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authorJere Tuliniemi <jere.tuliniemi@qt.io>2019-05-20 13:12:37 +0300
committerJere Tuliniemi <jere.tuliniemi@qt.io>2019-05-20 14:12:47 +0300
commitd7bbf9d82e9f129877e6d304b527071155348c59 (patch)
tree361b362deb1752274112f63890d04c9ae8a0b6d0 /src/Runtime/res/effectlib/distancefieldtext_core.frag
parent52092eb06cb659f661d757ae6c2351e58ebbdc1b (diff)
Copy distance field shader changes to OpenGL runtime
Also fixes the OpenGL runtime to use alpha channel for the glyph texture when using ES2. Task-number: QT3DS-3343 Change-Id: Ia37c341802e504da21ebeaff6f3f1f5b50bd1bfe Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Diffstat (limited to 'src/Runtime/res/effectlib/distancefieldtext_core.frag')
-rw-r--r--src/Runtime/res/effectlib/distancefieldtext_core.frag7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/Runtime/res/effectlib/distancefieldtext_core.frag b/src/Runtime/res/effectlib/distancefieldtext_core.frag
index 0f848bc1..bf60f874 100644
--- a/src/Runtime/res/effectlib/distancefieldtext_core.frag
+++ b/src/Runtime/res/effectlib/distancefieldtext_core.frag
@@ -5,10 +5,9 @@ out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform vec4 color;
-in vec2 alphas;
-
void main()
{
- fragColor = color * smoothstep(alphas.x, alphas.y,
- texture(_qt_texture, sampleCoord).r);
+ float distance = texture(_qt_texture, sampleCoord).r;
+ float f = fwidth(distance);
+ fragColor = color * smoothstep(0.5 - f, 0.5, distance);
}