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author | Oswald Buddenhagen <oswald.buddenhagen@qt.io> | 2017-10-06 11:49:09 +0000 |
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committer | Oswald Buddenhagen <oswald.buddenhagen@qt.io> | 2017-10-06 16:58:43 +0200 |
commit | 07840524085bd1785b8f9142b03d942f678c5c51 (patch) | |
tree | 499c1674fdd1b3e0c07688d8e4e56748dfea2ca3 /src/Runtime/res/effectlib/funcsampleLightVars.glsllib |
Initial import
Diffstat (limited to 'src/Runtime/res/effectlib/funcsampleLightVars.glsllib')
-rw-r--r-- | src/Runtime/res/effectlib/funcsampleLightVars.glsllib | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/Runtime/res/effectlib/funcsampleLightVars.glsllib b/src/Runtime/res/effectlib/funcsampleLightVars.glsllib new file mode 100644 index 00000000..85ca1448 --- /dev/null +++ b/src/Runtime/res/effectlib/funcsampleLightVars.glsllib @@ -0,0 +1,29 @@ +#define MAX_NUM_LIGHTS 16 + +struct LightSource +{ + vec4 position; + vec4 direction; // Specifies the light direction in world coordinates. + vec4 up; + vec4 right; + vec4 diffuse; + vec4 ambient; + vec4 specular; + float spotExponent; // Specifies the intensity distribution of the light. + float spotCutoff; // Specifies the maximum spread angle of the light. + float constantAttenuation; // Specifies the constant light attenuation factor. + float linearAttenuation; // Specifies the linear light attenuation factor. + float quadraticAttenuation; // Specifies the quadratic light attenuation factor. + float range; // Specifies the maximum distance of the light influence + float width; // Specifies the width of the area light surface. + float height; // Specifies the height of the area light surface; + vec4 shadowControls; + mat4 shadowView; + int shadowIdx; +}; + +layout (std140) uniform cbBufferLights +{ + int uNumLights; + LightSource lights[MAX_NUM_LIGHTS]; +}; |