diff options
author | Miikka Heikkinen <miikka.heikkinen@qt.io> | 2019-06-03 14:00:07 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@qt.io> | 2019-06-03 14:01:18 +0300 |
commit | 01cfc8025119609803b3fc00b1e8ca5bc56e84d0 (patch) | |
tree | c41480bbb06377f3a79d13c465a53435cccb9de4 /src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h | |
parent | c36739204786bd90df6e2ef5a8be78c980240bdd (diff) | |
parent | 089d283afb8cde5024e60c29eeeeefc5c3c80543 (diff) |
Merge branch '2.4'
Change-Id: Ib7de8e52a477c06599ced87bb973a5abd25549c4
Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h')
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h new file mode 100644 index 00000000..eb54713a --- /dev/null +++ b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceTexture2D.h @@ -0,0 +1,126 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_RESOURCE_TEXTURE_2D_H +#define QT3DS_RENDER_RESOURCE_TEXTURE_2D_H +#include "Qt3DSRender.h" +#include "render/Qt3DSRenderContext.h" +#include "render/Qt3DSRenderTexture2D.h" +#include "render/Qt3DSRenderTexture2DArray.h" +#include "Qt3DSRenderResourceManager.h" + +namespace qt3ds { +namespace render { + class CResourceTexture2D + { + protected: + IResourceManager &m_ResourceManager; + NVRenderTexture2D *m_Texture; + STextureDetails m_TextureDetails; + + public: + CResourceTexture2D(IResourceManager &mgr, NVRenderTexture2D *inTexture = NULL); + // create and allocate the texture right away. + CResourceTexture2D(IResourceManager &mgr, QT3DSU32 width, QT3DSU32 height, + NVRenderTextureFormats::Enum inFormat, QT3DSU32 inSamples = 1); + ~CResourceTexture2D(); + // Returns true if the texture matches the specs, false if the texture needs to be + // reallocated + bool TextureMatches(QT3DSU32 width, QT3DSU32 height, NVRenderTextureFormats::Enum inFormat, + QT3DSU32 inSamples = 1); + + // Returns true if the texture was allocated, false if nothing changed (no allocation). + // Note this is the exact opposite of TextureMatches. + bool EnsureTexture(QT3DSU32 width, QT3DSU32 height, NVRenderTextureFormats::Enum inFormat, + QT3DSU32 inSamples = 1); + + // Force release the texture. + void ReleaseTexture(); + NVRenderTexture2D &operator*() + { + QT3DS_ASSERT(m_Texture); + return *m_Texture; + } + NVRenderTexture2D *operator->() + { + QT3DS_ASSERT(m_Texture); + return m_Texture; + } + operator NVRenderTexture2D *() { return m_Texture; } + NVRenderTexture2D *GetTexture() { return m_Texture; } + void ForgetTexture(); + // Enforces single ownership rules. + void StealTexture(CResourceTexture2D &inOther); + }; + + class CResourceTexture2DArray + { + protected: + IResourceManager &m_ResourceManager; + qt3ds::render::NVRenderTexture2DArray *m_Texture; + STextureDetails m_TextureDetails; + + public: + CResourceTexture2DArray(IResourceManager &mgr); + // create and allocate the texture right away. + CResourceTexture2DArray(IResourceManager &mgr, QT3DSU32 width, QT3DSU32 height, QT3DSU32 slices, + NVRenderTextureFormats::Enum inFormat, QT3DSU32 inSamples = 1); + ~CResourceTexture2DArray(); + // Returns true if the texture matches the specs, false if the texture needs to be + // reallocated + bool TextureMatches(QT3DSU32 width, QT3DSU32 height, QT3DSU32 slices, + NVRenderTextureFormats::Enum inFormat, QT3DSU32 inSamples = 1); + + // Returns true if the texture was allocated, false if nothing changed (no allocation). + // Note this is the exact opposite of TextureMatches. + bool EnsureTexture(QT3DSU32 width, QT3DSU32 height, QT3DSU32 slices, + NVRenderTextureFormats::Enum inFormat, QT3DSU32 inSamples = 1); + + // Force release the texture. + void ReleaseTexture(); + qt3ds::render::NVRenderTexture2DArray &operator*() + { + QT3DS_ASSERT(m_Texture); + return *m_Texture; + } + qt3ds::render::NVRenderTexture2DArray *operator->() + { + QT3DS_ASSERT(m_Texture); + return m_Texture; + } + operator qt3ds::render::NVRenderTexture2DArray *() { return m_Texture; } + qt3ds::render::NVRenderTexture2DArray *GetTexture() { return m_Texture; } + // Enforces single ownership rules. + void StealTexture(CResourceTexture2DArray &inOther); + }; +} +} + +#endif |