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authorPasi Keränen <pasi.keranen@qt.io>2019-05-28 10:16:55 +0300
committerPasi Keränen <pasi.keranen@qt.io>2019-05-28 15:24:33 +0300
commit07af75cf100a21da07ba12ad0c714cdfc37091aa (patch)
tree8edd3ce0bfcdb430e86580c6305df4792a38684a /src/Runtime/Source/system
parent41f9c0dde9f68e0c3fde7d491c0ebfafef7b7cfc (diff)
Define custom number types with standard Qt types
Define custom types with Qt types as first step towards reducing custom number type usage in OpenGL Runtime. Task-number: QT3DS-3338 Change-Id: I9a23e2ffac712177a8b6d1e489e96e3fe11a8196 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Runtime/Source/system')
-rw-r--r--src/Runtime/Source/system/Qt3DSTypes.h135
1 files changed, 10 insertions, 125 deletions
diff --git a/src/Runtime/Source/system/Qt3DSTypes.h b/src/Runtime/Source/system/Qt3DSTypes.h
index 6330919c..65d57da8 100644
--- a/src/Runtime/Source/system/Qt3DSTypes.h
+++ b/src/Runtime/Source/system/Qt3DSTypes.h
@@ -30,6 +30,8 @@
#pragma once
+#include <QtCore/qglobal.h>
+
//==============================================================================
// Namespace
//==============================================================================
@@ -39,14 +41,16 @@ namespace Q3DStudio {
// Typedefs
//==============================================================================
typedef bool BOOL; ///< true or false, usually 8 bits
-typedef signed char INT8; ///< A signed 8-bit integer, not a character
-typedef unsigned char UINT8; ///< An unsigned 8-bit integer 0-255, not a character
-typedef signed short INT16; ///< A signed 16-bit integer
-typedef unsigned short UINT16; ///< An unsigned 16-bit integer
-typedef int INT32; ///< A signed 32-bit integer
-typedef unsigned int UINT32; ///< An unsigned 32-bit integer
+typedef qint8 INT8; ///< A signed 8-bit integer, not a character
+typedef quint8 UINT8; ///< An unsigned 8-bit integer 0-255, not a character
+typedef qint16 INT16; ///< A signed 16-bit integer
+typedef quint16 UINT16; ///< An unsigned 16-bit integer
+typedef qint32 INT32; ///< A signed 32-bit integer
+typedef quint32 UINT32; ///< An unsigned 32-bit integer
typedef float FLOAT; ///< A 32-bit floating point number
typedef char CHAR; ///< String character, not a number
+typedef qint64 INT64;
+typedef quint64 UINT64;
#ifndef TRUE
#define TRUE 1
@@ -67,123 +71,11 @@ INT32 Q3DStudio_maxbits(const INT32 inBitCount, const BOOL inUnsigned);
#define AKMAX_INT32 0x7FFFFFFFL
#define AKMAX_UINT32 0xFFFFFFFFUL
-//==============================================================================
-// Platform specific vectors and matrices
-//==============================================================================
-#if defined(_PCPLATFORM)
-
-typedef FILE TFile;
-typedef size_t TFileSize;
-
#define Q3DStudio_INT64_C(x) x
#define Q3DStudio_UINT64_C(x) x
-typedef __int64 INT64;
-typedef unsigned __int64 UINT64;
-
-struct VECTOR4
-{
- union {
- FLOAT v[4];
- UINT32 u[4];
- };
-
- FLOAT &x() { return v[0]; }
- FLOAT &y() { return v[1]; }
- FLOAT &z() { return v[2]; }
- FLOAT &w() { return v[3]; }
-};
-
-struct MATRIX16
-{
- union {
- VECTOR4 v[4];
- FLOAT m[4][4];
- FLOAT f[16];
- };
-
- FLOAT &_11() { return f[0]; }
- FLOAT &_12() { return f[1]; }
- FLOAT &_13() { return f[2]; }
- FLOAT &_14() { return f[3]; }
- FLOAT &_21() { return f[4]; }
- FLOAT &_22() { return f[5]; }
- FLOAT &_23() { return f[6]; }
- FLOAT &_24() { return f[7]; }
- FLOAT &_31() { return f[8]; }
- FLOAT &_32() { return f[9]; }
- FLOAT &_33() { return f[10]; }
- FLOAT &_34() { return f[11]; }
- FLOAT &_41() { return f[12]; }
- FLOAT &_42() { return f[13]; }
- FLOAT &_43() { return f[14]; }
- FLOAT &_44() { return f[15]; }
-};
-
-#elif defined(_TEGRAPLATFORM)
-
-// TODO: sk - We used both WinCE and OpenKode file system utilities. Using non-OpenKode restores
-// functionality in a hacky way
-// but ultimately sticking to just 1 system would definitely be cleaner.
typedef FILE TFile;
typedef size_t TFileSize;
-// typedef KDFile TFile;
-// typedef KDsize TFileSize;
-
-#define Q3DStudio_INT64_C(x) x
-#define Q3DStudio_UINT64_C(x) x
-
-typedef __int64 INT64;
-typedef unsigned __int64 UINT64;
-
-struct VECTOR4
-{
- union {
- FLOAT v[4];
- UINT32 u[4];
- };
- FLOAT &x() { return v[0]; }
- FLOAT &y() { return v[1]; }
- FLOAT &z() { return v[2]; }
- FLOAT &w() { return v[3]; }
-};
-
-struct MATRIX16
-{
- union {
- VECTOR4 v[4];
- FLOAT m[4][4];
- FLOAT f[16];
- };
-
- FLOAT &_11() { return f[0]; }
- FLOAT &_12() { return f[1]; }
- FLOAT &_13() { return f[2]; }
- FLOAT &_14() { return f[3]; }
- FLOAT &_21() { return f[4]; }
- FLOAT &_22() { return f[5]; }
- FLOAT &_23() { return f[6]; }
- FLOAT &_24() { return f[7]; }
- FLOAT &_31() { return f[8]; }
- FLOAT &_32() { return f[9]; }
- FLOAT &_33() { return f[10]; }
- FLOAT &_34() { return f[11]; }
- FLOAT &_41() { return f[12]; }
- FLOAT &_42() { return f[13]; }
- FLOAT &_43() { return f[14]; }
- FLOAT &_44() { return f[15]; }
-};
-
-#elif defined(_LINUXPLATFORM) || defined(_INTEGRITYPLATFORM)
-
-typedef FILE TFile;
-typedef size_t TFileSize;
-
-#define Q3DStudio_INT64_C(x) x
-#define Q3DStudio_UINT64_C(x) x
-
-typedef int64_t INT64;
-typedef uint64_t UINT64;
struct VECTOR4
{
@@ -224,13 +116,6 @@ struct MATRIX16
FLOAT &_44() { return f[15]; }
};
-#else
-
-#error "A platform must be defined"
-
-#endif
-
typedef INT64 TMicroSeconds; ///< Time in microseconds
typedef INT64 TTimeUnit; ///< Time in milliseconds
-
} // namespace Q3DStudio