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diff --git a/src/Authoring/Qt3DStudio/Palettes/Timeline/Bindings/PathTimelineItemBinding.cpp b/src/Authoring/Qt3DStudio/Palettes/Timeline/Bindings/PathTimelineItemBinding.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "Qt3DSCommonPrecompile.h"
+#include "PathTimelineItemBinding.h"
+#include "TimelineTranslationManager.h"
+#include "Doc.h"
+#include "IDocumentEditor.h"
+
+bool CPathTimelineItemBinding::IsExternalizeable()
+{
+ // If this path has subpath children, then it is externalizeable.
+ return m_TransMgr->GetDoc()->GetDocumentReader().IsPathExternalizeable(GetInstance());
+}
+
+void CPathTimelineItemBinding::Externalize()
+{
+ Q3DStudio::ScopedDocumentEditor(*m_TransMgr->GetDoc(), QObject::tr("Externalize Path Buffer"),
+ __FILE__, __LINE__)
+ ->ExternalizePath(GetInstance());
+}
+
+bool CPathTimelineItemBinding::IsInternalizeable()
+{
+ // If this path has a sourcepath, then it might be internalizeable
+ return m_TransMgr->GetDoc()->GetDocumentReader().IsPathInternalizeable(GetInstance());
+}
+
+void CPathTimelineItemBinding::Internalize()
+{
+ Q3DStudio::ScopedDocumentEditor(*m_TransMgr->GetDoc(), QObject::tr("Internalize Path Buffer"),
+ __FILE__, __LINE__)
+ ->InternalizePath(GetInstance());
+}