also be imported.
\endlist
\section2 Other