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authorOswald Buddenhagen <oswald.buddenhagen@qt.io>2017-10-06 11:49:09 +0000
committerOswald Buddenhagen <oswald.buddenhagen@qt.io>2017-10-06 16:58:43 +0200
commit07840524085bd1785b8f9142b03d942f678c5c51 (patch)
tree499c1674fdd1b3e0c07688d8e4e56748dfea2ca3 /src/Runtime/res/effectlib/weightedLayer.glsllib
Initial import
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+/****************************************************************************
+**
+** Copyright (C) 2014 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+vec4 weightedLayer( in float weight, in vec3 layercolor, in vec4 layer, in vec4 base, in float alpha )
+{
+ return vec4( mix( base.rgb, layer.rgb * layercolor, weight ), alpha );
+}
+