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authorJere Tuliniemi <jere.tuliniemi@qt.io>2019-05-03 15:31:34 +0300
committerJere Tuliniemi <jere.tuliniemi@qt.io>2019-05-06 11:15:27 +0000
commit655c1952563a31179fefb46eb178caa662bc3bee (patch)
tree6596fd66d209d65cf6e54777226425c3b83fb21b /src/Runtime/Source/runtimerender/Qt3DSDistanceFieldRenderer.h
parente40d5ffa94622c316ff89bc4a0515c804cb2570e (diff)
Implement fixes to the distance field renderer
- Change modelView matrix to mvp for sharper texts - Support global opacity from parents - Allow changing alpha from the text color picker - Change shadow color to be the same as the text color Task-number: QT3DS-3343 Task-number: QT3DS-3363 Change-Id: I37178abe6c9239619a3f9de440d2b9245a138a82 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Runtime/Source/runtimerender/Qt3DSDistanceFieldRenderer.h')
-rw-r--r--src/Runtime/Source/runtimerender/Qt3DSDistanceFieldRenderer.h19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/Runtime/Source/runtimerender/Qt3DSDistanceFieldRenderer.h b/src/Runtime/Source/runtimerender/Qt3DSDistanceFieldRenderer.h
index 0e037fd8..c82a0e80 100644
--- a/src/Runtime/Source/runtimerender/Qt3DSDistanceFieldRenderer.h
+++ b/src/Runtime/Source/runtimerender/Qt3DSDistanceFieldRenderer.h
@@ -57,7 +57,6 @@ struct GlyphInfo {
struct Q3DSDistanceFieldShader {
NVRenderShaderProgram *program = nullptr;
NVRenderCachedShaderProperty<QT3DSMat44> mvp;
- NVRenderCachedShaderProperty<QT3DSMat44> modelView;
NVRenderCachedShaderProperty<QT3DSI32> textureWidth;
NVRenderCachedShaderProperty<QT3DSI32> textureHeight;
NVRenderCachedShaderProperty<QT3DSF32> fontScale;
@@ -68,7 +67,6 @@ struct Q3DSDistanceFieldShader {
struct Q3DSDistanceFieldDropShadowShader {
NVRenderShaderProgram *program = nullptr;
NVRenderCachedShaderProperty<QT3DSMat44> mvp;
- NVRenderCachedShaderProperty<QT3DSMat44> modelView;
NVRenderCachedShaderProperty<QT3DSI32> textureWidth;
NVRenderCachedShaderProperty<QT3DSI32> textureHeight;
NVRenderCachedShaderProperty<QT3DSF32> fontScale;
@@ -95,17 +93,16 @@ public:
const SText &textInfo);
void buildShaders();
Q3DSDistanceFieldMesh buildMesh(const GlyphInfo &glyphInfo, bool shadow);
- void renderMesh(NVRenderInputAssembler *inputAssembler,
- NVRenderTexture2D *texture, const QT3DSMat44 &mvp,
- const QT3DSMat44 &modelView, QT3DSI32 textureWidth,
- QT3DSI32 textureHeight, QT3DSF32 fontScale, QT3DSVec4 color);
+ void renderMesh(NVRenderInputAssembler *inputAssembler, NVRenderTexture2D *texture,
+ const QT3DSMat44 &mvp, QT3DSI32 textureWidth, QT3DSI32 textureHeight,
+ QT3DSF32 fontScale, QT3DSVec4 color);
void renderMeshWithDropShadow(NVRenderInputAssembler *inputAssembler,
NVRenderTexture2D *texture, const QT3DSMat44 &mvp,
- const QT3DSMat44 &modelView, QT3DSI32 textureWidth,
- QT3DSI32 textureHeight, QT3DSF32 fontScale,
- QT3DSVec2 shadowOffset, QT3DSVec4 color, QT3DSVec4 shadowColor);
- void renderText(SText &text, const QT3DSMat44 &mvp, const QT3DSMat44 &modelView);
- void renderTextDepth(SText &text, const QT3DSMat44 &mvp, const QT3DSMat44 &modelView);
+ QT3DSI32 textureWidth, QT3DSI32 textureHeight,
+ QT3DSF32 fontScale, QT3DSVec2 shadowOffset,
+ QT3DSVec4 color, QT3DSVec4 shadowColor);
+ void renderText(SText &text, const QT3DSMat44 &mvp);
+ void renderTextDepth(SText &text, const QT3DSMat44 &mvp);
void setContext(IQt3DSRenderContext &context);
QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_foundation.getAllocator())