diff options
author | Oswald Buddenhagen <oswald.buddenhagen@qt.io> | 2017-10-06 11:49:09 +0000 |
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committer | Oswald Buddenhagen <oswald.buddenhagen@qt.io> | 2017-10-06 16:58:43 +0200 |
commit | 07840524085bd1785b8f9142b03d942f678c5c51 (patch) | |
tree | 499c1674fdd1b3e0c07688d8e4e56748dfea2ca3 /src/Runtime/res/effectlib/spotEdf.glsllib |
Initial import
Diffstat (limited to 'src/Runtime/res/effectlib/spotEdf.glsllib')
-rw-r--r-- | src/Runtime/res/effectlib/spotEdf.glsllib | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/Runtime/res/effectlib/spotEdf.glsllib b/src/Runtime/res/effectlib/spotEdf.glsllib new file mode 100644 index 00000000..defa641d --- /dev/null +++ b/src/Runtime/res/effectlib/spotEdf.glsllib @@ -0,0 +1,42 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +float spotEdf( float exponent ) +{ + float att = 1.0; + + float dist = length(viewDir); + vec3 spotDir = viewDir / dist; + + float spot = max(0.0f, dot(spotDir, normal)); + att = pow(spot, exponent); + + return att; +} |