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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Layouts 1.1
+import QtQuick.Controls 2.2
+
+import Qt3DStudio 1.0
+import "../controls"
+import "../Action"
+
+StyledComboBox {
+ property int instance: parent.modelData.instance
+ property int handle: parent.modelData.handle
+ property var values: parent.modelData.values
+ property var value: parent.modelData.value
+ property bool blockIndexChange: false
+ property var callback
+
+ model: values
+
+ implicitWidth: _valueWidth
+ implicitHeight: _controlBaseHeight
+
+ Component.onCompleted: {
+ currentIndex = find(value)
+ }
+ onCurrentIndexChanged: {
+ var newValue = textAt(currentIndex)
+ if (!blockIndexChange && value !== newValue && currentIndex !== -1)
+ callback(instance, handle, newValue)
+ }
+ onValueChanged: {
+ var newNewIndex = find(value);
+ if (!blockIndexChange || newNewIndex > 0)
+ currentIndex = newNewIndex;
+ blockIndexChange = false;
+ }
+ onValuesChanged : {
+ // Changing the values list will reset the currentIndex to zero, so block setting
+ // the actual material. We'll get the proper index right after.
+ if (currentIndex > 0)
+ blockIndexChange = true;
+ }
+}