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Diffstat (limited to 'Studio/Content/Effect Library/VignetteEffect.effect')
-rw-r--r-- | Studio/Content/Effect Library/VignetteEffect.effect | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/Studio/Content/Effect Library/VignetteEffect.effect b/Studio/Content/Effect Library/VignetteEffect.effect deleted file mode 100644 index 7fbf7dbe..00000000 --- a/Studio/Content/Effect Library/VignetteEffect.effect +++ /dev/null @@ -1,39 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<Effect> - <MetaData> - <Property name="vig_color" formalName="Vignet Color" type="Color" default="0.5 0.5 0.5" description="The color to use for the Vignetting."/> - <Property name="vig_strength" formalName="Strength" min="0" max="15" default="15.0" description="Strength of Vignetting."/> - <Property name="vig_radius" formalName="Radius" min="0" max="5" default="0.35" description="Size of Vignetting."/> - </MetaData> - <Shaders> - <Shared></Shared> - <VertexShaderShared></VertexShaderShared> - <FragmentShaderShared></FragmentShaderShared> - <Shader name="main"> - <VertexShader></VertexShader> - <FragmentShader><![CDATA[ - -void frag() -{ - vec4 origColor = texture2D_0(TexCoord); - vec2 uv = TexCoord.xy; - vec2 center = vec2(0.5); - - vec4 bg = origColor; - - uv *= 1.0 - uv.yx; - float vig = uv.x * uv.y * vig_strength; - vig = pow(vig, vig_radius); - - vec4 vigColor = vec4(vig_color.rgb, vig) * vig; - gl_FragColor = mix(origColor, vigColor, 1.0 - vig); -} - ]]></FragmentShader> - </Shader> - </Shaders> - <Passes> - <Pass shader="main" input="[source]" output="[dest]"/> - </Passes> -</Effect> - - |