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authorTomi Korpipaa <tomi.korpipaa@qt.io>2018-09-11 13:12:52 +0300
committerTomi Korpipää <tomi.korpipaa@qt.io>2018-09-11 10:55:54 +0000
commit2242866544e682b6d604b6540e2e7e5fa36f3153 (patch)
tree74920080e88e805160207f6c9050dd39f5e652cc /src/Runtime/res
parent261ba65ad6497184dc77c1e49872d92884bb3f8b (diff)
Add Basic Properties to Material inspector
Task-number: QT3DS-2256 Change-Id: I8105f5554894c381db6dc52b2c9b22caf5bf34c5 Reviewed-by: Janne Kangas <janne.kangas@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Runtime/res')
-rw-r--r--src/Runtime/res/DataModelMetadata/en-us/MetaData.xml11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/Runtime/res/DataModelMetadata/en-us/MetaData.xml b/src/Runtime/res/DataModelMetadata/en-us/MetaData.xml
index 3af22bef..e2cfd852 100644
--- a/src/Runtime/res/DataModelMetadata/en-us/MetaData.xml
+++ b/src/Runtime/res/DataModelMetadata/en-us/MetaData.xml
@@ -227,18 +227,16 @@
<Property name="shdwmapfar" formalName="Shadow Far Clip" description="Affects the maximum distance for the shadow\ndepth map" default="5000" />
<Property name="shdwmapfov" formalName="Shadow Field of View" description="Affects the field of view of the shadow\ncamera" default="90" min="1" max="179" hidden="True" />
</Light>
+ <MaterialBase>
+ <Property name="name" formalName="Name" description="Object name" type="String" default="Material" hidden="False" category="Basic Properties" />
+ <Property name="iblprobe" formalName="IBL Override" description="IBL probe to use in place of the\nlayer probe for this material" type="Image" category="Basic Properties" />
+ </MaterialBase>
<Lightmaps>
- <Property name="name" formalName="Name" description="Object name" type="String" default="Lightmaps" hidden="False" category="Lighting" />
<Property name="lightmapindirect" formalName="Indirect Lightmap" description="Image providing indirect light values\nfor GI" type="Image" category="Lighting" />
<Property name="lightmapradiosity" formalName="Radiosity Lightmap" description="Image providing directional light values" type="Image" category="Lighting" />
<Property name="lightmapshadow" formalName="Shadow Lightmap" description="Baked Shadow map" type="Image" category="Lighting" />
</Lightmaps>
- <MaterialBase>
- <Property name="name" formalName="Name" description="Object name" type="String" default="MaterialBase" hidden="False" category="Material" />
- <Property name="iblprobe" formalName="IBL Override" description="IBL probe to use in place of the\nlayer probe for this material" type="Image" category="Material" />
- </MaterialBase>
<Material>
- <Property name="name" formalName="Name" description="Object name" type="String" default="Material" hidden="False" category="Material" />
<Property name="shaderlighting" formalName="Lighting" description="Light model" list="Pixel:None" default="Pixel" category="Material" />
<Property name="blendmode" formalName="Blending Mode" description="How this material blends with content\nbehind it. Modes marked with * are\navailable only with HW supporting\nadvanced blending modes." list="Normal:Screen:Multiply:*Overlay:*ColorBurn:*ColorDodge" default="Normal" category="Material" />
<Property name="vertexcolors" formalName="Enable Vertex Colors" description="Use vertex colors from the mesh" type="Boolean" default="False" animatable="False" category="Material" />
@@ -271,7 +269,6 @@
<Property name="diffuselightwrap" formalName="Diffuse Light Wrap" description="Diffuse Light Wrap" type="float" min='0.0' max='1.0' category="Material" />
</Material>
<ReferencedMaterial>
- <Property name="name" formalName="Name" description="Object name" type="String" default="Material" hidden="True" category="Material" />
<Property name="referencedmaterial" formalName="Referenced Material" description="Material to use all settings from" type="ObjectRef" category="Material" />
</ReferencedMaterial>
<Model>