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diff --git a/src/Authoring/Qt3DStudio/DragAndDrop/SceneDropTarget.h b/src/Authoring/Qt3DStudio/DragAndDrop/SceneDropTarget.h
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+/****************************************************************************
+**
+** Copyright (C) 1999-2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __SCENEDROPTARGET_H__
+#define __SCENEDROPTARGET_H__
+
+#include "DropTarget.h"
+
+class CSceneViewDropTarget : public CDropTarget
+{
+protected:
+ long m_DropTime = -1; // The Time a drop happens
+ long m_DropSourceObjectType = 0;
+ int m_DropSourceFileType = 0;
+
+public:
+ CSceneViewDropTarget();
+ bool Accept(CDropSource &inSource) override;
+ bool Drop(CDropSource &inSource) override;
+ qt3dsdm::Qt3DSDMInstanceHandle GetInstance() override;
+
+ bool IsRelative(qt3dsdm::Qt3DSDMInstanceHandle inInstance) override;
+ bool IsSelf(qt3dsdm::Qt3DSDMInstanceHandle inInstance) override;
+ long GetObjectType() override;
+ void SetDropTime(long inDropTime);
+ long GetDropTime();
+};
+#endif // #ifndef __SCENEDROPTARGET_H__