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authorJanne Kangas <janne.kangas@qt.io>2019-08-21 13:02:14 +0300
committerJanne Kangas <janne.kangas@qt.io>2019-10-15 07:03:01 +0300
commit4a32c1e5a56dd7cfb193cf63870b4c57b8e635df (patch)
treef35af550f4c7097e5d9c7ec4514d7311ddb7d2ff /src/Runtime/ogl-runtime/src/system/Qt3DSEulerAngles.cpp
parentbcc438c1b268678c93f8fb6a1eea6392709677fe (diff)
Create a completely new instance when material type changes
Do not reuse instance id when changing shader (and triggering SetMaterialType). This avoids stale property handle references to properties whose name matches with names of previous material instance props. Change-Id: I0df750ddd84881297921266901b49c6dc59ff92b Task-id: QT3DS-3978 Reviewed-by: Antti Määttä <antti.maatta@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Runtime/ogl-runtime/src/system/Qt3DSEulerAngles.cpp')
0 files changed, 0 insertions, 0 deletions