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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TIMELINECONSTANTS_H
+#define TIMELINECONSTANTS_H
+
+namespace TimelineConstants
+{
+ // Dimensions
+ const int ROW_H = 20;
+ const int ROW_GRAPH_H = 120; // property row height when graph is shown
+ const int ROW_GRAPH_H_MAX = 300; // property row height when graph is shown maximized
+ const int ROW_SPACING = 2;
+ const int ROW_DEPTH_STEP = 15; // x-distance between 2 consecutive depths
+ const double RULER_SEC_W = 60; // width of 1 second section (at scale 1)
+ const double RULER_MILLI_W = RULER_SEC_W / 1000.0; // width of 1 millisecond section at scale 1
+ const int RULER_SEC_DIV = 10; // second divisions
+ const int RULER_DIV_H1 = 5; // height of main divisions
+ const int RULER_DIV_H2 = 3; // height of secondary divisions
+ const int RULER_DIV_H3 = 1; // height of minor divisions
+ const int RULER_BASE_Y = 18; // baseline Y
+ const int RULER_TICK_SCALE1 = 2;
+ const int RULER_TICK_SCALE2 = 3;
+ const int RULER_TICK_SCALE3 = 6;
+ const int RULER_TICK_SCALE4 = 21;
+ const int TOOLBAR_MARGIN = 10; // margin between the timeline and the toolbar
+ const int ROW_TEXT_OFFSET_Y = 3; // offset Y of comment text on row
+
+ const double RULER_EDGE_OFFSET = 15;
+ const double TREE_MIN_W = 160;
+ const double TREE_MAX_W = 600;
+ const double TREE_DEFAULT_W = 250;
+ const double TREE_BOUND_W = 10000; // real width of the row (> max possible visible tree area)
+ const double TREE_ICONS_W = 53;
+ const int SPLITTER_W = 4;
+ const int PLAYHEAD_W = 14;
+ const int DURATION_HANDLE_W = 14; // width of duration end handles in a timeline row
+ const int NAVIGATION_BAR_H = 30; // height of navigation/breadcrumb bar
+ const int TIMEBAR_TOOLTIP_OFFSET_V = 10;
+ const int ACTION_W = 4;
+
+ // Other
+ const int EXPAND_ANIMATION_DURATION = 200;
+ const int AUTO_SCROLL_PERIOD = 50; // time steps (millis) while auto scrolling
+ const int AUTO_SCROLL_DELTA = 8; // increment in scroll at each time step
+ const int AUTO_SCROLL_TRIGGER = 500; // time after which auto scroll starts (millis)
+ const int AUTO_EXPAND_TIME = 500; // auto expand a hovered row (while DnD-ing)
+ const long MAX_SLIDE_TIME = 3599000; // milliseconds
+
+ const int TIMELINE_SCROLL_MAX_DELTA = 25; // Maximum amount of pixels to scroll per frame
+ const int TIMELINE_SCROLL_DIVISOR = 6; // Divisor for timeline autoscroll distance
+}
+
+#endif // TIMELINECONSTANTS_H