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authorMäättä Antti <antti.maatta@qt.io>2017-10-19 13:38:56 +0300
committerAntti Määttä <antti.maatta@qt.io>2017-10-24 13:23:59 +0000
commitac48b3f2ddd7879433ccc49d7e7d12f35fc351b5 (patch)
tree898b5e64e47fed3e5eb1d8eb672cd27c9f1360d5 /src/Runtime/res
parent2e96295db042e301c9367c441d8132813689ee4c (diff)
Rename uicDefaultxxx glsllib files to defaultxxx
Task-number: QT3DS-18 Change-Id: Ib48b07e03eba774deb1eb2d35044de127bcf0b19 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Runtime/res')
-rw-r--r--src/Runtime/res/effectlib/defaultMaterialFileBumpTexture.glsllib (renamed from src/Runtime/res/effectlib/uicDefaultMaterialFileBumpTexture.glsllib)0
-rw-r--r--src/Runtime/res/effectlib/defaultMaterialFileDisplacementTexture.glsllib (renamed from src/Runtime/res/effectlib/uicDefaultMaterialFileDisplacementTexture.glsllib)0
-rw-r--r--src/Runtime/res/effectlib/defaultMaterialFileNormalTexture.glsllib (renamed from src/Runtime/res/effectlib/uicDefaultMaterialFileNormalTexture.glsllib)0
-rw-r--r--src/Runtime/res/effectlib/fileDisplacementTexture.glsllib2
-rw-r--r--src/Runtime/res/effectlib/gles2/tangentSpaceNormalTexture.glsllib2
-rw-r--r--src/Runtime/res/effectlib/tangentSpaceNormalTexture.glsllib2
6 files changed, 3 insertions, 3 deletions
diff --git a/src/Runtime/res/effectlib/uicDefaultMaterialFileBumpTexture.glsllib b/src/Runtime/res/effectlib/defaultMaterialFileBumpTexture.glsllib
index 6901ace0..6901ace0 100644
--- a/src/Runtime/res/effectlib/uicDefaultMaterialFileBumpTexture.glsllib
+++ b/src/Runtime/res/effectlib/defaultMaterialFileBumpTexture.glsllib
diff --git a/src/Runtime/res/effectlib/uicDefaultMaterialFileDisplacementTexture.glsllib b/src/Runtime/res/effectlib/defaultMaterialFileDisplacementTexture.glsllib
index 4c9af3fc..4c9af3fc 100644
--- a/src/Runtime/res/effectlib/uicDefaultMaterialFileDisplacementTexture.glsllib
+++ b/src/Runtime/res/effectlib/defaultMaterialFileDisplacementTexture.glsllib
diff --git a/src/Runtime/res/effectlib/uicDefaultMaterialFileNormalTexture.glsllib b/src/Runtime/res/effectlib/defaultMaterialFileNormalTexture.glsllib
index 70ab52bc..70ab52bc 100644
--- a/src/Runtime/res/effectlib/uicDefaultMaterialFileNormalTexture.glsllib
+++ b/src/Runtime/res/effectlib/defaultMaterialFileNormalTexture.glsllib
diff --git a/src/Runtime/res/effectlib/fileDisplacementTexture.glsllib b/src/Runtime/res/effectlib/fileDisplacementTexture.glsllib
index eb379a3f..15aa645f 100644
--- a/src/Runtime/res/effectlib/fileDisplacementTexture.glsllib
+++ b/src/Runtime/res/effectlib/fileDisplacementTexture.glsllib
@@ -60,7 +60,7 @@ vec3 fileDisplacementTexture( in sampler2D sampler, in float factor, in int disp
//default material path version
-vec3 uicDefaultMaterialFileDisplacementTexture( in sampler2D sampler, in float factor, vec2 texCoord, in vec3 normal, vec3 pos )
+vec3 defaultMaterialFileDisplacementTexture( in sampler2D sampler, in float factor, vec2 texCoord, in vec3 normal, vec3 pos )
{
return fileDisplacementTexture( sampler, factor, mono_luminance
, textureCoordinateInfo( vec3( texCoord.x, texCoord.y, 0.0 ), vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0) )
diff --git a/src/Runtime/res/effectlib/gles2/tangentSpaceNormalTexture.glsllib b/src/Runtime/res/effectlib/gles2/tangentSpaceNormalTexture.glsllib
index 93e560fd..daae4014 100644
--- a/src/Runtime/res/effectlib/gles2/tangentSpaceNormalTexture.glsllib
+++ b/src/Runtime/res/effectlib/gles2/tangentSpaceNormalTexture.glsllib
@@ -85,7 +85,7 @@ vec3 tangentSpaceNormalTexture( in sampler2D tex, in float factor, in bool flipT
//Simpler version built to run from UIC image data
//In our case, we have already generated the texture coordinate x,y position
//TODO - figure out if we need to manipulate tangent_u, tangent_v.
-vec3 uicDefaultMaterialFileNormalTexture( in sampler2D sampler, in float factor, vec2 texCoord, vec3 tangent, vec3 binormal )
+vec3 defaultMaterialFileNormalTexture( in sampler2D sampler, in float factor, vec2 texCoord, vec3 tangent, vec3 binormal )
{
// factor should be in [0,1] range
return tangentSpaceNormalTexture( sampler, clamp(factor, 0.0, 1.0), false, false
diff --git a/src/Runtime/res/effectlib/tangentSpaceNormalTexture.glsllib b/src/Runtime/res/effectlib/tangentSpaceNormalTexture.glsllib
index 296f6226..1fcc4290 100644
--- a/src/Runtime/res/effectlib/tangentSpaceNormalTexture.glsllib
+++ b/src/Runtime/res/effectlib/tangentSpaceNormalTexture.glsllib
@@ -79,7 +79,7 @@ vec3 tangentSpaceNormalTexture( in sampler2D tex, in float factor, in bool flipT
//Simpler version built to run from UIC image data
//In our case, we have already generated the texture coordinate x,y position
//TODO - figure out if we need to manipulate tangent_u, tangent_v.
-vec3 uicDefaultMaterialFileNormalTexture( in sampler2D sampler, in float factor, vec2 texCoord, vec3 tangent, vec3 binormal )
+vec3 defaultMaterialFileNormalTexture( in sampler2D sampler, in float factor, vec2 texCoord, vec3 tangent, vec3 binormal )
{
// factor should be in [0,1] range
return tangentSpaceNormalTexture( sampler, clamp(factor, 0.0, 1.0), false, false