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authorTomi Korpipaa <tomi.korpipaa@qt.io>2018-02-19 12:59:48 +0200
committerTomi Korpipää <tomi.korpipaa@qt.io>2018-02-19 12:05:27 +0000
commit7ea1499563363302eaf3e4d6c5b6db3a92f8647b (patch)
treeec79b781ae53e98fafb160aa519c1c880d2b4a2b /src/Runtime/res/DataModelMetadata
parentf396131ff11aa28d4700988aac3a07c728dd9f9b (diff)
Make too long tooltips multi-line
Task-number: QT3DS-1154 Change-Id: I691667d1f7ffd709ee9537e4ad35bcf129c91fe6 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Runtime/res/DataModelMetadata')
-rw-r--r--src/Runtime/res/DataModelMetadata/en-us/MetaData.xml172
1 files changed, 86 insertions, 86 deletions
diff --git a/src/Runtime/res/DataModelMetadata/en-us/MetaData.xml b/src/Runtime/res/DataModelMetadata/en-us/MetaData.xml
index 692ef1c1..ba439bab 100644
--- a/src/Runtime/res/DataModelMetadata/en-us/MetaData.xml
+++ b/src/Runtime/res/DataModelMetadata/en-us/MetaData.xml
@@ -9,7 +9,7 @@
<Category name="Time" description="Handlers exposed on the asset's time." icon="Objects-Folder-Normal.png" highlightIcon="Objects-Folder-Normal.png" />
<Alias>
<Property name="name" formalName="Name" type="String" default="Alias" hidden="True" />
- <Property name="referencednode" formalName="Reference" description="Original element (e.g. group, component, model) to clone" type="ObjectRef" />
+ <Property name="referencednode" formalName="Reference" description="Original element (e.g. group, component, model)\nto clone" type="ObjectRef" />
</Alias>
<Asset>
<Property name="starttime" formalName="Start Time" type="Long" hidden="True" />
@@ -41,13 +41,13 @@
<Property name="rotation" formalName="Rotation" description="Rotation around local axes" type="Rotation" />
<Property name="scale" formalName="Scale" description="Size adjustments along local axes" type="Vector" default="1 1 1" />
<Property name="pivot" formalName="Pivot" description="Offset of the contents away from the local center" type="Vector" />
- <Property name="fov" formalName="Field of View" description="Viewing angle of the camera (how much it can see)" min="1" max="180" default="60">
+ <Property name="fov" formalName="Field of View" description="Viewing angle of the camera\n(how much it can see)" min="1" max="180" default="60">
<ShowIfEqual property="orthographic" value="False"/>
</Property>
<Property name="clipnear" formalName="Clipping Start" description="Near distance at which objects disappear" min="1" max="1000" default="10" />
<Property name="clipfar" formalName="Clipping End" description="Far distance at which objects disappear" default="5000" />
- <Property name="scalemode" formalName="Scale Mode" description="Render more content as the layer expands (same size) or scale up the content (fit)" list="Same Size:Fit:Fit Horizontal:Fit Vertical" default="Fit" />
- <Property name="scaleanchor" formalName="Scale Anchor" description="Corner of the content to pin as the layer size changes" list="Center:N:NE:E:SE:S:SW:W:NW" default="Center"/>
+ <Property name="scalemode" formalName="Scale Mode" description="Render more content as the layer expands\n(same size) or scale up the content (fit)" list="Same Size:Fit:Fit Horizontal:Fit Vertical" default="Fit" />
+ <Property name="scaleanchor" formalName="Scale Anchor" description="Corner of the content to pin as the\nlayer size changes" list="Center:N:NE:E:SE:S:SW:W:NW" default="Center"/>
</Camera>
<Component>
<Property name="name" formalName="Name" type="String" default="Component" hidden="True" />
@@ -63,36 +63,36 @@
<!--Images and materials don't have lifetimes, so we use a value that we know just won't cause any issues-->
<Property name="endtime" formalName="End Time" type="Long" default="2147483647" hidden="True" />
<Property name="name" formalName="Name" type="String" default="Image" hidden="True" />
- <Property name="scaleu" formalName="U Repeat" description="Number of times the image is tiled on the U direction of the material" default="1" />
- <Property name="scalev" formalName="V Repeat" description="Number of times the image is tiled on the V direction of the material" default="1" />
- <Property name="mappingmode" formalName="Texture Mapping" description="How the image is applied to the material" list="UV Mapping:Environmental Mapping:Light Probe" default="UV Mapping" />
- <Property name="tilingmodehorz" formalName="U Tiling" description="How the image is tiled in the U direction" list="Tiled:Mirrored:No Tiling" default="No Tiling" />
- <Property name="tilingmodevert" formalName="V Tiling" description="How the image is tiled in the V direction" list="Tiled:Mirrored:No Tiling" default="No Tiling" />
+ <Property name="scaleu" formalName="U Repeat" description="Number of times the image is tiled on\nthe U direction of the material" default="1" />
+ <Property name="scalev" formalName="V Repeat" description="Number of times the image is tiled on\nthe V direction of the material" default="1" />
+ <Property name="mappingmode" formalName="Texture Mapping" description="How the image is applied to the\nmaterial" list="UV Mapping:Environmental Mapping:Light Probe" default="UV Mapping" />
+ <Property name="tilingmodehorz" formalName="U Tiling" description="How the image is tiled in the\nU direction" list="Tiled:Mirrored:No Tiling" default="No Tiling" />
+ <Property name="tilingmodevert" formalName="V Tiling" description="How the image is tiled in the\nV direction" list="Tiled:Mirrored:No Tiling" default="No Tiling" />
<Property name="rotationuv" formalName="UV Rotation" description="Rotate the image's coordinates" />
- <Property name="positionu" formalName="U Position" description="Offset of the image along the U direction of the material" />
- <Property name="positionv" formalName="V Position" description="Offset of the image along the V direction of the material" />
- <Property name="pivotu" formalName="U Pivot" description="Offset the image in the U direction without affecting rotation center" />
- <Property name="pivotv" formalName="V Pivot" description="Offset the image in the V direction without affecting rotation center" />
- <Property name="subpresentation" formalName="Sub-Presentation" description="Presentation (or plugin) to use instead of the image" type="Renderable" />
+ <Property name="positionu" formalName="U Position" description="Offset of the image along the U\ndirection of the material" />
+ <Property name="positionv" formalName="V Position" description="Offset of the image along the V\ndirection of the material" />
+ <Property name="pivotu" formalName="U Pivot" description="Offset the image in the U direction\nwithout affecting rotation center" />
+ <Property name="pivotv" formalName="V Pivot" description="Offset the image in the V direction\nwithout affecting rotation center" />
+ <Property name="subpresentation" formalName="Sub-Presentation" description="Presentation or QML stream\nto use instead of the image" type="Renderable" />
</Image>
<Layer>
<Property name="name" formalName="Name" type="String" default="Layer" hidden="True" />
- <Property name="disabledepthtest" formalName="Disable Depth Test" description="Optimize render speed for layers with mostly transparent objects?" type="Boolean" animatable="False"/>
- <Property name="disabledepthprepass" formalName="Disable Depth Prepass" description="Optimize render speed for layers with low depth complexity" type="Boolean" animatable="False"/>
- <Property name="progressiveaa" formalName="Progressive AA" description="Improves the visual quality when no items are moving" list="None:2x:4x:8x" default="None" />
- <Property name="multisampleaa" formalName="Multisample AA" description="Improves geometry quality, e.g. silhouettes." list="None:2x:4x:SSAA" default="None" />
- <Property name="temporalaa" formalName="Temporal AA" description="Improve overall quality using camera jittering and frame blending?" type="Boolean" default="False"/>
- <Property name="background" formalName="Layer Background" description="The color to use for the layer each frame" list="Transparent:SolidColor:Unspecified" default="Transparent" />
+ <Property name="disabledepthtest" formalName="Disable Depth Test" description="Optimize render speed for layers with\nmostly transparent objects?" type="Boolean" animatable="False"/>
+ <Property name="disabledepthprepass" formalName="Disable Depth Prepass" description="Optimize render speed for layers\nwith low depth complexity" type="Boolean" animatable="False"/>
+ <Property name="progressiveaa" formalName="Progressive AA" description="Improves the visual quality when no\nitems are moving" list="None:2x:4x:8x" default="None" />
+ <Property name="multisampleaa" formalName="Multisample AA" description="Improves geometry quality, e.g.\nsilhouettes." list="None:2x:4x:SSAA" default="None" />
+ <Property name="temporalaa" formalName="Temporal AA" description="Improve overall quality using camera\njittering and frame blending?" type="Boolean" default="False"/>
+ <Property name="background" formalName="Layer Background" description="The color to use for the layer\neach frame" list="Transparent:SolidColor:Unspecified" default="Transparent" />
<Property name="backgroundcolor" formalName="Background Color" description="The background color for the layer" type="Color" animatable="False">
<ShowIfEqual property="background" value="SolidColor"/>
</Property>
- <Property name="blendtype" formalName="Blend Mode" list="Normal:Screen:Multiply:Add:Subtract:*Overlay:*ColorBurn:*ColorDodge" default="Normal" description="Mode of blending between this layer and layers below. Modes marked with * are available only with HW supporting advanced blending modes." />
- <Property name="horzfields" formalName="Horizontal Fields" description="Properties to use to control the horizontal size and placement" list="Left/Width:Left/Right:Width/Right" default="Left/Width" />
- <Property name="left" formalName="Left" description="Distance between presentation and layer left edges">
+ <Property name="blendtype" formalName="Blend Mode" list="Normal:Screen:Multiply:Add:Subtract:*Overlay:*ColorBurn:*ColorDodge" default="Normal" description="Mode of blending between this layer\nand layers below. Modes marked with\n* are available only with HW supporting\nadvanced blending modes." />
+ <Property name="horzfields" formalName="Horizontal Fields" description="Properties to use to control the\nhorizontal size and placement" list="Left/Width:Left/Right:Width/Right" default="Left/Width" />
+ <Property name="left" formalName="Left" description="Distance between presentation and\nlayer left edges">
<ShowIfEqual property="horzfields" value="Left/Width"/>
<ShowIfEqual property="horzfields" value="Left/Right"/>
</Property>
- <Property name="leftunits" formalName="Left Units" description="Left distance is percent of overall width or absolute pixels" list="percent:pixels" default="percent">
+ <Property name="leftunits" formalName="Left Units" description="Left distance is percent of overall\nwidth or absolute pixels" list="percent:pixels" default="percent">
<ShowIfEqual property="horzfields" value="Left/Width"/>
<ShowIfEqual property="horzfields" value="Left/Right"/>
</Property>
@@ -100,24 +100,24 @@
<ShowIfEqual property="horzfields" value="Left/Width"/>
<ShowIfEqual property="horzfields" value="Width/Right"/>
</Property>
- <Property name="widthunits" formalName="Width Units" description="Width is percent of overall width or absolute pixels" list="percent:pixels" default="percent">
+ <Property name="widthunits" formalName="Width Units" description="Width is percent of overall width\nor absolute pixels" list="percent:pixels" default="percent">
<ShowIfEqual property="horzfields" value="Left/Width"/>
<ShowIfEqual property="horzfields" value="Width/Right"/>
</Property>
- <Property name="right" formalName="Right" description="Distance between presentation and layer right edges">
+ <Property name="right" formalName="Right" description="Distance between presentation and layer\nright edges">
<ShowIfEqual property="horzfields" value="Left/Right"/>
<ShowIfEqual property="horzfields" value="Width/Right"/>
</Property>
- <Property name="rightunits" formalName="Right Units" description="Right distance is percent of overall width or absolute pixels" list="percent:pixels" default="percent">
+ <Property name="rightunits" formalName="Right Units" description="Right distance is percent of overall\nwidth or absolute pixels" list="percent:pixels" default="percent">
<ShowIfEqual property="horzfields" value="Left/Right"/>
<ShowIfEqual property="horzfields" value="Width/Right"/>
</Property>
- <Property name="vertfields" formalName="Vertical Fields" description="Properties to use to control the vertical size and placement" list="Top/Height:Top/Bottom:Height/Bottom" default="Top/Height" />
- <Property name="top" formalName="Top" description="Distance between presentation and layer top edges.">
+ <Property name="vertfields" formalName="Vertical Fields" description="Properties to use to control the\nvertical size and placement" list="Top/Height:Top/Bottom:Height/Bottom" default="Top/Height" />
+ <Property name="top" formalName="Top" description="Distance between presentation and layer\ntop edges.">
<ShowIfEqual property="vertfields" value="Top/Height"/>
<ShowIfEqual property="vertfields" value="Top/Bottom"/>
</Property>
- <Property name="topunits" formalName="Top Units" description="Top distance is percent of overall height or absolute pixels" list="percent:pixels" default="percent">
+ <Property name="topunits" formalName="Top Units" description="Top distance is percent of overall\nheight or absolute pixels" list="percent:pixels" default="percent">
<ShowIfEqual property="vertfields" value="Top/Height"/>
<ShowIfEqual property="vertfields" value="Top/Bottom"/>
</Property>
@@ -125,19 +125,19 @@
<ShowIfEqual property="vertfields" value="Top/Height"/>
<ShowIfEqual property="vertfields" value="Height/Bottom"/>
</Property>
- <Property name="heightunits" formalName="Height Units" description="Height is percent of overall height or absolute pixels" list="percent:pixels" default="percent">
+ <Property name="heightunits" formalName="Height Units" description="Height is percent of overall height\nor absolute pixels" list="percent:pixels" default="percent">
<ShowIfEqual property="vertfields" value="Top/Height"/>
<ShowIfEqual property="vertfields" value="Height/Bottom"/>
</Property>
- <Property name="bottom" formalName="Bottom" description="Distance between presentation and layer bottom edges">
+ <Property name="bottom" formalName="Bottom" description="Distance between presentation and layer\nbottom edges">
<ShowIfEqual property="vertfields" value="Top/Bottom"/>
<ShowIfEqual property="vertfields" value="Height/Bottom"/>
</Property>
- <Property name="bottomunits" formalName="Bottom Units" description="Bottom distance is percent of overall height or absolute pixels" list="percent:pixels" default="percent">
+ <Property name="bottomunits" formalName="Bottom Units" description="Bottom distance is percent of overall\nheight or absolute pixels" list="percent:pixels" default="percent">
<ShowIfEqual property="vertfields" value="Top/Bottom"/>
<ShowIfEqual property="vertfields" value="Height/Bottom"/>
</Property>
- <Property name="sourcepath" formalName="Sub-Presentation" description="Presentation (or plugin) to render for this layer" type="Renderable" />
+ <Property name="sourcepath" formalName="Sub-Presentation" description="Presentation or QML stream to\nrender for this layer" type="Renderable" />
<!-- Restating the node properties so they appear at the bottom of the list because they won't be used quite as much -->
<!--CN - removing properties that may force the layer to render offscreen. We aren't ready to support this feature-->
<Property name="position" formalName="Position" description="Position" type="Vector" hidden="True"/>
@@ -146,16 +146,16 @@
<Property name="pivot" formalName="Pivot" description="Pivot" type="Vector" hidden="True" />
<Property name="opacity" formalName="Opacity" min="0" max="100" default="100" hidden="True" />
- <Property name="aostrength" formalName="Ambient Occlusion" description="Amount of ambient occlusion shading to apply" min="0" max="100" default="0">
+ <Property name="aostrength" formalName="Ambient Occlusion" description="Amount of ambient occlusion shading\nto apply" min="0" max="100" default="0">
<ShowIfEqual property="sourcepath" value=""/>
</Property>
<Property name="aodistance" formalName="AO Distance" description="Size of the ambient occlusion shading" default="5">
<ShowIfEqual property="sourcepath" value=""/>
</Property>
- <Property name="aosoftness" formalName="AO Softness" description="Magnitude of the blurring used to soften shading" min="0" max="50" default="50">
+ <Property name="aosoftness" formalName="AO Softness" description="Magnitude of the blurring used to\nsoften shading" min="0" max="50" default="50">
<ShowIfEqual property="sourcepath" value=""/>
</Property>
- <Property name="aobias" formalName="AO Threshold" description="Remove AO from flat surfaces to prevent artifacts" default="0">
+ <Property name="aobias" formalName="AO Threshold" description="Remove AO from flat surfaces to\nprevent artifacts" default="0">
<ShowIfEqual property="sourcepath" value=""/>
</Property>
<Property name="aosamplerate" formalName="AO Sampling Rate" description="Quality of AO sampling" type="Long" default="2" min="2" max="4">
@@ -168,30 +168,30 @@
<Property name="shadowstrength" formalName="Shadow Strength" description="Amount of shadowing to apply" min="0" max="100" default="0" hidden="True">
<ShowIfEqual property="sourcepath" value=""/>
</Property>
- <Property name="shadowdist" formalName="Shadow Distance" description="Maximum distance to ray march for shadows test" default="10" hidden="True">
+ <Property name="shadowdist" formalName="Shadow Distance" description="Maximum distance to ray march for\nshadows test" default="10" hidden="True">
<ShowIfEqual property="sourcepath" value=""/>
</Property>
- <Property name="shadowsoftness" formalName="Shadow Softness" description="Amount of softening of the shadow edges" min="0" max="100" default="100" hidden="True">
+ <Property name="shadowsoftness" formalName="Shadow Softness" description="Amount of softening of the shadow\nedges" min="0" max="100" default="100" hidden="True">
<ShowIfEqual property="sourcepath" value=""/>
</Property>
- <Property name="shadowbias" formalName="Shadow Threshold" description="Remove self-shadowing from flat surfaces" default="0" hidden="True">
+ <Property name="shadowbias" formalName="Shadow Threshold" description="Remove self-shadowing from flat\nsurfaces" default="0" hidden="True">
<ShowIfEqual property="sourcepath" value=""/>
</Property>
- <Property name="lightprobe" formalName="Light Probe" description="Image used for image-based lighting and reflections" type="Image" />
- <Property name="probebright" formalName="IBL Brightness" description="Amount of light emitted by the light probe." default="100" />
- <Property name="fastibl" formalName="Fast IBL" description="Use a faster approximation to image-based lighting" type="Boolean" default="True" hidden="True" />
- <Property name="probehorizon" formalName="IBL Horizon Cutoff" description="Upper limit for horizon darkening of the light probe" min="-1" max="-0.001" default="-1" />
- <Property name="probefov" formalName="IBL FOV Angle" description="Image source FOV for the case of using a camera-source as the IBL probe" min="1.0" max="180" default="180" />
- <Property name="lightprobe2" formalName="Secondary Light Probe" description="Image to blend over the primary light probe" type="Image" />
- <Property name="probe2fade" formalName="Probe Crossfade" description="Blend amount between the primary and seconary probes" min="0.0" max="1.0" default="1.0" />
- <Property name="probe2window" formalName="Secondary Probe Window" description="Texture-U window size used for the moving window (for scrolling textures" min="0.01" max="1.0" default="1.0" hidden="True" />
- <Property name="probe2pos" formalName="Secondary Probe Offset" description="Texture-U window offset used for the moving window" default="0.5" hidden="True" />
+ <Property name="lightprobe" formalName="Light Probe" description="Image used for image-based lighting\nand reflections" type="Image" />
+ <Property name="probebright" formalName="IBL Brightness" description="Amount of light emitted by the light\nprobe." default="100" />
+ <Property name="fastibl" formalName="Fast IBL" description="Use a faster approximation to\nimage-based lighting" type="Boolean" default="True" hidden="True" />
+ <Property name="probehorizon" formalName="IBL Horizon Cutoff" description="Upper limit for horizon darkening\nof the light probe" min="-1" max="-0.001" default="-1" />
+ <Property name="probefov" formalName="IBL FOV Angle" description="Image source FOV for the case of using\na camera-source as the IBL probe" min="1.0" max="180" default="180" />
+ <Property name="lightprobe2" formalName="Secondary Light Probe" description="Image to blend over the primary light\nprobe" type="Image" />
+ <Property name="probe2fade" formalName="Probe Crossfade" description="Blend amount between the primary and\nseconary probes" min="0.0" max="1.0" default="1.0" />
+ <Property name="probe2window" formalName="Secondary Probe Window" description="Texture-U window size used for the\nmoving window (for scrolling textures)" min="0.01" max="1.0" default="1.0" hidden="True" />
+ <Property name="probe2pos" formalName="Secondary Probe Offset" description="Texture-U window offset used for the\nmoving window" default="0.5" hidden="True" />
</Layer>
<Light>
<Property name="name" formalName="Name" type="String" default="Light" hidden="True" />
<Property name="opacity" formalName="Opacity" min="0" max="100" default="100" hidden="True" />
- <Property name='scope' formalName="Scope" description="Portion of the scene graph lit by this light; no value results in entire layer being affected." type='ObjectRef' />
+ <Property name='scope' formalName="Scope" description="Portion of the scene graph lit by this\nlight; no value results in entire layer\nbeing affected." type='ObjectRef' />
<Property name="lighttype" formalName="Light Type" description="Type of illumination to use" list="Directional:Point:Area" default="Directional" />
<Property name="position" formalName="Position" description="Location in local space" type="Vector"/>
<Property name="rotation" formalName="Rotation" description="Rotation around local axes" type="Rotation" />
@@ -216,25 +216,25 @@
<Property name="castshadow" formalName="Cast Shadows?" description="Enable shadow casting for this light" type="Boolean" default="False"/>
<Property name="shdwfactor" formalName="Shadow Darkness" description="Factor used to darken shadows" default="10.0" min="1.0" max="100.0" />
<Property name="shdwfilter" formalName="Shadow Softness" description="Width of the blur filter on the shadow map" min="1" max="100" default="35" />
- <Property name="shdwmapres" formalName="Shadow Resolution" description="Resolution of shadow map (powers of two)" type="ShadowMapResolution" default="9" animatable="False" />
- <Property name="shdwbias" formalName="Shadow Depth Bias" description="Slight offset to avoid self-shadowing artifacts" default="0" min="-1.0" max="1.0" />
- <Property name="shdwmapfar" formalName="Shadow Far Clip" description="Affects the maximum distance for the shadow depth map" default="5000" />
- <Property name="shdwmapfov" formalName="Shadow Field of View" description="Affects the field of view of the shadow camera" default="90" min="1" max="179" />
+ <Property name="shdwmapres" formalName="Shadow Resolution" description="Resolution of shadow map\n(powers of two)" type="ShadowMapResolution" default="9" animatable="False" />
+ <Property name="shdwbias" formalName="Shadow Depth Bias" description="Slight offset to avoid self-shadowing\nartifacts" default="0" min="-1.0" max="1.0" />
+ <Property name="shdwmapfar" formalName="Shadow Far Clip" description="Affects the maximum distance for the shadow\ndepth map" default="5000" />
+ <Property name="shdwmapfov" formalName="Shadow Field of View" description="Affects the field of view of the shadow\ncamera" default="90" min="1" max="179" />
</Light>
<Lightmaps>
<Property name="name" formalName="Name" type="String" default="Lightmaps" hidden="True" category="Lighting" />
- <Property name="lightmapindirect" formalName="Indirect Lightmap" description="Image providing indirect lighty values for GI" type="Image" category="Lighting" />
+ <Property name="lightmapindirect" formalName="Indirect Lightmap" description="Image providing indirect light values\nfor GI" type="Image" category="Lighting" />
<Property name="lightmapradiosity" formalName="Radiosity Lightmap" description="Image providing directional light values" type="Image" category="Lighting" />
<Property name="lightmapshadow" formalName="Shadow Lightmap" description="Baked Shadow map" type="Image" category="Lighting" />
</Lightmaps>
<MaterialBase>
<Property name="name" formalName="Name" type="String" default="MaterialBase" hidden="True" category="Material" />
- <Property name="iblprobe" formalName="IBL Override" description="IBL probe to use in place of the layer probe for this material" type="Image" category="Material" />
+ <Property name="iblprobe" formalName="IBL Override" description="IBL probe to use in place of the\nlayer probe for this material" type="Image" category="Material" />
</MaterialBase>
<Material>
<Property name="name" formalName="Name" type="String" default="Material" hidden="True" category="Material" />
<Property name="shaderlighting" formalName="Lighting" description="Light model" list="Pixel:None" default="Pixel" category="Material" />
- <Property name="blendmode" formalName="Blending Mode" description="How this material blends with content behind it. Modes marked with * are available only with HW supporting advanced blending modes." list="Normal:Screen:Multiply:*Overlay:*ColorBurn:*ColorDodge" default="Normal" category="Material" />
+ <Property name="blendmode" formalName="Blending Mode" description="How this material blends with content\nbehind it. Modes marked with * are\navailable only with HW supporting\nadvanced blending modes." list="Normal:Screen:Multiply:*Overlay:*ColorBurn:*ColorDodge" default="Normal" category="Material" />
<Property name="diffuse" formalName="Diffuse Color" description="Color when lit from any direction" type="Color" default="1 1 1" category="Material" />
<Property name="diffusemap" formalName="Diffuse Map" description="Image to multiply with diffuse color" type="Image" category="Material" />
<Property name="diffusemap2" formalName="Diffuse Map 2" description="Image to multiply with diffuse color" type="Image" category="Material" />
@@ -242,25 +242,25 @@
<Property name="specularreflection" formalName="Specular Reflection" description="Image to use as a faked reflection" type="Image" category="Material" />
<Property name="speculartint" formalName="Specular Tint" type="Color" description="Coloration applied to specular reflections" default="1 1 1" category="Material" />
<Property name="specularamount" formalName="Specular Amount" description="Amount of shine/gloss" category="Material" />
- <Property name="specularmap" formalName="Specular Map" description="Image to vary the specular amount across the material" type="Image" category="Material" />
- <Property name="specularmodel" formalName="Specular Model" description="Equation to use when calculating specular highlights for CG lights" list="Default:KGGX:KWard" default="Default" category="Material" />
- <Property name="specularroughness" formalName="Specular Roughness" description="Softening applied to reflections and highlights" min='0.001' max='1' category="Material" />
+ <Property name="specularmap" formalName="Specular Map" description="Image to vary the specular amount across\nthe material" type="Image" category="Material" />
+ <Property name="specularmodel" formalName="Specular Model" description="Equation to use when calculating specular\nhighlights for CG lights" list="Default:KGGX:KWard" default="Default" category="Material" />
+ <Property name="specularroughness" formalName="Specular Roughness" description="Softening applied to reflections and\nhighlights" min='0.001' max='1' category="Material" />
<Property name="fresnelPower" formalName="Fresnel Power" description="Damping of head-on reflections" category="Material" />
- <Property name="ior" formalName="Index of Refraction" description="Angle at which fresnel reflection damping applies" min="0" max="1" default=".2" category="Material" />
- <Property name="bumpmap" formalName="Bump Map" description="Grayscale image simulating roughness in the lighting" type="Image" category="Material" />
- <Property name="normalmap" formalName="Normal Map" description="Special RGB image describing surface roughness" type="Image" category="Material" />
+ <Property name="ior" formalName="Index of Refraction" description="Angle at which fresnel reflection damping\napplies" min="0" max="1" default=".2" category="Material" />
+ <Property name="bumpmap" formalName="Bump Map" description="Grayscale image simulating roughness in the\nlighting" type="Image" category="Material" />
+ <Property name="normalmap" formalName="Normal Map" description="Special RGB image describing surface\nroughness" type="Image" category="Material" />
<Property name="bumpamount" formalName="Bump Amount" description="Strength of bump/normal map effect" type="float" default=".5" category="Material" />
- <Property name="displacementmap" formalName="Displacement Map" description="Grayscale image used to offset vertices of the geometry" type="Image" category="Material" />
+ <Property name="displacementmap" formalName="Displacement Map" description="Grayscale image used to offset vertices\nof the geometry" type="Image" category="Material" />
<Property name="displaceamount" formalName="Displacement Amount" description="Distance to offset vertices" type="float" default="20" category="Material" />
<Property name="opacity" formalName="Opacity" description="Visibility of the geometry for this material." min="0" max="100" default="100" category="Material" />
<Property name="opacitymap" formalName="Opacity Map" description="Image to vary the opacity across the material" type="Image" category="Material" />
<Property name="emissivecolor" formalName="Emissive Color" description="Color of self-illumination for this material" type="Color" default="1 1 1" category="Material" />
- <Property name="emissivepower" formalName="Emissive Power" description="Amount of self-illumination for this material (will not light other objects)" category="Material" />
- <Property name="emissivemap" formalName="Emissive Map" description="Image to vary the emissive power across the material" type="Image" category="Material" />
- <Property name="emissivemap2" formalName="Emissive Map 2" description="Second image to modulate the emissive power across the material" type="Image" category="Material" />
- <Property name="translucencymap" formalName="Translucency Map" description="Grayscale image controlling how much light can pass through the material from behind" type="Image" category="Material" />
- <Property name="translucentfalloff" formalName="Translucent Falloff" type="float" default="1" category="Material" />
- <Property name="diffuselightwrap" formalName="Diffuse Light Wrap" type="float" min='0.0' max='1.0' category="Material" />
+ <Property name="emissivepower" formalName="Emissive Power" description="Amount of self-illumination for this material\n(will not light other objects)" category="Material" />
+ <Property name="emissivemap" formalName="Emissive Map" description="Image to vary the emissive power across\nthe material" type="Image" category="Material" />
+ <Property name="emissivemap2" formalName="Emissive Map 2" description="Second image to modulate the emissive power\nacross the material" type="Image" category="Material" />
+ <Property name="translucencymap" formalName="Translucency Map" description="Grayscale image controlling how much light can\npass through the material from behind" type="Image" category="Material" />
+ <Property name="translucentfalloff" formalName="Translucent Falloff" description="Translucent Falloff" type="float" default="1" category="Material" />
+ <Property name="diffuselightwrap" formalName="Diffuse Light Wrap" description="Diffuse Light Wrap" type="float" min='0.0' max='1.0' category="Material" />
</Material>
<ReferencedMaterial>
<Property name="name" formalName="Name" type="String" default="Material" hidden="True" category="Material" />
@@ -270,7 +270,7 @@
<Property name="name" formalName="Name" type="String" default="Model" hidden="True" />
<Property name="sourcepath" formalName="Mesh" description="Geometry to use for this model" type="Mesh" />
<Property name="poseroot" hidden="True" type="Long" default="-1" />
- <Property name="tessellation" formalName="Tessellation Mode" description="Type of tessellation to subdivide the geometry" list="None:Linear:Phong:NPatch" default="None" />
+ <Property name="tessellation" formalName="Tessellation Mode" description="Type of tessellation to subdivide\nthe geometry" list="None:Linear:Phong:NPatch" default="None" />
<Property name="edgetess" formalName="Edge Tessellation Value" description="Max Tessellation amount" min="1" max="64" default="4" />
<Property name="innertess" formalName="Inner Tessellation Value" description="Min Tessellation amount" min="1" max="64" default="4" />
</Model>
@@ -300,8 +300,8 @@
<Property name="position" formalName="Position" description="Location in local space" type="Vector"/>
<Property name="rotation" formalName="Rotation" description="Rotation around local axes" type="Rotation" />
<Property name="scale" formalName="Scale" description="Size adjustments along local axes" type="Vector" default="1 1 1" />
- <Property name="pivot" formalName="Pivot" description="Offset of the contents away from the local center" type="Vector" />
- <Property name="opacity" formalName="Opacity" description="How much the element (and its children) occlude items behind them" min="0" max="100" default="100" />
+ <Property name="pivot" formalName="Pivot" description="Offset of the contents away from the\nlocal center" type="Vector" />
+ <Property name="opacity" formalName="Opacity" description="How much the element (and its children)\nocclude items behind them" min="0" max="100" default="100" />
<Property name="rotationorder" formalName="Rotation Order" description="Rotation Order" list="XYZ:YZX:ZXY:XZY:YXZ:ZYX:XYZr:YZXr:ZXYr:XZYr:YXZr:ZYXr" default="YXZ" hidden="True"/>
<Property name="orientation" formalName="Orientation" description="Orientation" list="Left Handed:Right Handed" default="Left Handed" hidden="True"/>
<Property name="boneid" type="Long" hidden="True" default="-1" />
@@ -309,20 +309,20 @@
</Node>
<Path>
<Property name="name" formalName="Name" type="String" default="Path" hidden="True" />
- <Property name="opacity" formalName="Opacity" description="How much the element (and its children) occlude items behind them" min="0" max="100" default="100" />
+ <Property name="opacity" formalName="Opacity" description="How much the element (and its children)\nocclude items behind them" min="0" max="100" default="100" />
<Property name="sourcepath" formalName="Path" description="Path data to use for this path" type="PathBuffer" />
<Property name='width' formalName="Stroke Width" description="The size of the stroke in local units" default='5'/>
<Property name='pathtype' formalName='Path Type' description="The type of this path" list='Painted:Geometry' default='Painted' />
- <Property name='linearerror' formalName="CPU Limit" description="Amount of tessellation work done on the CPU before GPU tessellation is involved" default='1000'>
+ <Property name='linearerror' formalName="CPU Limit" description="Amount of tessellation work done on the\nCPU before GPU tessellation is involved" default='1000'>
<ShowIfEqual property='pathtype' value='Geometry'/>
</Property>
- <Property name='edgetessamount' formalName="Edge Detail" description="Amount of GPU tessellation along the length of the path." default='8' min='1' max='64' >
+ <Property name='edgetessamount' formalName="Edge Detail" description="Amount of GPU tessellation along the\nlength of the path." default='8' min='1' max='64' >
<ShowIfEqual property='pathtype' value='Geometry'/>
</Property>
- <Property name='innertessamount' formalName="Width Detail" description="Amount of GPU tessellation across the stroke of the path." default='1' min='1' max='64' >
+ <Property name='innertessamount' formalName="Width Detail" description="Amount of GPU tessellation across the\nstroke of the path." default='1' min='1' max='64' >
<ShowIfEqual property='pathtype' value='Geometry'/>
</Property>
- <Property name='begincap' formalName="Begin Cap Style" description='Set this to &quot;Taper&quot; to finely taper the beginning of your stroke over a specified distance' list="None:Taper" default="None">
+ <Property name='begincap' formalName="Begin Cap Style" description='Set this to &quot;Taper&quot; to finely\ntaper the beginning of your stroke over\na specified distance' list="None:Taper" default="None">
<ShowIfEqual property='pathtype' value='Geometry'/>
</Property>
<Property name='begincapoffset' formalName='Taper Length' description="Control the length of the taper" default='10'>
@@ -337,7 +337,7 @@
<HideIfEqual property='pathtype' value='Painted'/>
<ShowIfEqual property='begincap' value='Taper'/>
</Property>
- <Property name='endcap' formalName="End Cap Style" description='Set this to &quot;Taper&quot; to finely taper the end of your stroke over a specified distance' list="None:Taper" default="None">
+ <Property name='endcap' formalName="End Cap Style" description='Set this to &quot;Taper&quot; to finely\ntaper the end of your stroke over a\nspecified distance' list="None:Taper" default="None">
<ShowIfEqual property='pathtype' value='Geometry'/>
</Property>
<Property name='endcapoffset' formalName='Taper Length' description="Control the length of the taper" default='10'>
@@ -371,7 +371,7 @@
<Particle>
<Property name="name" formalName="Name" type="String" default="Particle" hidden="True" />
<Property name="particletype" formalName="Particle Type" description="Type of particle System" list="Simple:Smoke:Cloud:Fluid:User" default="Cloud" />
- <Property name="opacity" formalName="Opacity" description="How much the element (and its children) occlude items behind them" min="0" max="100" default="100" />
+ <Property name="opacity" formalName="Opacity" description="How much the element (and its children)\nocclude items behind them" min="0" max="100" default="100" />
<Property name="maxparticles" formalName="MaxParticle" description="Max count of particles" type="Long" min="0" max="1000000" default="100" />
<Property name="particlesize" formalName="ParticleSize" description="Render size of particle" min="0" default="1" />
<Property name="lifetime" formalName="Lifetime" description="Particle lifetime before it dies" min="-1" default="5">
@@ -383,7 +383,7 @@
</RenderPlugin>
<Scene>
<Property name="name" formalName="Name" type="String" default="Scene" hidden="True" />
- <Property name="bgcolorenable" formalName="Use Background" description="Clear the contents to a solid color before each frame?" type="Boolean" default="True" />
+ <Property name="bgcolorenable" formalName="Use Background" description="Clear the contents to a solid color\nbefore each frame?" type="Boolean" default="True" />
<Property name="backgroundcolor" formalName="Background Color" description="Color to use for the background" type="Color" animatable="False" />
<Event name="onPressureDown" category="Gesture" />
<Event name="onPressureUp" category="Gesture" />
@@ -408,11 +408,11 @@
-->
</Scene>
<Slide>
- <Property name="playmode" formalName="Play Mode" description="Action to take when reaching the end of all timebars on this slide" list="Stop at end:Looping:PingPong:Ping:Play Through To..." default="Stop at end" animatable="False" />
+ <Property name="playmode" formalName="Play Mode" description="Action to take when reaching the end of\nall timebars on this slide" list="Stop at end:Looping:PingPong:Ping:Play Through To..." default="Stop at end" animatable="False" />
<Property name="playthroughto" formalName="Play Through To" description="Slide to go to after this one" type="StringListOrInt" list="Next:Previous" default="Next" animatable="False">
<ShowIfEqual property="playmode" value="Play Through To..."/>
</Property>
- <Property name="initialplaystate" formalName="Initial Play State" description="Do animations start when coming to this slide?" list="Play:Pause" default="Play" animatable="False" />
+ <Property name="initialplaystate" formalName="Initial Play State" description="Do animations start when coming to\nthis slide?" list="Play:Pause" default="Play" animatable="False" />
</Slide>
<SlideOwner>
<Event name="onSlideEnter" category="Slide" description="Fired when the slide is changing" />
@@ -446,8 +446,8 @@
</Text>
<DataInput>
<Property name="name" formalName="Name" type="String" default="DataInput" hidden="True" />
- <Property name="timefrom" formalName="Time from" description="Datainput incoming value corresponding to playhead time zero" animatable="False" min="0" default="0"/>
- <Property name="timeto" formalName="Time to" description="Datainput incoming value corresponding to playhead end" animatable="False" min="0" default="0" />
- <Property name="controlledelemprop" formalName="Controlled Element-Properties" type="MultiLineString" description ="Element/properties connected to this data input" animatable="False" />
+ <Property name="timefrom" formalName="Time from" description="Datainput incoming value corresponding\nto playhead time zero" animatable="False" min="0" default="0"/>
+ <Property name="timeto" formalName="Time to" description="Datainput incoming value corresponding\nto playhead end" animatable="False" min="0" default="0" />
+ <Property name="controlledelemprop" formalName="Controlled Element-Properties" type="MultiLineString" description ="Element/properties connected to this\ndata input" animatable="False" />
</DataInput>
</MetaData>