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+/****************************************************************************
+**
+** Copyright (C) 2004 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef INCLUDED_BREADCRUMBCONTROL_H
+#define INCLUDED_BREADCRUMBCONTROL_H 1
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "FlowLayout.h"
+#include "ProceduralButton.h"
+#include "ToggleButton.h"
+#include "TextButton.h"
+#include "IBreadCrumbProvider.h"
+
+//==============================================================================
+// Forwards
+//==============================================================================
+class IDoc;
+class CRenderer;
+
+class CBreadCrumbControl : public CFlowLayout
+{
+public:
+ typedef CProceduralButton<CTextButton<CToggleButton>> TButtonType;
+ typedef CTextButton<CButtonControl> TSeparatorButtonType;
+ struct SBreadCrumbItem
+ {
+ TButtonType *m_BreadCrumb;
+ TSeparatorButtonType *m_Separator;
+
+ SBreadCrumbItem(TButtonType *inBreadCrumb, TSeparatorButtonType *inSeparator)
+ {
+ m_BreadCrumb = inBreadCrumb;
+ m_Separator = inSeparator;
+ }
+ };
+ typedef std::vector<SBreadCrumbItem> TBreadCrumbList;
+
+ // Construction
+public:
+ CBreadCrumbControl();
+ virtual ~CBreadCrumbControl();
+
+ DEFINE_OBJECT_COUNTER(CBreadCrumbControl)
+
+ // CControl
+public:
+ virtual void Draw(CRenderer *inRenderer);
+
+ void RefreshTrail(IBreadCrumbProvider *inBreadCrumbProvider);
+ void OnUpdateBreadCrumb();
+
+ // Implementation
+protected:
+ void GenerateButtonText(const SBreadCrumb &inBreadCrumb, TButtonType *inButton);
+ void OnButtonToggled(CToggleButton *inButton, CButtonControl::EButtonState inState);
+ void RemoveButton(SBreadCrumbItem &inBreadCrumb);
+ void RemoveAllButtons();
+
+protected:
+ IBreadCrumbProvider *m_BreadCrumbProvider;
+ TBreadCrumbList m_BreadCrumbList;
+};
+
+#endif // INCLUDED_BREADCRUMBCONTROL_H