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author | Määttä Antti <antti.maatta@qt.io> | 2017-11-30 12:41:44 +0200 |
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committer | Antti Määttä <antti.maatta@qt.io> | 2018-01-10 12:41:04 +0000 |
commit | a15e4a54f78e330c613a2e63d8004169c05d94be (patch) | |
tree | 5f3f58b9a0cc2a1dd547ccc3276f28c49fa7c9cf /src/Runtime/res/effectlib/flakeNoiseBumpTexture.glsllib | |
parent | 16185339fc737bfabb415265cdc9beef7146407e (diff) |
Improve custom material GLES2 support
Implement light shader property setting for custom materials when constant
buffers are not supported. Remove floating point .f from glsllib.
Task-number: QT3DS-36
Change-Id: I30df0ef8841daaa166910c2384613a1c9f4e6b46
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Runtime/res/effectlib/flakeNoiseBumpTexture.glsllib')
-rw-r--r-- | src/Runtime/res/effectlib/flakeNoiseBumpTexture.glsllib | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Runtime/res/effectlib/flakeNoiseBumpTexture.glsllib b/src/Runtime/res/effectlib/flakeNoiseBumpTexture.glsllib index 6bd5f7e4..e8e427ce 100644 --- a/src/Runtime/res/effectlib/flakeNoiseBumpTexture.glsllib +++ b/src/Runtime/res/effectlib/flakeNoiseBumpTexture.glsllib @@ -34,7 +34,7 @@ vec3 flakeNoiseBumpTexture( in texture_coordinate_info uvw, in float scale, in f vec3 grad = miNoise( tex ).xyz; // displace coordinate according to noise value - tex += 2.0f * grad; + tex += 2.0 * grad; // then use only integer coordinates, to make flakes transients harder and not wobbly grad = miNoise( round( tex ) ).xyz; |