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author | Jere Tuliniemi <jere.tuliniemi@qt.io> | 2019-05-20 13:12:37 +0300 |
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committer | Jere Tuliniemi <jere.tuliniemi@qt.io> | 2019-05-20 14:12:47 +0300 |
commit | d7bbf9d82e9f129877e6d304b527071155348c59 (patch) | |
tree | 361b362deb1752274112f63890d04c9ae8a0b6d0 /src/Runtime/res/effectlib/distancefieldtext_core.frag | |
parent | 52092eb06cb659f661d757ae6c2351e58ebbdc1b (diff) |
Copy distance field shader changes to OpenGL runtime
Also fixes the OpenGL runtime to use alpha channel for the glyph texture
when using ES2.
Task-number: QT3DS-3343
Change-Id: Ia37c341802e504da21ebeaff6f3f1f5b50bd1bfe
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Diffstat (limited to 'src/Runtime/res/effectlib/distancefieldtext_core.frag')
-rw-r--r-- | src/Runtime/res/effectlib/distancefieldtext_core.frag | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/Runtime/res/effectlib/distancefieldtext_core.frag b/src/Runtime/res/effectlib/distancefieldtext_core.frag index 0f848bc1..bf60f874 100644 --- a/src/Runtime/res/effectlib/distancefieldtext_core.frag +++ b/src/Runtime/res/effectlib/distancefieldtext_core.frag @@ -5,10 +5,9 @@ out vec4 fragColor; uniform sampler2D _qt_texture; uniform vec4 color; -in vec2 alphas; - void main() { - fragColor = color * smoothstep(alphas.x, alphas.y, - texture(_qt_texture, sampleCoord).r); + float distance = texture(_qt_texture, sampleCoord).r; + float f = fwidth(distance); + fragColor = color * smoothstep(0.5 - f, 0.5, distance); } |