diff options
author | Oswald Buddenhagen <oswald.buddenhagen@qt.io> | 2017-10-06 11:49:09 +0000 |
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committer | Oswald Buddenhagen <oswald.buddenhagen@qt.io> | 2017-10-06 16:58:43 +0200 |
commit | 07840524085bd1785b8f9142b03d942f678c5c51 (patch) | |
tree | 499c1674fdd1b3e0c07688d8e4e56748dfea2ca3 /src/Runtime/res/effectlib/directionalFactor.glsllib |
Initial import
Diffstat (limited to 'src/Runtime/res/effectlib/directionalFactor.glsllib')
-rw-r--r-- | src/Runtime/res/effectlib/directionalFactor.glsllib | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/Runtime/res/effectlib/directionalFactor.glsllib b/src/Runtime/res/effectlib/directionalFactor.glsllib new file mode 100644 index 00000000..da3d310e --- /dev/null +++ b/src/Runtime/res/effectlib/directionalFactor.glsllib @@ -0,0 +1,42 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +vec4 directionalFactor( in vec3 normal, in vec3 viewDir, in vec3 normal_col, in vec3 grazing_col, in float exponent, in vec4 base ) +{ + float f; + + f = clamp(dot(viewDir, normal),0.0, 1.0 ); + f = 1.0 - pow(f, 1.0/exponent); + vec3 directionalColor = mix( normal_col, grazing_col, f ); + + vec4 color = base * vec4(directionalColor, 1.0); + + return color; +}
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