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-rw-r--r--Studio/Content/Effect Library/Desaturate.effect35
1 files changed, 0 insertions, 35 deletions
diff --git a/Studio/Content/Effect Library/Desaturate.effect b/Studio/Content/Effect Library/Desaturate.effect
deleted file mode 100644
index 02c31191..00000000
--- a/Studio/Content/Effect Library/Desaturate.effect
+++ /dev/null
@@ -1,35 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<Effect>
- <MetaData>
- <Property name="strenght_gray" formalName="Effect Strenght" min="0" max="1" default="1.0" description="Strenght of the Grayscale"/>
- </MetaData>
- <Shaders>
- <Shared></Shared>
- <VertexShaderShared></VertexShaderShared>
- <FragmentShaderShared></FragmentShaderShared>
- <Shader name="main">
- <VertexShader></VertexShader>
- <FragmentShader><![CDATA[
-
-vec4 desaturate(vec3 color, float strenght)
-{
- vec3 lum = vec3(0.299, 0.587, 0.114);
- // lum values based on: ITU-R BT.601
- vec3 gray = vec3(dot(lum, color));
- return vec4(mix(color, gray, strenght), 1.0);
-}
-void frag()
-{
- vec4 origColor = texture2D_0(TexCoord);
-
- gl_FragColor = desaturate(origColor.rgb,strenght_gray);
-}
- ]]></FragmentShader>
- </Shader>
- </Shaders>
- <Passes>
- <Pass shader="main" input="[source]" output="[dest]"/>
- </Passes>
-</Effect>
-
-