summaryrefslogtreecommitdiffstats
path: root/Studio/Content/Effect Library/VignetteEffect.effect
diff options
context:
space:
mode:
Diffstat (limited to 'Studio/Content/Effect Library/VignetteEffect.effect')
-rw-r--r--Studio/Content/Effect Library/VignetteEffect.effect39
1 files changed, 0 insertions, 39 deletions
diff --git a/Studio/Content/Effect Library/VignetteEffect.effect b/Studio/Content/Effect Library/VignetteEffect.effect
deleted file mode 100644
index 7fbf7dbe..00000000
--- a/Studio/Content/Effect Library/VignetteEffect.effect
+++ /dev/null
@@ -1,39 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<Effect>
- <MetaData>
- <Property name="vig_color" formalName="Vignet Color" type="Color" default="0.5 0.5 0.5" description="The color to use for the Vignetting."/>
- <Property name="vig_strength" formalName="Strength" min="0" max="15" default="15.0" description="Strength of Vignetting."/>
- <Property name="vig_radius" formalName="Radius" min="0" max="5" default="0.35" description="Size of Vignetting."/>
- </MetaData>
- <Shaders>
- <Shared></Shared>
- <VertexShaderShared></VertexShaderShared>
- <FragmentShaderShared></FragmentShaderShared>
- <Shader name="main">
- <VertexShader></VertexShader>
- <FragmentShader><![CDATA[
-
-void frag()
-{
- vec4 origColor = texture2D_0(TexCoord);
- vec2 uv = TexCoord.xy;
- vec2 center = vec2(0.5);
-
- vec4 bg = origColor;
-
- uv *= 1.0 - uv.yx;
- float vig = uv.x * uv.y * vig_strength;
- vig = pow(vig, vig_radius);
-
- vec4 vigColor = vec4(vig_color.rgb, vig) * vig;
- gl_FragColor = mix(origColor, vigColor, 1.0 - vig);
-}
- ]]></FragmentShader>
- </Shader>
- </Shaders>
- <Passes>
- <Pass shader="main" input="[source]" output="[dest]"/>
- </Passes>
-</Effect>
-
-