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Diffstat (limited to 'src/Authoring/Qt3DStudio/Palettes/Timeline/Bindings/ITimelineItem.h')
-rw-r--r-- | src/Authoring/Qt3DStudio/Palettes/Timeline/Bindings/ITimelineItem.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/Authoring/Qt3DStudio/Palettes/Timeline/Bindings/ITimelineItem.h b/src/Authoring/Qt3DStudio/Palettes/Timeline/Bindings/ITimelineItem.h new file mode 100644 index 00000000..2c8b6ecc --- /dev/null +++ b/src/Authoring/Qt3DStudio/Palettes/Timeline/Bindings/ITimelineItem.h @@ -0,0 +1,85 @@ +/**************************************************************************** +** +** Copyright (C) 2008 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef INCLUDED_ITIMELINE_ITEM_H +#define INCLUDED_ITIMELINE_ITEM_H 1 + +#pragma once + +#include "INamable.h" +#include "StudioObjectTypes.h" + +class ITimelineTimebar; + +//============================================================================= +/** + * Abstraction of a data model item in the Scene. This might end up deriving from a more generic + * interface, so that common + * functions can be generalized for items in the different palettes. + */ +//============================================================================= +class ITimelineItem : public INamable +{ +public: + enum class ActivateAction { + None = 0, + Activate = 1, + Deactivate = 2 + }; + Q_DECLARE_FLAGS(ActivateActions, ActivateAction) + + virtual ~ITimelineItem() {} + + virtual EStudioObjectType GetObjectType() const = 0; + virtual bool IsMaster() const = 0; + + virtual bool IsShy() const = 0; + virtual void SetShy(bool) = 0; + virtual bool IsLocked() const = 0; + virtual void SetLocked(bool) = 0; + virtual bool IsVisible() const = 0; + virtual void SetVisible(bool) = 0; + virtual bool IsImported() const { return false; } + virtual bool IsVisibilityControlled() const = 0; + + // Actions + virtual bool HasAction(bool inMaster) = 0; + virtual bool ChildrenHasAction(bool inMaster) = 0; + virtual bool ComponentHasAction(bool inMaster) = 0; + virtual ActivateActions getActivateActions() = 0; + + // subpresentations + virtual bool hasSubpresentation() const = 0; + + virtual ITimelineTimebar *GetTimebar() = 0; +}; + +Q_DECLARE_OPERATORS_FOR_FLAGS(ITimelineItem::ActivateActions) + +#endif // INCLUDED_ITIMELINE_ITEM_H |