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authorJere Tuliniemi <jere.tuliniemi@qt.io>2017-12-07 14:39:04 +0200
committerTomi Korpipää <tomi.korpipaa@qt.io>2017-12-14 06:56:31 +0000
commit611f47ded9a119edb3a8bed39387958f5fc3a655 (patch)
tree16c130eca7aa34720f8e03fe70df417bb1c7db97 /src/Runtime/res/effectlib/screenSpaceDO.glsllib
parentbc7397117c0273996b2a8ff8f0cfcbe120e5d2c6 (diff)
Fix shadow map camera projection
The previous way had the shadows disappear with certain camera angles and settings. The new way should keep the scene inside the shadow map always. The resolution still depends on the camera far clip plane. Task-number: QT3DS-655 Change-Id: Id2ac8d6163d99ed02fcc7c7c07cd68a31c55fc93 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Runtime/res/effectlib/screenSpaceDO.glsllib')
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