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authorTomi Korpipaa <tomi.korpipaa@qt.io>2018-04-17 13:45:41 +0300
committerMiikka Heikkinen <miikka.heikkinen@qt.io>2018-04-19 13:17:35 +0000
commit9c650461a3ed3153af770d20acfcd8bebc53ee9b (patch)
tree61fcb55518f366eddc2cf4165745af0ad5315de5 /src/Authoring/QT3DSDM/Systems/Qt3DSDMMetaData.h
parent5e05211fc97c805bcb265e3ef6b84602c544cf33 (diff)
Remove LUA
There are two files left with LuaSocket 3.0 license header. Should be checked if those are still needed or not. Task-number: QT3DS-12 Change-Id: Ifd3c7f7599a96e86addf18c7d9170c681dfecd93 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Authoring/QT3DSDM/Systems/Qt3DSDMMetaData.h')
-rw-r--r--src/Authoring/QT3DSDM/Systems/Qt3DSDMMetaData.h26
1 files changed, 10 insertions, 16 deletions
diff --git a/src/Authoring/QT3DSDM/Systems/Qt3DSDMMetaData.h b/src/Authoring/QT3DSDM/Systems/Qt3DSDMMetaData.h
index 03e3a178..67a7fb18 100644
--- a/src/Authoring/QT3DSDM/Systems/Qt3DSDMMetaData.h
+++ b/src/Authoring/QT3DSDM/Systems/Qt3DSDMMetaData.h
@@ -98,25 +98,19 @@ struct SMetaDataLoadWarning
};
/**
- * Meta data class to hold meta data descriptions of the objects used in DataModel.
- * A user-visible type in DataModel (things in the timeline) has a specific set of metadata,
- * the type can have properties, events, handlers, and references.
+ * Meta data class to hold meta data descriptions of the objects used in DataModel.
+ * A user-visible type in DataModel (things in the timeline) has a specific set of metadata,
+ * the type can have properties, events, handlers, and references.
*
- * Properties are exactly what they sound like. Events are messages the object can send,
- * and handlers are functions that are exported from the object.
+ * Properties are exactly what they sound like. Events are messages the object can send,
+ * and handlers are functions that are exported from the object.
*
- * Events are hooked up to handlers using an ActionCore which takes tuples
- * of instance, event, handler and slide and maintains a specific instance of an action.
+ * Events are hooked up to handlers using an ActionCore which takes tuples
+ * of instance, event, handler and slide and maintains a specific instance of an action.
*
- * References allow us to track which properties are being accessed. Properties are stripped
- * from the engine portion of the runtime (although they still appear in the scenegraph)
- * if they aren't animated nor set in a given slide. Referencing a property allows us to
- * avoid stripping them for lua scripts which do not animate the property through the
- * tranditional system.
- *
- * This design allows an artist to create and maintain a fairly complex interactive
- *presentation
- * without the intervention of a lua scripter.
+ * References allow us to track which properties are being accessed. Properties are stripped
+ * from the engine portion of the runtime (although they still appear in the scenegraph)
+ * if they aren't animated nor set in a given slide.
*/
class IMetaData
{