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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef INCLUDED_STUDIO_UTILS_H
+#define INCLUDED_STUDIO_UTILS_H
+
+#include <QtXml/qdom.h>
+#include <QtCore/qsavefile.h>
+#include <QtCore/qxmlstream.h>
+#include <QtGui/qwindow.h>
+
+class StudioUtils {
+public:
+ static QString resourceImagePath();
+ static QString resourceImageUrl();
+ static QString resourcePath();
+ static QString qmlImportPath();
+
+ static qreal devicePixelRatio(QWindow *window = nullptr);
+
+ static bool readFileToDomDocument(const QString &filePath, QDomDocument &domDoc);
+ static bool openDomDocumentSave(QSaveFile &file, QDomDocument &domDoc);
+ static bool commitDomDocumentSave(QSaveFile &file, const QDomDocument &domDoc);
+ static bool openTextSave(QSaveFile &file);
+};
+
+#endif // INCLUDED_STUDIO_UTILS_H