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Diffstat (limited to 'Studio/Content/Effect Library/Desaturate.effect')
-rw-r--r-- | Studio/Content/Effect Library/Desaturate.effect | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/Studio/Content/Effect Library/Desaturate.effect b/Studio/Content/Effect Library/Desaturate.effect deleted file mode 100644 index 02c31191..00000000 --- a/Studio/Content/Effect Library/Desaturate.effect +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<Effect> - <MetaData> - <Property name="strenght_gray" formalName="Effect Strenght" min="0" max="1" default="1.0" description="Strenght of the Grayscale"/> - </MetaData> - <Shaders> - <Shared></Shared> - <VertexShaderShared></VertexShaderShared> - <FragmentShaderShared></FragmentShaderShared> - <Shader name="main"> - <VertexShader></VertexShader> - <FragmentShader><![CDATA[ - -vec4 desaturate(vec3 color, float strenght) -{ - vec3 lum = vec3(0.299, 0.587, 0.114); - // lum values based on: ITU-R BT.601 - vec3 gray = vec3(dot(lum, color)); - return vec4(mix(color, gray, strenght), 1.0); -} -void frag() -{ - vec4 origColor = texture2D_0(TexCoord); - - gl_FragColor = desaturate(origColor.rgb,strenght_gray); -} - ]]></FragmentShader> - </Shader> - </Shaders> - <Passes> - <Pass shader="main" input="[source]" output="[dest]"/> - </Passes> -</Effect> - - |