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authorOswald Buddenhagen <oswald.buddenhagen@qt.io>2017-10-06 11:49:09 +0000
committerOswald Buddenhagen <oswald.buddenhagen@qt.io>2017-10-06 16:58:43 +0200
commit07840524085bd1785b8f9142b03d942f678c5c51 (patch)
tree499c1674fdd1b3e0c07688d8e4e56748dfea2ca3 /src/Authoring/Studio/Palettes/Timeline/Bindings/TimelineBreadCrumbProvider.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "stdafx.h"
+#include "TimelineBreadCrumbProvider.h"
+#include "Core.h"
+
+// Link to data model
+#include "Doc.h"
+#include "StudioApp.h"
+#include "Cmd.h"
+#include "ResourceCache.h"
+#include "Strings.h"
+#include "StringLoader.h"
+#include "CColor.h"
+
+#include "ClientDataModelBridge.h"
+#include "UICDMStudioSystem.h"
+#include "UICDMSlides.h"
+#include "CmdActivateSlide.h"
+
+using namespace UICDM;
+
+//=============================================================================
+/**
+ * Constructor
+ */
+CTimelineBreadCrumbProvider::CTimelineBreadCrumbProvider(CDoc *inDoc)
+ : m_Doc(inDoc)
+{
+}
+
+//=============================================================================
+/**
+ */
+CTimelineBreadCrumbProvider::~CTimelineBreadCrumbProvider()
+{
+}
+
+//=============================================================================
+/**
+ * determine the color and text string for this breadcrumb
+ */
+static inline void FillBreadCrumb(SBreadCrumb &outBreadCrumb,
+ UICDM::CUICDMInstanceHandle inInstance, CDoc *inDoc)
+{
+ // Get the MasterSlide Handle associated with inAsset
+ CClientDataModelBridge *theBridge = inDoc->GetStudioSystem()->GetClientDataModelBridge();
+ ISlideSystem *theSlideSystem = inDoc->GetStudioSystem()->GetSlideSystem();
+ Q3DStudio::CId theId = theBridge->GetGUID(inInstance);
+ UICDM::CUICDMSlideHandle theMasterSlide =
+ theSlideSystem->GetMasterSlideByComponentGuid(GuidtoSLong4(theId));
+ ASSERT(theMasterSlide.Valid()); // it should be valid because inAsset should be OBJTYPE_SCENE or
+ // non-library OBJTYPE_COMPONENT
+
+ // Get the active slide index of the master slide. Master Slide always has index 0
+ long theActiveIndex = theSlideSystem->GetActiveSlideIndex(theMasterSlide);
+ bool theIsMaster = (theActiveIndex == 0);
+
+ // Determine the color
+ outBreadCrumb.m_Color =
+ theIsMaster ? CColor(0, 0, 255) : CColor(0, 0, 0); // blue for master, black otherwise
+
+ // Determine the text string
+ outBreadCrumb.m_String = theBridge->GetName(inInstance).toQString();
+ outBreadCrumb.m_String += " (";
+ if (theIsMaster)
+ outBreadCrumb.m_String += ::LoadResourceString(IDS_OBJTYPE_MASTER).toQString();
+ else {
+ CUICDMSlideHandle theActiveSlide =
+ theSlideSystem->GetSlideByIndex(theMasterSlide, theActiveIndex);
+ CUICDMInstanceHandle theInstanceHandle = theSlideSystem->GetSlideInstance(theActiveSlide);
+ ASSERT(theInstanceHandle.Valid());
+ outBreadCrumb.m_String += theBridge->GetName(theInstanceHandle).toQString();
+ }
+ outBreadCrumb.m_String += ")";
+}
+
+//=============================================================================
+/**
+ * return the trail of breadcrumb.
+ * This constructs a list of the "time context tree" from Scene down to the current active time
+ * context.
+ * @param inRefresh true to refresh the list, false to get existing.
+ */
+CTimelineBreadCrumbProvider::TTrailList
+CTimelineBreadCrumbProvider::GetTrail(bool inRefresh /*= true */)
+{
+ if (inRefresh)
+ RefreshSlideList();
+
+ TTrailList theList;
+ for (size_t theIndex = 0; theIndex < m_BreadCrumbList.size(); ++theIndex) {
+ SBreadCrumb theBreadCrumb;
+ FillBreadCrumb(theBreadCrumb, m_BreadCrumbList[theIndex], m_Doc);
+ theList.push_back(theBreadCrumb);
+ }
+ return theList;
+}
+
+//=============================================================================
+/**
+ * switch current time context to the one 'represented' by the breadcrumbs.
+ * @param inTrailIndex index into the trail list
+ */
+void CTimelineBreadCrumbProvider::OnBreadCrumbClicked(long inTrailIndex)
+{
+ if (inTrailIndex >= 0 && inTrailIndex < (long)m_BreadCrumbList.size()) {
+ CCmdActivateSlide *theCmd = new CCmdActivateSlide(m_Doc, m_BreadCrumbList[inTrailIndex]);
+ theCmd->SetForceRefresh(false);
+ m_Doc->GetCore()->ExecuteCommand(theCmd, false);
+ }
+}
+
+QPixmap CTimelineBreadCrumbProvider::GetRootImage() const
+{
+ return CResourceCache::GetInstance()->GetBitmap("breadcrumb_component_scene.png");
+}
+
+QPixmap CTimelineBreadCrumbProvider::GetBreadCrumbImage() const
+{
+ return CResourceCache::GetInstance()->GetBitmap("breadcrumb_component_button.png");
+}
+
+QPixmap CTimelineBreadCrumbProvider::GetSeparatorImage() const
+{
+ return CResourceCache::GetInstance()->GetBitmap("breadcrumb_component_colon_button.png");
+}
+
+QPixmap CTimelineBreadCrumbProvider::GetActiveBreadCrumbImage() const
+{
+ return CResourceCache::GetInstance()->GetBitmap("breadcrumb_component_grey_button.png");
+}
+
+//=============================================================================
+/**
+ * Called when active time context is changed.
+ */
+void CTimelineBreadCrumbProvider::RefreshSlideList()
+{
+ ClearSlideList();
+
+ UICDM::CUICDMInstanceHandle theActiveRoot = m_Doc->GetActiveRootInstance();
+ if (!theActiveRoot.Valid())
+ return;
+ FillSlideList(theActiveRoot);
+}
+
+//=============================================================================
+/**
+ * Callback that inAsset has its name changed, fire off a signal to the UI control.
+ * All the assets' signals are connected to this object and we'll let the UI control check iterate
+ * through the list for changes and refresh.
+ * Alternative we can set up additional classes that listens to specific assets and only the asset
+ * affected refreshed. the former is easier for now.
+ */
+void CTimelineBreadCrumbProvider::OnNameDirty()
+{
+ SigBreadCrumbUpdate();
+}
+
+void CTimelineBreadCrumbProvider::ClearSlideList()
+{
+ m_Connections.clear();
+ m_BreadCrumbList.clear();
+}
+
+//=============================================================================
+/**
+ * This will recurse up the time context tree, so that we can fill the list in a top-down (i.e
+ * Scene) first manner
+ */
+void CTimelineBreadCrumbProvider::FillSlideList(UICDM::CUICDMInstanceHandle inInstance)
+{
+ if (!inInstance.Valid())
+ return;
+
+ CClientDataModelBridge *theBridge = m_Doc->GetStudioSystem()->GetClientDataModelBridge();
+ ISlideSystem *theSlideSystem = m_Doc->GetStudioSystem()->GetSlideSystem();
+ Q3DStudio::CId theId = theBridge->GetGUID(inInstance);
+
+ // Recurse
+ FillSlideList(theBridge->GetParentComponent(inInstance));
+
+ m_BreadCrumbList.push_back(inInstance);
+
+ CUICDMPropertyHandle theNameProp =
+ m_Doc->GetStudioSystem()->GetClientDataModelBridge()->GetNameProperty();
+ IStudioFullSystemSignalProvider *theEngine =
+ m_Doc->GetStudioSystem()->GetFullSystemSignalProvider();
+ std::function<void(CUICDMInstanceHandle, CUICDMPropertyHandle)> theSetter(
+ std::bind(&CTimelineBreadCrumbProvider::OnNameDirty, this));
+
+ // Listen to name changes on the Asset
+ m_Connections.push_back(theEngine->ConnectInstancePropertyValue(
+ std::bind(UICDM::MaybackCallbackInstancePropertyValue<std::function<void(
+ CUICDMInstanceHandle, CUICDMPropertyHandle)>>,
+ std::placeholders::_1, std::placeholders::_2, inInstance, theNameProp, theSetter)));
+
+ // Listen to name changes on the non-master Slides
+ UICDM::CUICDMSlideHandle theMasterSlide =
+ theSlideSystem->GetMasterSlideByComponentGuid(GuidtoSLong4(theId));
+ long theSlideCount = (long)theSlideSystem->GetSlideCount(theMasterSlide);
+
+ for (long theIndex = 1; theIndex < theSlideCount; ++theIndex) {
+ CUICDMSlideHandle theSlide = theSlideSystem->GetSlideByIndex(theMasterSlide, theIndex);
+ CUICDMInstanceHandle theSlideInstance = theSlideSystem->GetSlideInstance(theSlide);
+ m_Connections.push_back(theEngine->ConnectInstancePropertyValue(
+ std::bind(UICDM::MaybackCallbackInstancePropertyValue<std::function<void(
+ CUICDMInstanceHandle, CUICDMPropertyHandle)>>,
+ std::placeholders::_1, std::placeholders::_2, theSlideInstance, theNameProp, theSetter)));
+ }
+}