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author | Miikka Heikkinen <miikka.heikkinen@qt.io> | 2019-06-03 14:00:07 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@qt.io> | 2019-06-03 14:01:18 +0300 |
commit | 01cfc8025119609803b3fc00b1e8ca5bc56e84d0 (patch) | |
tree | c41480bbb06377f3a79d13c465a53435cccb9de4 /src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp | |
parent | c36739204786bd90df6e2ef5a8be78c980240bdd (diff) | |
parent | 089d283afb8cde5024e60c29eeeeefc5c3c80543 (diff) |
Merge branch '2.4'
Change-Id: Ib7de8e52a477c06599ced87bb973a5abd25549c4
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp')
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp new file mode 100644 index 00000000..f4b26f11 --- /dev/null +++ b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp @@ -0,0 +1,103 @@ +/**************************************************************************** +** +** Copyright (C) 2015 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "render/Qt3DSRenderPathSpecification.h" +#include "render/Qt3DSRenderBaseTypes.h" +#include "render/Qt3DSRenderContext.h" + +namespace qt3ds { +namespace render { + + NVRenderPathSpecification::NVRenderPathSpecification(NVRenderContextImpl &context, + NVFoundationBase &fnd) + : m_Context(context) + , m_Foundation(fnd) + , m_Backend(context.GetBackend()) + , mRefCount(0) + , m_PathCommands(fnd.getAllocator(), "m_PathCommands") + , m_PathCoords(fnd.getAllocator(), "m_PathCoords") + { + } + + NVRenderPathSpecification::~NVRenderPathSpecification() {} + + void NVRenderPathSpecification::Reset() + { + m_PathCommands.clear(); + m_PathCoords.clear(); + } + + void NVRenderPathSpecification::P(QT3DSVec2 inData) + { + m_PathCoords.push_back(inData.x); + m_PathCoords.push_back(inData.y); + } + + void NVRenderPathSpecification::MoveTo(QT3DSVec2 inPoint) + { + // we should actually query the backend for command converesion + // but will we support any other pather render system than nv path? + StaticAssert<NVRenderPathCommands::MoveTo == 0x02>::valid_expression(); + + m_PathCommands.push_back(NVRenderPathCommands::MoveTo); + P(inPoint); + } + + void NVRenderPathSpecification::CubicCurveTo(QT3DSVec2 inC1, QT3DSVec2 inC2, QT3DSVec2 inDest) + { + // we should actually query the backend for command converesion + // but will we support any other pather render system than nv path? + StaticAssert<NVRenderPathCommands::CubicCurveTo == 0x0C>::valid_expression(); + + m_PathCommands.push_back(NVRenderPathCommands::CubicCurveTo); + P(inC1); + P(inC2); + P(inDest); + } + + void NVRenderPathSpecification::ClosePath() + { + // we should actually query the backend for command converesion + // but will we support any other pather render system than nv path? + StaticAssert<NVRenderPathCommands::Close == 0x00>::valid_expression(); + + m_PathCommands.push_back(NVRenderPathCommands::Close); + } + + NVRenderPathSpecification * + NVRenderPathSpecification::CreatePathSpecification(NVRenderContextImpl &context) + { + QT3DS_ASSERT(context.IsPathRenderingSupported()); + + return QT3DS_NEW(context.GetFoundation().getAllocator(), + NVRenderPathSpecification)(context, context.GetFoundation()); + } +} +} |