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authorMäättä Antti <antti.maatta@qt.io>2017-11-30 12:41:44 +0200
committerAntti Määttä <antti.maatta@qt.io>2018-01-10 12:41:04 +0000
commita15e4a54f78e330c613a2e63d8004169c05d94be (patch)
tree5f3f58b9a0cc2a1dd547ccc3276f28c49fa7c9cf /src/Runtime/Qt3DSRuntimeStatic
parent16185339fc737bfabb415265cdc9beef7146407e (diff)
Improve custom material GLES2 support
Implement light shader property setting for custom materials when constant buffers are not supported. Remove floating point .f from glsllib. Task-number: QT3DS-36 Change-Id: I30df0ef8841daaa166910c2384613a1c9f4e6b46 Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Runtime/Qt3DSRuntimeStatic')
-rw-r--r--src/Runtime/Qt3DSRuntimeStatic/Qt3DSRuntimeStatic.pro3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Runtime/Qt3DSRuntimeStatic/Qt3DSRuntimeStatic.pro b/src/Runtime/Qt3DSRuntimeStatic/Qt3DSRuntimeStatic.pro
index 9836a500..d915897b 100644
--- a/src/Runtime/Qt3DSRuntimeStatic/Qt3DSRuntimeStatic.pro
+++ b/src/Runtime/Qt3DSRuntimeStatic/Qt3DSRuntimeStatic.pro
@@ -481,7 +481,8 @@ HEADERS += \
../Source/Engine/Include/Qt3DSEGLWindowSystem.h \
../Source/Engine/Include/Qt3DSPluginDLL.h \
../Source/Engine/Include/Qt3DSWindowSystem.h \
- ../Source/Qt3DSRuntimeRender/Include/Qt3DSRenderContextCore.h
+ ../Source/Qt3DSRuntimeRender/Include/Qt3DSRenderContextCore.h \
+ ../Source/Qt3DSRuntimeRender/Include/Qt3DSRenderLightConstantProperties.h
win32 {
SOURCES += \