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authorMäättä Antti <antti.maatta@qt.io>2017-10-18 15:36:03 +0300
committerAntti Määttä <antti.maatta@qt.io>2017-10-24 13:23:37 +0000
commit7377640e36ec191e9148affadefdc817dbbe3270 (patch)
treef8e18a136ca0f1264ecfa2e0b0dc881409314cf3 /src/Runtime/res/effectlib/sampleLight.glsllib
parent034994c8cd31cb035fbb290b229afffc2adf79ff (diff)
Replace UIC with QT3DS from materials and effectlib
Change-Id: Ifc5b409777a978401bd4179599b27fb4aa611844 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Runtime/res/effectlib/sampleLight.glsllib')
-rw-r--r--src/Runtime/res/effectlib/sampleLight.glsllib14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Runtime/res/effectlib/sampleLight.glsllib b/src/Runtime/res/effectlib/sampleLight.glsllib
index 35130305..62fc8b33 100644
--- a/src/Runtime/res/effectlib/sampleLight.glsllib
+++ b/src/Runtime/res/effectlib/sampleLight.glsllib
@@ -33,18 +33,18 @@
#define MAX_NUM_SHADOWS 8
-#ifndef UIC_ENABLE_SSM
-#define UIC_ENABLE_SSM 0
+#ifndef QT3DS_ENABLE_SSM
+#define QT3DS_ENABLE_SSM 0
#endif
#include "SSAOCustomMaterial.glsllib"
-#if UIC_ENABLE_SSM
+#if QT3DS_ENABLE_SSM
#include "shadowMapping.glsllib"
#endif
#include "funcsampleLightVars.glsllib"
-#if UIC_ENABLE_SSM
+#if QT3DS_ENABLE_SSM
uniform sampler2D shadowMaps[MAX_NUM_SHADOWS];
uniform samplerCube shadowCubes[MAX_NUM_SHADOWS];
uniform int uNumShadowMaps;
@@ -62,7 +62,7 @@ void sampleLight(in LightSource light,
if (light.position.w == 0.0f) // directional light
{
wi = normalize(light.position.xyz);
-#if UIC_ENABLE_SSM
+#if QT3DS_ENABLE_SSM
if ( light.shadowIdx >= 0 )
att *= sampleOrthographic( shadowMaps[light.shadowIdx], light.shadowControls, light.shadowView, pos, vec2(1.0, light.shadowControls.z) );
#endif
@@ -96,7 +96,7 @@ void sampleLight(in LightSource light,
att = length(wi) * 0.15915494309; // solid angle / 2*pi
wi = normalize(wi);
att *= clamp( dot( pos - light.position.xyz, light.direction.xyz ), 0.0, 1.0 );
-#if UIC_ENABLE_SSM
+#if QT3DS_ENABLE_SSM
if ( light.shadowIdx >= 0 )
att *= sampleCubemap( shadowCubes[light.shadowIdx], light.shadowControls, light.shadowView, light.position.xyz, pos, vec2(1.0, light.shadowControls.z) );
#endif
@@ -114,7 +114,7 @@ void sampleLight(in LightSource light,
att *= (spot >= cos(light.spotCutoff * PI / 180.0f)) ? pow(spot, light.spotExponent) : 0.0f;
}
*/
-#if UIC_ENABLE_SSM
+#if QT3DS_ENABLE_SSM
if ( light.shadowIdx >= 0 )
att *= sampleCubemap( shadowCubes[light.shadowIdx], light.shadowControls, light.shadowView, light.position.xyz, pos, vec2(1.0, light.shadowControls.z) );
#endif