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authorMahmoud Badri <mahmoud.badri@qt.io>2019-04-16 13:42:13 +0300
committerMahmoud Badri <mahmoud.badri@qt.io>2019-05-02 10:19:23 +0000
commit3dc7636713c98ce2748d367f8525fcab85a6c425 (patch)
tree12411317058e10feae817e25c33f0e5e24577298 /src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
parent437593e677cd1ed85ef846a3488dc3212fdde54a (diff)
Support alpha channel initial work
In this initial work, all (almost) color properties are converted into a new type (float4) to support an alpha channel. Alpha channel option is shown in the color dialog for Layer and Scene background properties only. The following is remaining: - Scene background alpha doesn't work in the editor (works in the viewer RT1) Task-number: QT3DS-3128 Change-Id: Ib5540ebc8e2ff68709473451e4a92bf66ddb8ad2 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp')
-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
index 3fb3bc68..eb1563ee 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
@@ -1489,9 +1489,9 @@ namespace render {
NVRenderContextScopedProperty<NVRenderRect> __viewport(
theRenderContext, &NVRenderContext::GetViewport, &NVRenderContext::SetViewport,
theNewViewport);
- QT3DSVec4 clearColor(0.0);
+ QT3DSVec4 clearColor(0.0f);
if (m_Layer.m_Background == LayerBackground::Color)
- clearColor = QT3DSVec4(m_Layer.m_ClearColor, 1.0);
+ clearColor = m_Layer.m_ClearColor;
NVRenderContextScopedProperty<QT3DSVec4> __clearColor(
theRenderContext, &NVRenderContext::GetClearColor, &NVRenderContext::SetClearColor,
@@ -1768,7 +1768,7 @@ namespace render {
SLayerRenderPreparationResult &thePrepResult(*m_LayerPrepResult);
NVRenderRectF theScreenRect(thePrepResult.GetLayerToPresentationViewport());
- bool blendingEnabled = m_Layer.m_Background == LayerBackground::Transparent;
+ bool blendingEnabled = m_Layer.m_Background != LayerBackground::Unspecified;
if (!thePrepResult.m_Flags.ShouldRenderToTexture()) {
theContext.SetViewport(
m_LayerPrepResult->GetLayerToPresentationViewport().ToIntegerRect());
@@ -1778,7 +1778,7 @@ namespace render {
if (m_Layer.m_Background == LayerBackground::Color) {
NVRenderContextScopedProperty<QT3DSVec4> __clearColor(
theContext, &NVRenderContext::GetClearColor, &NVRenderContext::SetClearColor,
- QT3DSVec4(m_Layer.m_ClearColor, 0.0f));
+ m_Layer.m_ClearColor);
theContext.Clear(NVRenderClearValues::Color);
}
RenderToViewport();