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author | Miikka Heikkinen <miikka.heikkinen@qt.io> | 2019-06-03 14:00:07 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@qt.io> | 2019-06-03 14:01:18 +0300 |
commit | 01cfc8025119609803b3fc00b1e8ca5bc56e84d0 (patch) | |
tree | c41480bbb06377f3a79d13c465a53435cccb9de4 /src/Runtime/ogl-runtime/src/runtime/Qt3DSIComponentManager.h | |
parent | c36739204786bd90df6e2ef5a8be78c980240bdd (diff) | |
parent | 089d283afb8cde5024e60c29eeeeefc5c3c80543 (diff) |
Merge branch '2.4'
Change-Id: Ib7de8e52a477c06599ced87bb973a5abd25549c4
Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtime/Qt3DSIComponentManager.h')
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtime/Qt3DSIComponentManager.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSIComponentManager.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSIComponentManager.h new file mode 100644 index 00000000..8185da2d --- /dev/null +++ b/src/Runtime/ogl-runtime/src/runtime/Qt3DSIComponentManager.h @@ -0,0 +1,147 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once +#include "Qt3DSTimePolicy.h" +#include "foundation/Qt3DSOption.h" + +//============================================================================== +// Includes +//============================================================================== + +namespace qt3ds { +namespace runtime { + namespace element { + struct TElement; + struct TComponent; + } +} +} +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +struct IComponentTimeOverrideFinishedCallback +{ +protected: + virtual ~IComponentTimeOverrideFinishedCallback() {} +public: + virtual void OnTimeFinished() = 0; + virtual void Release() = 0; +}; + +typedef qt3ds::foundation::Option<TimePolicyModes::Enum> TTimePolicyModeOption; +typedef qt3ds::foundation::Option<INT32> TInt32Option; +typedef qt3ds::foundation::Option<unsigned long> TULongOption; +typedef qt3ds::foundation::Option<bool> TBoolOption; + +struct SComponentGotoSlideData +{ + INT32 m_Slide; + TTimePolicyModeOption m_Mode; + //-2 means previous, -1 means next, 1-N means slide + TInt32Option m_PlaythroughTo; + TULongOption m_StartTime; + FLOAT m_Rate; + bool m_Reverse; + TBoolOption m_Paused; + + // No mode means use the mode in the slide data. + SComponentGotoSlideData(INT32 inSlide = 0, + TTimePolicyModeOption inMode = TTimePolicyModeOption(), + TInt32Option inPlayThrough = TInt32Option(), + TULongOption inStartTime = TULongOption(), FLOAT inRate = 1.0f, + bool inReverse = false, TBoolOption inPaused = TBoolOption()) + : m_Slide(inSlide) + , m_Mode(inMode) + , m_PlaythroughTo(inPlayThrough) + , m_StartTime(inStartTime) + , m_Rate(inRate) + , m_Reverse(inReverse) + , m_Paused(inPaused) + { + } +}; + +//============================================================================== +/** + * @interface IComponentManager + * Base interface of the container of all the components in the presentation. + * This specify the basic operations required to implement a Component manager + * object that works well with the kernel. + */ +class IComponentManager +{ + //============================================================================== + // Methods + //============================================================================== +public: // Construction + virtual ~IComponentManager() {} + +public: // Promotion + virtual TComponent *GetComponent(TElement *inElement) = 0; + +public: // Slides + virtual void GotoSlideIndex(TElement *inComponent, const SComponentGotoSlideData &inGotoData, + BOOL inSlideExit = true) = 0; + virtual void GotoSlideName(TElement *inComponent, const TStringHash inSlideHashName) = 0; + virtual void GoToBackSlide(TElement *inComponent) = 0; + virtual void GoToNextSlide(TElement *inComponent, const INT32 inDecrement = 1) = 0; + virtual void GoToPreviousSlide(TElement *inComponent, const INT32 inDecrement = 1) = 0; + + virtual UINT8 GetSlideCount(TElement *inComponent) = 0; + virtual UINT8 GetCurrentSlide(TElement *inComponent) = 0; + virtual const CHAR *GetCurrentSlideName(TElement *inComponent) = 0; + + virtual void OnElementDeactivated(TElement *inElement) = 0; + + virtual void SetComponentTimeOverride(TElement *inElement, TTimeUnit inEndTime, + FLOAT inInterpolation, + IComponentTimeOverrideFinishedCallback *inCallback) = 0; + + virtual void SetupComponentGotoSlideCommand(TElement *inElement, + const SComponentGotoSlideData &inGotoSlideData) = 0; + virtual bool HasComponentGotoSlideCommand(TElement *inElement) = 0; + virtual SComponentGotoSlideData GetComponentGotoSlideCommand(TElement *inElement) = 0; + virtual void ReleaseComponentGotoSlideCommand(TElement *inElement) = 0; + +public: // Time + virtual void GoToTime(TElement *inComponent, const TTimeUnit inTime) = 0; + virtual void SetPause(TElement *inComponent, const BOOL inPause) = 0; + virtual void SetTimePolicy(TElement *inComponent, const TTimeUnit inLoopDuration, + const UINT32 inRepetitions, const BOOL inPingPong, + const BOOL inPlayThrough) = 0; + + virtual BOOL GetPause(TElement *inComponent) = 0; + virtual BOOL GetPlayBackDirection(TElement *inComponent) = 0; +}; + +} // namespace Q3DStudio |