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authorMäättä Antti <antti.maatta@qt.io>2017-11-30 12:41:44 +0200
committerAntti Määttä <antti.maatta@qt.io>2018-01-10 12:41:04 +0000
commita15e4a54f78e330c613a2e63d8004169c05d94be (patch)
tree5f3f58b9a0cc2a1dd547ccc3276f28c49fa7c9cf /src/Runtime/res/effectlib/diffuseTransmissionBSDF.glsllib
parent16185339fc737bfabb415265cdc9beef7146407e (diff)
Improve custom material GLES2 support
Implement light shader property setting for custom materials when constant buffers are not supported. Remove floating point .f from glsllib. Task-number: QT3DS-36 Change-Id: I30df0ef8841daaa166910c2384613a1c9f4e6b46 Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Runtime/res/effectlib/diffuseTransmissionBSDF.glsllib')
-rw-r--r--src/Runtime/res/effectlib/diffuseTransmissionBSDF.glsllib6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Runtime/res/effectlib/diffuseTransmissionBSDF.glsllib b/src/Runtime/res/effectlib/diffuseTransmissionBSDF.glsllib
index 16b70b04..f6e5f52b 100644
--- a/src/Runtime/res/effectlib/diffuseTransmissionBSDF.glsllib
+++ b/src/Runtime/res/effectlib/diffuseTransmissionBSDF.glsllib
@@ -30,13 +30,13 @@
vec4 diffuseTransmissionBSDF( in vec3 N, in vec3 L, in vec3 viewDir, in vec3 lightDiffuse, in vec4 transmissiveColor, in float translucentFalloff, float lightWrap )
{
- float cosThetaI = max( 0.0f, (dot( N, L ) + lightWrap) / (1.0 + lightWrap) );
+ float cosThetaI = max( 0.0, (dot( N, L ) + lightWrap) / (1.0 + lightWrap) );
float factor = cosThetaI;
- float l = 0.2126f * transmissiveColor.r + 0.7152f * transmissiveColor.g + 0.0722f * transmissiveColor.b;
+ float l = 0.2126 * transmissiveColor.r + 0.7152 * transmissiveColor.g + 0.0722 * transmissiveColor.b;
float translucent_thickness = l * l;
float translucent_thickness_exp = exp( translucent_thickness * translucentFalloff);
- return( translucent_thickness_exp * vec4( factor * lightDiffuse, 1.0f ) );
+ return( translucent_thickness_exp * vec4( factor * lightDiffuse, 1.0 ) );
}