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+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+
+\title What's New
+\page whatsnew.html
+
+\section1 New Features in Qt 3D Studio 2.8
+
+\section2 Image Filtering
+
+It is now possible to specify
+\l{studio-inspector-palette.html#Image Properties}{minification and magnification filters} for
+the Images. This enables mipmapping for the textures.
+
+\section2 Custom Material and Effect Textures
+
+The Custom Material and Effect Textures have been converted to use Images. This means that the same
+image properties as previously only available for the standard materials can now be used to change
+the texture properties for the user-defined shaders. In order to support the image transformation,
+new per-texture uniforms and functions have been added to access transformed texture coordinates and
+texture sample. See \l{custom-material-reference.html#Accessing Textures with Image Transformations}
+{Accessing Textures with Image Transformations} how to use them in the shaders.
+
+When old presentation is opened for the first time with Studio Editor, it needs to convert
+the old texture paths into Images. If the presentation has sub-presentations they should be opened
+separately to ensure that the whole presentation has the same presentation version.
+
+Controlling the Custom property texture using API has been changed to reflect this change. They
+can now be controlled the same way as standard material textures.
+See \l {custom-materials-effects.html#Controlling Custom Properties}{Controlling Custom Properties}
+for more details.
+
+\section2 Timeline Signals
+
+It is now possible to trigger actions from timeline using the new
+\l{studio-basic-objects-palette.html#Signal}{Signal} type.
+
+*/