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author | Jere Tuliniemi <jere.tuliniemi@qt.io> | 2017-12-07 14:39:04 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@qt.io> | 2017-12-14 06:56:31 +0000 |
commit | 611f47ded9a119edb3a8bed39387958f5fc3a655 (patch) | |
tree | 16c130eca7aa34720f8e03fe70df417bb1c7db97 /src/Runtime/res/effectlib/screenSpaceDO.glsllib | |
parent | bc7397117c0273996b2a8ff8f0cfcbe120e5d2c6 (diff) |
Fix shadow map camera projection
The previous way had the shadows disappear with certain camera angles
and settings. The new way should keep the scene inside the shadow map
always. The resolution still depends on the camera far clip plane.
Task-number: QT3DS-655
Change-Id: Id2ac8d6163d99ed02fcc7c7c07cd68a31c55fc93
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Runtime/res/effectlib/screenSpaceDO.glsllib')
0 files changed, 0 insertions, 0 deletions